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++ // Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ #include <QGuiApplication>
++
++ #include <Qt3DCore/QAspectEngine>
++ #include <Qt3DRender/QCamera>
++
++ #include <Qt3DInput/QInputAspect>
++
++ #include <Qt3DRender/QRenderAspect>
++ #include <Qt3DExtras/QForwardRenderer>
++
++ #include "examplescene.h"
++ #include <Qt3DExtras/qt3dwindow.h>
++ #include <Qt3DExtras/qfirstpersoncameracontroller.h>
++
++ int main(int argc, char* argv[])
++ {
++ QGuiApplication app(argc, argv);
++ Qt3DExtras::Qt3DWindow view;
++
++ ExampleScene *sceneRoot = new ExampleScene();
++
++ // Scene Camera
++ Qt3DRender::QCamera *basicCamera = view.camera();
++ basicCamera->setProjectionType(Qt3DRender::QCameraLens::PerspectiveProjection);
++ basicCamera->setAspectRatio(view.width() / view.height());
++ basicCamera->setUpVector(QVector3D(0.0f, 1.0f, 0.0f));
++ basicCamera->setViewCenter(QVector3D(0.0f, 3.5f, 0.0f));
++ basicCamera->setPosition(QVector3D(0.0f, 3.5f, 25.0f));
++
++ // For camera controls
++ Qt3DExtras::QFirstPersonCameraController *camController = new Qt3DExtras::QFirstPersonCameraController(sceneRoot);
++ camController->setCamera(basicCamera);
++
++ view.setRootEntity(sceneRoot);
++ view.show();
++
++ return app.exec();
++ }