Fix passing node count to oit shader in buffer mode


The qt_listNodeCount is passed to the shader using the texture size
calculation in buffer mode when it should be fed directly. This can lead
the shader to write over the buffer bounds in heavy load.

Pick-to: 6.12
Change-Id: Ia61af7292b314ae1ce10cef20ebe3d0e1a698a03
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
commit04a8b4dddfc3b577b079e76e1902322f6dd1fb4b
parent3eda9e9c918c098f815817470bfd5ed963d1e831
authorAntti Määttä <antti.maatta@qt.io>
committerAntti Määttä <antti.maatta@qt.io>
commit timeThu, 15 Oct 2026 12:18:30 +0000