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++ // Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ #include "sceneentity.h"
++ #include "sceneeffect.h"
++ #include <Qt3DExtras/QSphereMesh>
++ #include <Qt3DRender/QMaterial>
++ #include <Qt3DRender/QParameter>
++ #include <Qt3DRender/QPointLight>
++ #include <Qt3DRender/QLayer>
++ #include <Qt3DRender/QGeometryRenderer>
++ #include <Qt3DCore/QTransform>
++
++ QT_BEGIN_NAMESPACE
++
++ SceneEntity::SceneEntity(Qt3DCore::QNode *parent)
++ : Qt3DCore::QEntity(parent)
++ , m_layer(new Qt3DRender::QLayer(this))
++ , m_effect(new SceneEffect(this))
++ {
++ Qt3DExtras::QSphereMesh *sphereMesh = new Qt3DExtras::QSphereMesh(this);
++ sphereMesh->setRings(50);
++ sphereMesh->setSlices(100);
++
++ {
++ Qt3DRender::QPointLight *light1 = new Qt3DRender::QPointLight(this);
++ light1->setColor(Qt::white);
++ light1->setIntensity(1.5f);
++
++ addComponent(light1);
++ }
++
++ {
++ Qt3DCore::QEntity *sphereOne = new Qt3DCore::QEntity(this);
++ Qt3DRender::QMaterial *sphereOneMaterial = new Qt3DRender::QMaterial(sphereOne);
++
++ sphereOneMaterial->setEffect(m_effect);
++ sphereOneMaterial->addParameter(new Qt3DRender::QParameter(QStringLiteral("meshColor"), QColor(Qt::blue)));
++
++ Qt3DCore::QTransform *sphereOneTransform = new Qt3DCore::QTransform(sphereOne);
++ sphereOneTransform->setTranslation(QVector3D(-10.0f, 0.0f, 25.0f));
++
++ Qt3DRender::QPointLight *light2 = new Qt3DRender::QPointLight(sphereOne);
++ light2->setColor(Qt::white);
++ light2->setIntensity(1.5f);
++
++ sphereOne->addComponent(sphereOneTransform);
++ sphereOne->addComponent(sphereOneMaterial);
++ sphereOne->addComponent(sphereMesh);
++ sphereOne->addComponent(m_layer);
++ sphereOne->addComponent(light2);
++ }
++
++ {
++ Qt3DCore::QEntity *sphereTwo = new Qt3DCore::QEntity(this);
++ Qt3DRender::QMaterial *sphereTwoMaterial = new Qt3DRender::QMaterial(sphereTwo);
++ sphereTwoMaterial->setEffect(m_effect);
++ sphereTwoMaterial->addParameter(new Qt3DRender::QParameter(QStringLiteral("meshColor"), QColor(Qt::yellow)));
++
++ Qt3DRender::QPointLight *light3 = new Qt3DRender::QPointLight(sphereTwo);
++ light3->setColor(Qt::blue);
++ light3->setIntensity(0.5f);
++
++ sphereTwo->addComponent(sphereMesh);
++ sphereTwo->addComponent(m_layer);
++ sphereTwo->addComponent(sphereTwoMaterial);
++ sphereTwo->addComponent(light3);
++ }
++ }
++
++ Qt3DRender::QLayer *SceneEntity::layer() const
++ {
++ return m_layer;
++ }
++
++ SceneEffect *SceneEntity::effect() const
++ {
++ return m_effect;
++ }
++
++ QT_END_NAMESPACE