Use a mipmapped sampler for the reflection probe irradiance pass


The irradiance shader samples with computed LODs, but the sampler had no
mip filtering, so it always read mip 0, and the result was noisy.

Pick-to: 6.12
Change-Id: I415fa63961ce7f95a42e8ca619c77e9b6e4186ac
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
commit4db7da5285bb922a2103db6daae7a843eca562d9
parent3150362a26c056dbfcbae4b0c1f6120d58debaa2
authorSadegh Taghavi <sadegh.taghavi@qt.io>
committerSadegh Taghavi <sadegh.taghavi@qt.io>
commit timeWed, 7 Oct 2026 19:32:23 +0000