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++ // Copyright (C) 2023 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
++
++ #include "manager.h"
++
++ #include <QImage>
++ #include <QRgb>
++
++ #include <QThreadPool>
++
++ #include <algorithm>
++
++ OSMManager::OSMManager(QObject *parent)
++ : QObject{parent},
++ m_request(new OSMRequest(this))
++ {
++ auto buildingsDataHandler = [this](const QList<QVariant> &geoVariantsList,
++ int tileX, int tileY, int zoomLevel) {
++ m_buildingsHash.insert(OSMTileData{tileX, tileY, zoomLevel}, true);
++ emit buildingsDataReady(geoVariantsList, tileX - m_startBuildingTileX,
++ tileY - m_startBuildingTileY,
++ zoomLevel);
++ };
++
++ m_connections[0] = connect(m_request, &OSMRequest::buildingsDataReady,
++ this, buildingsDataHandler);
++
++ auto mapsDataHandler = [this](const QByteArray &mapData,
++ int tileX, int tileY, int zoomLevel) {
++ emit mapsDataReady(mapData, tileX - m_startBuildingTileX,
++ tileY - m_startBuildingTileY,
++ zoomLevel);
++ };
++
++ m_connections[1] = connect(m_request, &OSMRequest::mapsDataReady, this, mapsDataHandler);
++ }
++
++ void OSMManager::stop()
++ {
++ m_request->stop();
++ for (auto &conn : m_connections)
++ QObject::disconnect(std::exchange(conn, QMetaObject::Connection{}));
++ // Stop the threads started by OSMGeometry in the global pool
++ QThreadPool::globalInstance()->waitForDone();
++ }
++
++ void OSMManager::setCameraProperties(const QVector3D &position, const QVector3D &right,
++ float cameraZoom, float minimumZoom, float maximumZoom,
++ float cameraTilt, float minimumTilt, float maximumTilt)
++ {
++
++ float tiltFactor = (cameraTilt - minimumTilt) / qMax(maximumTilt - minimumTilt, 1.0);
++ float zoomFactor = (cameraZoom - minimumZoom) / qMax(maximumZoom - minimumZoom, 1.0);
++
++ // Forward vector align to the XY plane
++ QVector3D forwardVector = QVector3D::crossProduct(right,
++ QVector3D(0.0, 0.0, -1.0)).normalized();
++ QVector3D projectionOfForwardOnXY = position
++ + forwardVector * tiltFactor * zoomFactor * 50.0;
++
++ QQueue<OSMTileData> queue;
++ for ( int forwardIndex = -20; forwardIndex <= 20; ++forwardIndex ){
++ for ( int sidewardIndex = -20; sidewardIndex <= 20; ++sidewardIndex ){
++ QVector3D transferredPosition = projectionOfForwardOnXY
++ + QVector3D(float(m_tileSizeX * sidewardIndex), float(m_tileSizeY * forwardIndex), 0.0);
++ addBuildingRequestToQueue(queue, m_startBuildingTileX + int(transferredPosition.x() / m_tileSizeX),
++ m_startBuildingTileY - int(transferredPosition.y() / m_tileSizeY));
++ }
++ }
++
++ const QPoint projectedTile{m_startBuildingTileX + int(projectionOfForwardOnXY.x() / m_tileSizeX),
++ m_startBuildingTileY - int(projectionOfForwardOnXY.y() / m_tileSizeY)};
++
++ auto closer = [projectedTile](const OSMTileData &v1, const OSMTileData &v2) -> bool {
++ return v1.distanceTo(projectedTile) < v2.distanceTo(projectedTile);
++ };
++ std::sort(queue.begin(), queue.end(), closer);
++
++ m_request->getBuildingsData( queue );
++ m_request->getMapsData( queue );
++
++ }
++
++ void OSMManager::addBuildingRequestToQueue(QQueue<OSMTileData> &queue, int tileX, int tileY, int zoomLevel)
++ {
++ OSMTileData data{tileX, tileY, zoomLevel};
++ if ( !m_buildingsHash.contains(data) )
++ queue.append(data);
++ }
++
++ int OSMManager::tileSizeX() const
++ {
++ return m_tileSizeX;
++ }
++
++ int OSMManager::tileSizeY() const
++ {
++ return m_tileSizeY;
++ }
++
++ bool OSMManager::isDemoToken() const
++ {
++ return m_request->isDemoToken();
++ }
++
++ void OSMManager::setToken(const QString &token)
++ {
++ m_request->setToken(token);
++ }
++
++ QString OSMManager::token() const
++ {
++ return m_request->token();
++ }
++
++ void CustomTextureData::setImageData(const QByteArray &data)
++ {
++ QImage image = QImage::fromData(data).convertToFormat(QImage::Format_RGBA8888);
++ setTextureData( QByteArray(reinterpret_cast<const char*>(image.constBits()), image.sizeInBytes()) );
++ setSize( image.size() );
++ setHasTransparency(false);
++ setFormat(Format::RGBA8);
++ }