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++ // Copyright (C) 2016 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++ // Qt-Security score:significant
++
++ #include "qabstracttransition.h"
++ #include "qabstracttransition_p.h"
++ #include "qabstractstate.h"
++ #include "qhistorystate.h"
++ #include "qstate.h"
++ #include "qstatemachine.h"
++
++ QT_BEGIN_NAMESPACE
++
++ /*!
++ \class QAbstractTransition
++ \inmodule QtStateMachine
++
++ \brief The QAbstractTransition class is the base class of transitions between QAbstractState objects.
++
++ \since 4.6
++ \ingroup statemachine
++
++ The QAbstractTransition class is the abstract base class of transitions
++ between states (QAbstractState objects) of a
++ QStateMachine. QAbstractTransition is part of \l{Qt State Machine Overview}
++ {Qt State Machine Framework}.
++
++ The sourceState() function returns the source of the transition. The
++ targetStates() function returns the targets of the transition. The machine()
++ function returns the state machine that the transition is part of.
++
++ The triggered() signal is emitted when the transition has been triggered.
++
++ Transitions can cause animations to be played. Use the addAnimation()
++ function to add an animation to the transition.
++
++ \section1 Subclassing
++
++ The eventTest() function is called by the state machine to determine whether
++ an event should trigger the transition. In your reimplementation you
++ typically check the event type and cast the event object to the proper type,
++ and check that one or more properties of the event meet your criteria.
++
++ The onTransition() function is called when the transition is triggered;
++ reimplement this function to perform custom processing for the transition.
++ */
++
++ /*!
++ \property QAbstractTransition::sourceState
++
++ \brief the source state (parent) of this transition
++ */
++
++ /*!
++ \property QAbstractTransition::targetState
++
++ \brief the target state of this transition
++
++ If a transition has no target state, the transition may still be
++ triggered, but this will not cause the state machine's configuration to
++ change (i.e. the current state will not be exited and re-entered).
++ */
++
++ /*!
++ \property QAbstractTransition::targetStates
++
++ \brief the target states of this transition
++
++ If multiple states are specified, all must be descendants of the same
++ parallel group state.
++ */
++
++ /*!
++ \property QAbstractTransition::transitionType
++
++ \brief indicates whether this transition is an internal transition, or an external transition.
++
++ Internal and external transitions behave the same, except for the case of a transition whose
++ source state is a compound state and whose target(s) is a descendant of the source. In such a
++ case, an internal transition will not exit and re-enter its source state, while an external one
++ will.
++
++ By default, the type is an external transition.
++ */
++
++ /*!
++ \enum QAbstractTransition::TransitionType
++
++ This enum specifies the kind of transition. By default, the type is an external transition.
++
++ \value ExternalTransition Any state that is the source state of a transition (which is not a
++ target-less transition) is left, and re-entered when necessary.
++ \value InternalTransition If the target state of a transition is a sub-state of a compound state,
++ and that compound state is the source state, an internal transition will
++ not leave the source state.
++
++ \sa QAbstractTransition::transitionType
++ */
++
++ QStateMachine *QAbstractTransitionPrivate::machine() const
++ {
++ if (QState *source = sourceState())
++ return source->machine();
++ Q_Q(const QAbstractTransition);
++ if (QHistoryState *parent = qobject_cast<QHistoryState *>(q->parent()))
++ return parent->machine();
++ return nullptr;
++ }
++
++ bool QAbstractTransitionPrivate::callEventTest(QEvent *e)
++ {
++ Q_Q(QAbstractTransition);
++ return q->eventTest(e);
++ }
++
++ void QAbstractTransitionPrivate::callOnTransition(QEvent *e)
++ {
++ Q_Q(QAbstractTransition);
++ q->onTransition(e);
++ }
++
++ QState *QAbstractTransitionPrivate::sourceState() const
++ {
++ return qobject_cast<QState*>(parent);
++ }
++
++ void QAbstractTransitionPrivate::emitTriggered()
++ {
++ Q_Q(QAbstractTransition);
++ emit q->triggered(QAbstractTransition::QPrivateSignal());
++ }
++
++ /*!
++ Constructs a new QAbstractTransition object with the given \a sourceState.
++ */
++ QAbstractTransition::QAbstractTransition(QState *sourceState)
++ : QObject(*new QAbstractTransitionPrivate, sourceState)
++ {
++ }
++
++ /*!
++ \internal
++ */
++ QAbstractTransition::QAbstractTransition(QAbstractTransitionPrivate &dd,
++ QState *parent)
++ : QObject(dd, parent)
++ {
++ }
++
++ /*!
++ Destroys this transition.
++ */
++ QAbstractTransition::~QAbstractTransition()
++ {
++ }
++
++ /*!
++ Returns the source state of this transition, or \nullptr if this
++ transition has no source state.
++ */
++ QState *QAbstractTransition::sourceState() const
++ {
++ Q_D(const QAbstractTransition);
++ return d->sourceState();
++ }
++
++ /*!
++ Returns the target state of this transition, or \nullptr if the
++ transition has no target.
++ */
++ QAbstractState *QAbstractTransition::targetState() const
++ {
++ Q_D(const QAbstractTransition);
++ if (d->targetStates.isEmpty())
++ return nullptr;
++ return d->targetStates.first().data();
++ }
++
++ /*!
++ Sets the \a target state of this transition.
++ */
++ void QAbstractTransition::setTargetState(QAbstractState* target)
++ {
++ Q_D(QAbstractTransition);
++ if ((d->targetStates.size() == 1 && target == d->targetStates.at(0).data()) ||
++ (d->targetStates.isEmpty() && target == nullptr)) {
++ return;
++ }
++ if (!target)
++ d->targetStates.clear();
++ else
++ setTargetStates(QList<QAbstractState*>() << target);
++ emit targetStateChanged(QPrivateSignal());
++ }
++
++ /*!
++ Returns the target states of this transition, or an empty list if this
++ transition has no target states.
++ */
++ QList<QAbstractState*> QAbstractTransition::targetStates() const
++ {
++ Q_D(const QAbstractTransition);
++ QList<QAbstractState*> result;
++ for (int i = 0; i < d->targetStates.size(); ++i) {
++ QAbstractState *target = d->targetStates.at(i).data();
++ if (target)
++ result.append(target);
++ }
++ return result;
++ }
++
++ /*!
++ Sets the target states of this transition to be the given \a targets.
++ */
++ void QAbstractTransition::setTargetStates(const QList<QAbstractState*> &targets)
++ {
++ Q_D(QAbstractTransition);
++
++ // Verify if any of the new target states is a null-pointer:
++ for (int i = 0; i < targets.size(); ++i) {
++ if (targets.at(i) == nullptr) {
++ qWarning("QAbstractTransition::setTargetStates: target state(s) cannot be null");
++ return;
++ }
++ }
++
++ // First clean out any target states that got destroyed, but for which we still have a QPointer
++ // around.
++ for (int i = 0; i < d->targetStates.size(); ) {
++ if (d->targetStates.at(i).isNull()) {
++ d->targetStates.remove(i);
++ } else {
++ ++i;
++ }
++ }
++
++ // Easy check: if both lists are empty, we're done.
++ if (targets.isEmpty() && d->targetStates.isEmpty())
++ return;
++
++ bool sameList = true;
++
++ if (targets.size() != d->targetStates.size()) {
++ // If the sizes of the lists are different, we don't need to be smart: they're different. So
++ // we can just set the new list as the targetStates.
++ sameList = false;
++ } else {
++ QList<QPointer<QAbstractState>> copy(d->targetStates);
++ for (int i = 0; i < targets.size(); ++i) {
++ sameList &= copy.removeOne(targets.at(i));
++ if (!sameList)
++ break; // ok, we now know the lists are not the same, so stop the loop.
++ }
++
++ sameList &= copy.isEmpty();
++ }
++
++ if (sameList)
++ return;
++
++ d->targetStates.resize(targets.size());
++ for (int i = 0; i < targets.size(); ++i) {
++ d->targetStates[i] = targets.at(i);
++ }
++
++ emit targetStatesChanged(QPrivateSignal());
++ }
++
++ /*!
++ Returns the type of the transition.
++ */
++ QAbstractTransition::TransitionType QAbstractTransition::transitionType() const
++ {
++ Q_D(const QAbstractTransition);
++ return d->transitionType;
++ }
++
++ /*!
++ Sets the type of the transition to \a type.
++ */
++ void QAbstractTransition::setTransitionType(TransitionType type)
++ {
++ Q_D(QAbstractTransition);
++ d->transitionType = type;
++ }
++
++ QBindable<QAbstractTransition::TransitionType> QAbstractTransition::bindableTransitionType()
++ {
++ Q_D(QAbstractTransition);
++ return &d->transitionType;
++ }
++
++ /*!
++ Returns the state machine that this transition is part of, or
++ \nullptr if the transition is not part of a state machine.
++ */
++ QStateMachine *QAbstractTransition::machine() const
++ {
++ Q_D(const QAbstractTransition);
++ return d->machine();
++ }
++
++ #if QT_CONFIG(animation)
++
++ /*!
++ Adds the given \a animation to this transition.
++ The transition does not take ownership of the animation.
++
++ \sa removeAnimation(), animations()
++ */
++ void QAbstractTransition::addAnimation(QAbstractAnimation *animation)
++ {
++ Q_D(QAbstractTransition);
++ if (!animation) {
++ qWarning("QAbstractTransition::addAnimation: cannot add null animation");
++ return;
++ }
++ d->animations.append(animation);
++ }
++
++ /*!
++ Removes the given \a animation from this transition.
++
++ \sa addAnimation()
++ */
++ void QAbstractTransition::removeAnimation(QAbstractAnimation *animation)
++ {
++ Q_D(QAbstractTransition);
++ if (!animation) {
++ qWarning("QAbstractTransition::removeAnimation: cannot remove null animation");
++ return;
++ }
++ d->animations.removeOne(animation);
++ }
++
++ /*!
++ Returns the list of animations associated with this transition, or an empty
++ list if it has no animations.
++
++ \sa addAnimation()
++ */
++ QList<QAbstractAnimation*> QAbstractTransition::animations() const
++ {
++ Q_D(const QAbstractTransition);
++ return d->animations;
++ }
++
++ #endif
++
++ /*!
++ \fn QAbstractTransition::eventTest(QEvent *event)
++
++ This function is called to determine whether the given \a event should cause
++ this transition to trigger. Reimplement this function and return true if the
++ event should trigger the transition, otherwise return false.
++ */
++
++ /*!
++ \fn QAbstractTransition::onTransition(QEvent *event)
++
++ This function is called when the transition is triggered. The given \a event
++ is what caused the transition to trigger. Reimplement this function to
++ perform custom processing when the transition is triggered.
++ */
++
++ /*!
++ \fn QAbstractTransition::triggered()
++
++ This signal is emitted when the transition has been triggered (after
++ onTransition() has been called).
++ */
++
++ /*!
++ \fn QAbstractTransition::targetStateChanged()
++ \since 5.4
++
++ This signal is emitted when the targetState property is changed.
++
++ \sa QAbstractTransition::targetState
++ */
++
++ /*!
++ \fn QAbstractTransition::targetStatesChanged()
++ \since 5.4
++
++ This signal is emitted when the targetStates property is changed.
++
++ \sa QAbstractTransition::targetStates
++ */
++
++ /*!
++ \reimp
++ */
++ bool QAbstractTransition::event(QEvent *e)
++ {
++ return QObject::event(e);
++ }
++
++ QT_END_NAMESPACE
++
++ #include "moc_qabstracttransition.cpp"