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++ // Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import Qt3D.Core 2.0
++ import Qt3D.Render 2.0
++
++ Viewport {
++
++ property alias leftCamera: leftCameraSelector.camera
++ property alias rightCamera: rightCameraSelector.camera
++ property alias window: surfaceSelector.surface
++
++ RenderSurfaceSelector {
++ id: surfaceSelector
++
++ // ColorMask is reset by default
++ // By default reset to the default if not specified
++ ClearBuffers {
++ buffers: ClearBuffers.ColorDepthBuffer
++ NoDraw {} // We just want to clear the buffers
++ }
++
++ // Draw with left eye
++ CameraSelector {
++ id: leftCameraSelector
++ RenderStateSet {
++ renderStates: [
++ ColorMask { redMasked: true; greenMasked: false; blueMasked: false; alphaMasked: false },
++ DepthTest { depthFunction: DepthTest.Less }
++ ]
++ }
++ }
++
++ // Draw with right eye
++ ClearBuffers {
++ buffers: ClearBuffers.DepthBuffer
++ CameraSelector {
++ id: rightCameraSelector
++ RenderStateSet {
++ renderStates: [
++ ColorMask { redMasked: false; greenMasked: true; blueMasked: true; alphaMasked: false },
++ DepthTest { depthFunction: DepthTest.Less }
++ ]
++ }
++ }
++ }
++ }
++ }