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++ // Copyright (C) 2016 Ford Motor Company
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++ // Qt-Security score:significant
++
++ #ifndef STATE_H
++ #define STATE_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include "qstatemachineqmlglobals_p.h"
++ #include "childrenprivate_p.h"
++
++ #include <QtCore/qproperty.h>
++ #include <QtStateMachine/QState>
++ #include <QtQml/QQmlParserStatus>
++ #include <QtQml/QQmlListProperty>
++ #include <QtQml/qqml.h>
++
++ QT_BEGIN_NAMESPACE
++
++ class Q_STATEMACHINEQML_EXPORT State : public QState, public QQmlParserStatus
++ {
++ Q_OBJECT
++ Q_INTERFACES(QQmlParserStatus)
++ Q_PROPERTY(QQmlListProperty<QObject> children READ children
++ NOTIFY childrenChanged BINDABLE bindableChildren)
++ Q_CLASSINFO("DefaultProperty", "children")
++ QML_ELEMENT
++ QML_ADDED_IN_VERSION(1, 0)
++
++ public:
++ explicit State(QState *parent = 0);
++
++ void classBegin() override {}
++ void componentComplete() override;
++
++ QQmlListProperty<QObject> children();
++ QBindable<QQmlListProperty<QObject>> bindableChildren() const;
++
++ Q_SIGNALS:
++ void childrenChanged();
++
++ private:
++ // See the childrenActualCalculation for the mutable explanation
++ mutable ChildrenPrivate<State, ChildrenMode::StateOrTransition> m_children;
++ friend ChildrenPrivate<State, ChildrenMode::StateOrTransition>;
++ void childrenContentChanged();
++ QQmlListProperty<QObject> childrenActualCalculation() const;
++ Q_OBJECT_COMPUTED_PROPERTY(State, QQmlListProperty<QObject>, m_childrenComputedProperty,
++ &State::childrenActualCalculation);
++ };
++
++ QT_END_NAMESPACE
++
++ #endif