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++ #version 140
++
++ in vec4 vertexPosition;
++ uniform mat4 modelMatrix;
++
++ void main()
++ {
++ gl_Position = modelMatrix * vertexPosition;
++ }
++ #version 140
++
++ in vec4 vertexPosition;
++ uniform mat4 modelMatrix;
++
++ void main()
++ {
++ gl_Position = modelMatrix * vertexPosition;
++ }