Fix anonymous push constant blocks for OpenGL


Does not truly matter for previous patches since only Vulkan,
D3D12, and Metal are in scope for push constant support in the
first phase, but let's prepare for possible emulation of
push constants on OpenGL and D3D11 too.

Task-number: QTBUG-145700
Change-Id: I83ba48ca00cdddc506406471c52986ebc0774bf6
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
commit0e2e83bc3de2530b998b9d2547beae68f7178ea1
parentbed349304a130daa94f595dde1b8cc0da06a20da
authorLaszlo Agocs <laszlo.agocs@qt.io>
committerLaszlo Agocs <laszlo.agocs@qt.io>
commit timeWed, 30 Sep 2026 12:22:04 +0000