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++ // Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ #ifndef ENTITY_H
++ #define ENTITY_H
++
++ #include <Qt3DCore/QEntity>
++ #include <QtGui/QColor>
++ #include <QtGui/QVector3D>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DCore {
++ class QTransform;
++ }
++
++ namespace Qt3DRender {
++ class QEffect;
++ class QGeometryRenderer;
++ class QMaterial;
++ class QParameter;
++ }
++
++ QT_END_NAMESPACE
++
++ class Entity : public Qt3DCore::QEntity
++ {
++ Q_OBJECT
++ Q_PROPERTY(float theta READ theta WRITE setTheta NOTIFY thetaChanged)
++ Q_PROPERTY(float phi READ phi WRITE setPhi NOTIFY phiChanged)
++ Q_PROPERTY(QVector3D position READ position WRITE setPosition NOTIFY positionChanged)
++ Q_PROPERTY(QColor diffuseColor READ diffuseColor WRITE setDiffuseColor NOTIFY diffuseColorChanged)
++
++ public:
++ Entity(Qt3DRender::QEffect *effect, Qt3DCore::QNode *parent = 0);
++
++ float theta() const;
++ float phi() const;
++ QVector3D position() const;
++ QColor diffuseColor() const;
++
++ public slots:
++ void setTheta(float theta);
++ void setPhi(float phi);
++ void setPosition(QVector3D position);
++ void setDiffuseColor(QColor diffuseColor);
++
++ signals:
++ void thetaChanged(float theta);
++ void phiChanged(float phi);
++ void positionChanged(QVector3D position);
++ void diffuseColorChanged(QColor diffuseColor);
++
++ private:
++ void updateTransform();
++
++ private:
++ Qt3DCore::QTransform *m_transform;
++ Qt3DRender::QMaterial *m_material;
++ Qt3DRender::QParameter *m_diffuseColorParam;
++ float m_theta;
++ float m_phi;
++ QVector3D m_position;
++ };
++
++ #endif // ENTITY_H