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++ // Copyright (C) 2017 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ #include <QGuiApplication>
++ #include <QAnimationDriver>
++ #include <QPropertyAnimation>
++ #include <QQmlComponent>
++ #include <QQmlEngine>
++
++ #include <Qt3DCore/QEntity>
++ #include <Qt3DCore/QAspectEngine>
++ #include <Qt3DCore/QTransform>
++ #include <Qt3DRender/QCamera>
++
++ #include <Qt3DInput/QInputAspect>
++
++ #include <Qt3DRender/QRenderAspect>
++ #include <Qt3DRender/QEffect>
++ #include <Qt3DRender/QMaterial>
++ #include <Qt3DExtras/QForwardRenderer>
++ #include <Qt3DQuickScene2D/QScene2D>
++ #include <Qt3DExtras/QPlaneMesh>
++ #include <Qt3DRender/QTextureWrapMode>
++ #include <Qt3DRender/QClearBuffers>
++ #include <Qt3DRender/QTexture>
++ #include <Qt3DRender/QGeometryRenderer>
++
++ #include "qt3dwindow.h"
++ #include "qfirstpersoncameracontroller.h"
++ #include "planematerial.h"
++
++ #include <QtGui/qquaternion.h>
++
++ int main(int argc, char *argv[])
++ {
++ QGuiApplication app(argc, argv);
++
++ Qt3DExtras::Qt3DWindow view;
++
++ // Scene Root
++ Qt3DCore::QEntity *sceneRoot = new Qt3DCore::QEntity();
++
++ // Scene Camera
++ Qt3DRender::QCamera *basicCamera = view.camera();
++ basicCamera->setProjectionType(Qt3DRender::QCameraLens::PerspectiveProjection);
++ basicCamera->setAspectRatio(view.width() / view.height());
++ basicCamera->setUpVector(QVector3D(0.0f, 1.0f, 0.0f));
++ basicCamera->setPosition(QVector3D(0.0f, 0.0f, 6.0f));
++ basicCamera->setViewCenter(QVector3D(0.0f, 0.0f, 0.0f));
++ basicCamera->setNearPlane(0.1f);
++ basicCamera->setFarPlane(1000.0f);
++ basicCamera->setFieldOfView(45.0f);
++
++ // For camera controls
++ Qt3DExtras::QFirstPersonCameraController *camController = new Qt3DExtras::QFirstPersonCameraController(sceneRoot);
++ camController->setCamera(basicCamera);
++
++ Qt3DRender::QFrameGraphNode* frameGraphNode = view.activeFrameGraph();
++ while (frameGraphNode->childNodes().size() > 0)
++ frameGraphNode = (Qt3DRender::QFrameGraphNode*)frameGraphNode->childNodes().at(0);
++ view.defaultFrameGraph()->setClearColor(QColor::fromRgbF(1.0f, 1.0f, 1.0f));
++ Qt3DRender::Quick::QScene2D *qmlTextureRenderer = new Qt3DRender::Quick::QScene2D(frameGraphNode);
++
++ Qt3DRender::QTexture2D* offscreenTexture = new Qt3DRender::QTexture2D(qmlTextureRenderer);
++ offscreenTexture->setSize(1024, 1024);
++ offscreenTexture->setFormat(Qt3DRender::QAbstractTexture::RGBA8_UNorm);
++ offscreenTexture->setGenerateMipMaps(true);
++ offscreenTexture->setMagnificationFilter(Qt3DRender::QAbstractTexture::Linear);
++ offscreenTexture->setMinificationFilter(Qt3DRender::QAbstractTexture::Linear);
++ offscreenTexture->setWrapMode(Qt3DRender::QTextureWrapMode(Qt3DRender::QTextureWrapMode::ClampToEdge, offscreenTexture));
++
++ Qt3DRender::QRenderTargetOutput *output = new Qt3DRender::QRenderTargetOutput(qmlTextureRenderer);
++ output->setAttachmentPoint(Qt3DRender::QRenderTargetOutput::Color0);
++ output->setTexture(offscreenTexture);
++
++ qmlTextureRenderer->setOutput(output);
++ QQmlEngine engine;
++ QQmlComponent component(&engine, QUrl(QStringLiteral("qrc:/OffscreenGui.qml")));
++ if (component.isError()) {
++ qFatal() << component.errors();
++ }
++ qmlTextureRenderer->setItem(static_cast<QQuickItem *>(component.create()));
++
++ Qt3DCore::QEntity* planeEntity = new Qt3DCore::QEntity(sceneRoot);
++ Qt3DExtras::QPlaneMesh* planeMesh = new Qt3DExtras::QPlaneMesh(planeEntity);
++ planeMesh->setWidth(4);
++ planeMesh->setHeight(4);
++ planeEntity->addComponent(planeMesh);
++
++ PlaneMaterial* material = new PlaneMaterial(offscreenTexture, planeEntity);
++ planeEntity->addComponent(material);
++
++ Qt3DCore::QTransform* transform = new Qt3DCore::QTransform(planeEntity);
++ transform->setRotation(QQuaternion::fromAxisAndAngle(1,0,0,90));
++ planeEntity->addComponent(transform);
++
++ view.setRootEntity(sceneRoot);
++ view.show();
++
++ return app.exec();
++ }