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++ // Copyright (C) 2016 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++ // Qt-Security score:significant
++
++ #ifndef QSTATE_P_H
++ #define QSTATE_P_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include "qstate.h"
++ #include "private/qabstractstate_p.h"
++
++ #include <QtCore/qlist.h>
++ #include <QtCore/qbytearray.h>
++ #include <QtCore/qpointer.h>
++ #include <QtCore/qvariant.h>
++ #include <QtCore/private/qproperty_p.h>
++
++ QT_REQUIRE_CONFIG(statemachine);
++
++ QT_BEGIN_NAMESPACE
++
++ #ifndef QT_NO_PROPERTIES
++
++ struct QPropertyAssignment
++ {
++ QPropertyAssignment()
++ : object(nullptr), explicitlySet(true) {}
++ QPropertyAssignment(QObject *o, const QByteArray &n,
++ const QVariant &v, bool es = true)
++ : object(o), propertyName(n), value(v), explicitlySet(es)
++ {}
++
++ bool objectDeleted() const { return !object; }
++ void write() const { Q_ASSERT(object != nullptr); object->setProperty(propertyName, value); }
++ bool hasTarget(QObject *o, const QByteArray &pn) const
++ { return object == o && propertyName == pn; }
++
++ QPointer<QObject> object;
++ QByteArray propertyName;
++ QVariant value;
++ bool explicitlySet; // false means the property is being restored to its old value
++ };
++ Q_DECLARE_TYPEINFO(QPropertyAssignment, Q_RELOCATABLE_TYPE);
++
++ #endif // QT_NO_PROPERTIES
++
++ class QAbstractTransition;
++ class QHistoryState;
++
++ class QState;
++ class Q_STATEMACHINE_EXPORT QStatePrivate : public QAbstractStatePrivate
++ {
++ Q_DECLARE_PUBLIC(QState)
++ public:
++ QStatePrivate();
++ ~QStatePrivate();
++
++ static QStatePrivate *get(QState *q) { return q ? q->d_func() : nullptr; }
++ static const QStatePrivate *get(const QState *q) { return q? q->d_func() : nullptr; }
++
++ QList<QAbstractState*> childStates() const;
++ QList<QHistoryState*> historyStates() const;
++ QList<QAbstractTransition*> transitions() const;
++
++ void emitFinished();
++ void emitPropertiesAssigned();
++
++ void initialStateChanged()
++ {
++ emit q_func()->initialStateChanged(QState::QPrivateSignal());
++ }
++ Q_OBJECT_BINDABLE_PROPERTY_WITH_ARGS(QStatePrivate, QAbstractState*, initialState,
++ nullptr, &QStatePrivate::initialStateChanged);
++
++ void errorStateChanged()
++ {
++ emit q_func()->errorStateChanged(QState::QPrivateSignal());
++ }
++ Q_OBJECT_BINDABLE_PROPERTY_WITH_ARGS(QStatePrivate, QAbstractState*, errorState,
++ nullptr, &QStatePrivate::errorStateChanged);
++
++ void childModeChanged()
++ {
++ emit q_func()->childModeChanged(QState::QPrivateSignal());
++ }
++ Q_OBJECT_BINDABLE_PROPERTY_WITH_ARGS(QStatePrivate, QState::ChildMode, childMode,
++ QState::ExclusiveStates, &QStatePrivate::childModeChanged);
++
++ mutable bool childStatesListNeedsRefresh;
++ mutable bool transitionsListNeedsRefresh;
++ mutable QList<QAbstractState*> childStatesList;
++ mutable QList<QAbstractTransition*> transitionsList;
++
++ #ifndef QT_NO_PROPERTIES
++ QList<QPropertyAssignment> propertyAssignments;
++ #endif
++ };
++
++ QT_END_NAMESPACE
++
++ #endif