Revision control

++ // Copyright (C) 2016 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ #include <QGuiApplication>
++ #include <QPropertyAnimation>
++
++ #include <Qt3DInput/QInputAspect>
++
++ #include <Qt3DRender/qcamera.h>
++ #include <Qt3DExtras/qcylindermesh.h>
++ #include <Qt3DExtras/QPhongMaterial>
++ #include <Qt3DExtras/QMorphPhongMaterial>
++ #include <Qt3DAnimation/QVertexBlendAnimation>
++ #include <Qt3DAnimation/QMorphTarget>
++ #include <Qt3DExtras/QCylinderGeometry>
++
++ #include <Qt3DCore/qentity.h>
++ #include <Qt3DCore/qtransform.h>
++ #include <Qt3DCore/qaspectengine.h>
++
++ #include <Qt3DExtras/qt3dwindow.h>
++ #include <Qt3DExtras/QForwardRenderer>
++ #include <Qt3DExtras/qfirstpersoncameracontroller.h>
++
++ #include <QtGui/qquaternion.h>
++
++ int main(int argc, char **argv)
++ {
++ QGuiApplication app(argc, argv);
++ Qt3DExtras::Qt3DWindow view;
++
++ // Root entity
++ Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
++
++ // Camera
++ Qt3DRender::QCamera *camera = view.camera();
++ camera->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f);
++ camera->setPosition(QVector3D(0, 2, 20.0f));
++ camera->setUpVector(QVector3D(0, 1, 0));
++ camera->setViewCenter(QVector3D(0, 0, 0));
++
++ // For camera controls
++ Qt3DExtras::QFirstPersonCameraController *cameraController
++ = new Qt3DExtras::QFirstPersonCameraController(rootEntity);
++ cameraController->setCamera(camera);
++
++ view.defaultFrameGraph()->setCamera(camera);
++ view.defaultFrameGraph()->setClearColor(Qt::gray);
++
++ // Transform for mesh
++ Qt3DCore::QTransform *transform = new Qt3DCore::QTransform;
++ transform->setTranslation(QVector3D(0,-1,-1));
++
++ // Base mesh to morph
++ Qt3DExtras::QCylinderMesh *mesh = new Qt3DExtras::QCylinderMesh(rootEntity);
++ mesh->setRings(6);
++ mesh->setSlices(20);
++
++ // create morh targets from geometry
++ Qt3DExtras::QCylinderGeometry *cylinder1 = new Qt3DExtras::QCylinderGeometry(rootEntity);
++ Qt3DExtras::QCylinderGeometry *cylinder2 = new Qt3DExtras::QCylinderGeometry(rootEntity);
++ Qt3DExtras::QCylinderGeometry *cylinder3 = new Qt3DExtras::QCylinderGeometry(rootEntity);
++
++ cylinder1->setRings(6);
++ cylinder1->setSlices(20);
++ cylinder1->setLength(2.0f);
++ cylinder1->setRadius(1.0f);
++
++ cylinder2->setRings(6);
++ cylinder2->setSlices(20);
++ cylinder2->setLength(1.0f);
++ cylinder2->setRadius(5.0f);
++
++ cylinder3->setRings(6);
++ cylinder3->setSlices(20);
++ cylinder3->setLength(9.0f);
++ cylinder3->setRadius(1.0f);
++
++ QStringList attributes;
++ attributes.push_back(Qt3DCore::QAttribute::defaultPositionAttributeName());
++ attributes.push_back(Qt3DCore::QAttribute::defaultNormalAttributeName());
++
++ const QList<Qt3DAnimation::QMorphTarget*> morphTargets
++ = { Qt3DAnimation::QMorphTarget::fromGeometry(cylinder1, attributes),
++ Qt3DAnimation::QMorphTarget::fromGeometry(cylinder2, attributes),
++ Qt3DAnimation::QMorphTarget::fromGeometry(cylinder3, attributes),
++ Qt3DAnimation::QMorphTarget::fromGeometry(cylinder1, attributes) };
++
++ Qt3DAnimation::QVertexBlendAnimation *animation = new Qt3DAnimation::QVertexBlendAnimation;
++ const QList<float> times = { 0.0f, 5.0f, 8.0f, 12.0f };
++
++ animation->setTargetPositions(times);
++ animation->setTarget(mesh);
++ animation->setMorphTargets(morphTargets);
++
++ // Material
++ Qt3DExtras::QMorphPhongMaterial *material = new Qt3DExtras::QMorphPhongMaterial(rootEntity);
++ material->setDiffuse(Qt::red);
++
++ QObject::connect(animation, &Qt3DAnimation::QVertexBlendAnimation::interpolatorChanged,
++ material, &Qt3DExtras::QMorphPhongMaterial::setInterpolator);
++
++ // Cylinder
++ Qt3DCore::QEntity *morphingEntity = new Qt3DCore::QEntity(rootEntity);
++ morphingEntity->addComponent(mesh);
++ morphingEntity->addComponent(transform);
++ morphingEntity->addComponent(material);
++
++ // Cylinder shape data
++ Qt3DExtras::QCylinderMesh *cylinderMesh = new Qt3DExtras::QCylinderMesh();
++ cylinderMesh->setRadius(1);
++ cylinderMesh->setLength(3);
++ cylinderMesh->setRings(100);
++ cylinderMesh->setSlices(20);
++
++ // Transform for cylinder
++ Qt3DCore::QTransform *cylinderTransform = new Qt3DCore::QTransform;
++ cylinderTransform->setScale(0.5f);
++ cylinderTransform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1, 0, 0), 45.0f));
++
++ // Material
++ Qt3DExtras::QPhongMaterial *cylinderMaterial = new Qt3DExtras::QPhongMaterial(rootEntity);
++ cylinderMaterial->setDiffuse(Qt::red);
++
++ // Cylinder
++ Qt3DCore::QEntity *cylinder = new Qt3DCore::QEntity(rootEntity);
++ cylinder->addComponent(cylinderMesh);
++ cylinder->addComponent(cylinderTransform);
++ cylinder->addComponent(cylinderMaterial);
++
++ QPropertyAnimation* anim = new QPropertyAnimation(animation);
++ anim->setDuration(5000);
++ anim->setEndValue(QVariant::fromValue(12.0f));
++ anim->setStartValue(QVariant::fromValue(0.0f));
++ anim->setLoopCount(-1);
++ anim->setTargetObject(animation);
++ anim->setPropertyName("position");
++ anim->start();
++
++ // Set root object of the scene
++ view.setRootEntity(rootEntity);
++ view.show();
++
++ return app.exec();
++ }