Use a mipmapped sampler for the reflection probe irradiance pass
The irradiance shader samples with computed LODs, but the sampler had no
mip filtering, so it always read mip 0, and the result was noisy.
Pick-to: 6.12
Change-Id: I415fa63961ce7f95a42e8ca619c77e9b6e4186ac
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
| commit | 4db7da5285bb922a2103db6daae7a843eca562d9 |
| parent | 3150362a26c056dbfcbae4b0c1f6120d58debaa2 |
| author | Sadegh Taghavi <sadegh.taghavi@qt.io> |
| committer | Sadegh Taghavi <sadegh.taghavi@qt.io> |
| commit time | Wed, 7 Oct 2026 19:32:23 +0000 |