Revision control

++ // Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ #include <QtTest/QTest>
++ #include <qbackendnodetester.h>
++ #include <Qt3DRender/qgeometryrenderer.h>
++ #include <Qt3DCore/qbuffer.h>
++ #include <private/segmentsvisitor_p.h>
++ #include <private/nodemanagers_p.h>
++ #include <private/managers_p.h>
++ #include <private/geometryrenderer_p.h>
++ #include <private/geometryrenderermanager_p.h>
++ #include <private/buffermanager_p.h>
++ #include "testrenderer.h"
++
++ using namespace Qt3DRender::Render;
++
++ class TestVisitor : public SegmentsVisitor
++ {
++ public:
++ TestVisitor(NodeManagers *manager)
++ : SegmentsVisitor(manager)
++ {
++
++ }
++
++ void visit(uint andx, const Vector3D &a, uint bndx, const Vector3D &b) override
++ {
++ m_segments.push_back(TestSegment(andx, a, bndx, b));
++ }
++
++ NodeManagers *nodeManagers() const
++ {
++ return m_manager;
++ }
++
++ Qt3DCore::QNodeId nodeId() const
++ {
++ return m_nodeId;
++ }
++
++ uint segmentCount() const
++ {
++ return m_segments.size();
++ }
++
++ bool verifySegment(uint segment, uint andx, uint bndx, Vector3D a, Vector3D b) const
++ {
++ if (segment >= uint(m_segments.size()))
++ return false;
++ if (andx != m_segments[segment].abcndx[0]
++ || bndx != m_segments[segment].abcndx[1])
++ return false;
++
++ if (!qFuzzyCompare(a, m_segments[segment].abc[0])
++ || !qFuzzyCompare(b, m_segments[segment].abc[1]))
++ return false;
++
++ return true;
++ }
++ private:
++ struct TestSegment
++ {
++ uint abcndx[2];
++ Vector3D abc[2];
++ TestSegment()
++ {
++ abcndx[0] = abcndx[1] = uint(-1);
++ }
++
++ TestSegment(uint andx, const Vector3D &a, uint bndx, const Vector3D &b)
++ {
++ abcndx[0] = andx;
++ abcndx[1] = bndx;
++ abc[0] = a;
++ abc[1] = b;
++ }
++ };
++ QList<TestSegment> m_segments;
++ };
++
++ class tst_SegmentVisitor : public Qt3DCore::QBackendNodeTester
++ {
++ Q_OBJECT
++
++ private Q_SLOTS:
++
++ void checkInitialize()
++ {
++ // WHEN
++ QScopedPointer<NodeManagers> nodeManagers(new NodeManagers());
++ TestVisitor visitor(nodeManagers.data());
++
++ // THEN
++ QCOMPARE(visitor.nodeManagers(), nodeManagers.data());
++ }
++
++ void checkApplyEntity()
++ {
++ QScopedPointer<NodeManagers> nodeManagers(new NodeManagers());
++ QScopedPointer<Qt3DCore::QEntity> entity(new Qt3DCore::QEntity());
++ TestVisitor visitor(nodeManagers.data());
++
++ // WHEN
++ visitor.apply(entity.data());
++
++ // THEN
++ QCOMPARE(visitor.nodeId(), entity->id());
++ QCOMPARE(visitor.segmentCount(), uint(0));
++ }
++
++ void checkApplyGeometryRenderer()
++ {
++ QScopedPointer<NodeManagers> nodeManagers(new NodeManagers());
++ QScopedPointer<GeometryRenderer> geometryRenderer(new GeometryRenderer());
++ TestVisitor visitor(nodeManagers.data());
++
++ // WHEN
++ visitor.apply(geometryRenderer.data(), Qt3DCore::QNodeId());
++
++ // THEN
++ // tadaa, nothing should happen
++ }
++
++ void testVisitSegments()
++ {
++ QScopedPointer<NodeManagers> nodeManagers(new NodeManagers());
++ Qt3DCore::QGeometry *geometry = new Qt3DCore::QGeometry();
++ QScopedPointer<Qt3DRender::QGeometryRenderer> geometryRenderer(new Qt3DRender::QGeometryRenderer());
++ QScopedPointer<Qt3DCore::QAttribute> positionAttribute(new Qt3DCore::QAttribute());
++ QScopedPointer<Qt3DCore::QBuffer> dataBuffer(new Qt3DCore::QBuffer());
++ TestVisitor visitor(nodeManagers.data());
++ TestRenderer renderer;
++
++ QByteArray data;
++ data.resize(sizeof(float) * 3 * 2 * 3);
++ float *dataPtr = reinterpret_cast<float *>(data.data());
++ dataPtr[0] = 0;
++ dataPtr[1] = 0;
++ dataPtr[2] = 1.0f;
++ dataPtr[3] = 1.0f;
++ dataPtr[4] = 0;
++ dataPtr[5] = 0;
++
++ dataPtr[6] = 0;
++ dataPtr[7] = 1.0f;
++ dataPtr[8] = 0;
++ dataPtr[9] = 0;
++ dataPtr[10] = 0;
++ dataPtr[11] = 1.0f;
++
++ dataPtr[12] = 1.0f;
++ dataPtr[13] = 0;
++ dataPtr[14] = 0;
++ dataPtr[15] = 0;
++ dataPtr[16] = 1.0f;
++ dataPtr[17] = 0;
++
++ dataBuffer->setData(data);
++ Buffer *backendBuffer = nodeManagers->bufferManager()->getOrCreateResource(dataBuffer->id());
++ backendBuffer->setRenderer(&renderer);
++ backendBuffer->setManager(nodeManagers->bufferManager());
++ simulateInitializationSync(dataBuffer.data(), backendBuffer);
++
++ positionAttribute->setBuffer(dataBuffer.data());
++ positionAttribute->setName(Qt3DCore::QAttribute::defaultPositionAttributeName());
++ positionAttribute->setVertexBaseType(Qt3DCore::QAttribute::Float);
++ positionAttribute->setVertexSize(3);
++ positionAttribute->setCount(6);
++ positionAttribute->setByteStride(3*4);
++ positionAttribute->setByteOffset(0);
++ positionAttribute->setAttributeType(Qt3DCore::QAttribute::VertexAttribute);
++ geometry->addAttribute(positionAttribute.data());
++
++ geometryRenderer->setGeometry(geometry);
++ geometryRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::Lines);
++
++ Attribute *backendAttribute = nodeManagers->attributeManager()->getOrCreateResource(positionAttribute->id());
++ backendAttribute->setRenderer(&renderer);
++ simulateInitializationSync(positionAttribute.data(), backendAttribute);
++
++ Geometry *backendGeometry = nodeManagers->geometryManager()->getOrCreateResource(geometry->id());
++ backendGeometry->setRenderer(&renderer);
++ simulateInitializationSync(geometry, backendGeometry);
++
++ GeometryRenderer *backendRenderer = nodeManagers->geometryRendererManager()->getOrCreateResource(geometryRenderer->id());
++ backendRenderer->setRenderer(&renderer);
++ backendRenderer->setManager(nodeManagers->geometryRendererManager());
++ simulateInitializationSync(geometryRenderer.data(), backendRenderer);
++
++ // WHEN
++ visitor.apply(backendRenderer, Qt3DCore::QNodeId());
++
++ // THEN
++ QCOMPARE(visitor.segmentCount(), uint(3));
++ QVERIFY(visitor.verifySegment(0, 0,1, Vector3D(0,0,1), Vector3D(1,0,0)));
++ QVERIFY(visitor.verifySegment(1, 2,3, Vector3D(0,1,0), Vector3D(0,0,1)));
++ QVERIFY(visitor.verifySegment(2, 4,5, Vector3D(1,0,0), Vector3D(0,1,0)));
++ }
++
++ void testVisitSegmentsIndexed()
++ {
++ QScopedPointer<NodeManagers> nodeManagers(new NodeManagers());
++ Qt3DCore::QGeometry *geometry = new Qt3DCore::QGeometry();
++ QScopedPointer<Qt3DRender::QGeometryRenderer> geometryRenderer(new Qt3DRender::QGeometryRenderer());
++ QScopedPointer<Qt3DCore::QAttribute> positionAttribute(new Qt3DCore::QAttribute());
++ QScopedPointer<Qt3DCore::QAttribute> indexAttribute(new Qt3DCore::QAttribute());
++ QScopedPointer<Qt3DCore::QBuffer> dataBuffer(new Qt3DCore::QBuffer());
++ QScopedPointer<Qt3DCore::QBuffer> indexDataBuffer(new Qt3DCore::QBuffer());
++ TestVisitor visitor(nodeManagers.data());
++ TestRenderer renderer;
++
++ QByteArray data;
++ data.resize(sizeof(float) * 3 * 4);
++ float *dataPtr = reinterpret_cast<float *>(data.data());
++ dataPtr[0] = 0;
++ dataPtr[1] = 0;
++ dataPtr[2] = 0.0f;
++ dataPtr[3] = 1.0f;
++ dataPtr[4] = 0;
++ dataPtr[5] = 0;
++ dataPtr[6] = 1.0;
++ dataPtr[7] = 1.0f;
++ dataPtr[8] = 0;
++ dataPtr[9] = 0;
++ dataPtr[10] = 1.0f;
++ dataPtr[11] = 0;
++ dataBuffer->setData(data);
++ Buffer *backendBuffer = nodeManagers->bufferManager()->getOrCreateResource(dataBuffer->id());
++ backendBuffer->setRenderer(&renderer);
++ backendBuffer->setManager(nodeManagers->bufferManager());
++ simulateInitializationSync(dataBuffer.data(), backendBuffer);
++
++ QByteArray indexData;
++ indexData.resize(sizeof(uint) * 2 * 5);
++ uint *iDataPtr = reinterpret_cast<uint *>(indexData.data());
++ iDataPtr[0] = 0;
++ iDataPtr[1] = 1;
++ iDataPtr[2] = 1;
++ iDataPtr[3] = 2;
++ iDataPtr[4] = 2;
++ iDataPtr[5] = 3;
++ iDataPtr[6] = 0;
++ iDataPtr[7] = 2;
++ iDataPtr[8] = 1;
++ iDataPtr[9] = 3;
++ indexDataBuffer->setData(indexData);
++
++ Buffer *backendIndexBuffer = nodeManagers->bufferManager()->getOrCreateResource(indexDataBuffer->id());
++ backendIndexBuffer->setRenderer(&renderer);
++ backendIndexBuffer->setManager(nodeManagers->bufferManager());
++ simulateInitializationSync(indexDataBuffer.data(), backendIndexBuffer);
++
++ positionAttribute->setBuffer(dataBuffer.data());
++ positionAttribute->setName(Qt3DCore::QAttribute::defaultPositionAttributeName());
++ positionAttribute->setVertexBaseType(Qt3DCore::QAttribute::Float);
++ positionAttribute->setVertexSize(3);
++ positionAttribute->setCount(4);
++ positionAttribute->setByteStride(3*sizeof(float));
++ positionAttribute->setByteOffset(0);
++ positionAttribute->setAttributeType(Qt3DCore::QAttribute::VertexAttribute);
++
++ indexAttribute->setBuffer(indexDataBuffer.data());
++ indexAttribute->setVertexBaseType(Qt3DCore::QAttribute::UnsignedInt);
++ indexAttribute->setCount(2*5);
++ indexAttribute->setAttributeType(Qt3DCore::QAttribute::IndexAttribute);
++
++ geometry->addAttribute(positionAttribute.data());
++ geometry->addAttribute(indexAttribute.data());
++
++ geometryRenderer->setGeometry(geometry);
++ geometryRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::Lines);
++
++ Attribute *backendAttribute = nodeManagers->attributeManager()->getOrCreateResource(positionAttribute->id());
++ backendAttribute->setRenderer(&renderer);
++ simulateInitializationSync(positionAttribute.data(), backendAttribute);
++
++ Attribute *backendIndexAttribute = nodeManagers->attributeManager()->getOrCreateResource(indexAttribute->id());
++ backendIndexAttribute->setRenderer(&renderer);
++ simulateInitializationSync(indexAttribute.data(), backendIndexAttribute);
++
++ Geometry *backendGeometry = nodeManagers->geometryManager()->getOrCreateResource(geometry->id());
++ backendGeometry->setRenderer(&renderer);
++ simulateInitializationSync(geometry, backendGeometry);
++
++ GeometryRenderer *backendRenderer = nodeManagers->geometryRendererManager()->getOrCreateResource(geometryRenderer->id());
++ backendRenderer->setRenderer(&renderer);
++ backendRenderer->setManager(nodeManagers->geometryRendererManager());
++ simulateInitializationSync(geometryRenderer.data(), backendRenderer);
++
++ // WHEN
++ visitor.apply(backendRenderer, Qt3DCore::QNodeId());
++
++ // THEN
++ QCOMPARE(visitor.segmentCount(), uint(5));
++ QVERIFY(visitor.verifySegment(0, 0,1, Vector3D(0,0,0), Vector3D(1,0,0)));
++ QVERIFY(visitor.verifySegment(1, 1,2, Vector3D(1,0,0), Vector3D(1,1,0)));
++ QVERIFY(visitor.verifySegment(2, 2,3, Vector3D(1,1,0), Vector3D(0,1,0)));
++ QVERIFY(visitor.verifySegment(3, 0,2, Vector3D(0,0,0), Vector3D(1,1,0)));
++ QVERIFY(visitor.verifySegment(4, 1,3, Vector3D(1,0,0), Vector3D(0,1,0)));
++ }
++
++ void testVisitLineStrip()
++ {
++ QScopedPointer<NodeManagers> nodeManagers(new NodeManagers());
++ Qt3DCore::QGeometry *geometry = new Qt3DCore::QGeometry();
++ QScopedPointer<Qt3DRender::QGeometryRenderer> geometryRenderer(new Qt3DRender::QGeometryRenderer());
++ QScopedPointer<Qt3DCore::QAttribute> positionAttribute(new Qt3DCore::QAttribute());
++ QScopedPointer<Qt3DCore::QBuffer> dataBuffer(new Qt3DCore::QBuffer());
++ TestVisitor visitor(nodeManagers.data());
++ TestRenderer renderer;
++
++ QByteArray data;
++ data.resize(sizeof(float) * 3 * 4);
++ float *dataPtr = reinterpret_cast<float *>(data.data());
++ dataPtr[0] = 0;
++ dataPtr[1] = 0;
++ dataPtr[2] = 0.0f;
++ dataPtr[3] = 1.0f;
++ dataPtr[4] = 0;
++ dataPtr[5] = 0;
++ dataPtr[6] = 1.0f;
++ dataPtr[7] = 1.0f;
++ dataPtr[8] = 0;
++ dataPtr[9] = 0;
++ dataPtr[10] = 1.0f;
++ dataPtr[11] = 0;
++ dataBuffer->setData(data);
++ Buffer *backendBuffer = nodeManagers->bufferManager()->getOrCreateResource(dataBuffer->id());
++ backendBuffer->setRenderer(&renderer);
++ backendBuffer->setManager(nodeManagers->bufferManager());
++ simulateInitializationSync(dataBuffer.data(), backendBuffer);
++
++ positionAttribute->setBuffer(dataBuffer.data());
++ positionAttribute->setName(Qt3DCore::QAttribute::defaultPositionAttributeName());
++ positionAttribute->setVertexBaseType(Qt3DCore::QAttribute::Float);
++ positionAttribute->setVertexSize(3);
++ positionAttribute->setCount(4);
++ positionAttribute->setByteStride(3*4);
++ positionAttribute->setByteOffset(0);
++ positionAttribute->setAttributeType(Qt3DCore::QAttribute::VertexAttribute);
++ geometry->addAttribute(positionAttribute.data());
++
++ geometryRenderer->setGeometry(geometry);
++ geometryRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::LineStrip);
++
++ Attribute *backendAttribute = nodeManagers->attributeManager()->getOrCreateResource(positionAttribute->id());
++ backendAttribute->setRenderer(&renderer);
++ simulateInitializationSync(positionAttribute.data(), backendAttribute);
++
++ Geometry *backendGeometry = nodeManagers->geometryManager()->getOrCreateResource(geometry->id());
++ backendGeometry->setRenderer(&renderer);
++ simulateInitializationSync(geometry, backendGeometry);
++
++ GeometryRenderer *backendRenderer = nodeManagers->geometryRendererManager()->getOrCreateResource(geometryRenderer->id());
++ backendRenderer->setRenderer(&renderer);
++ backendRenderer->setManager(nodeManagers->geometryRendererManager());
++ simulateInitializationSync(geometryRenderer.data(), backendRenderer);
++
++ // WHEN
++ visitor.apply(backendRenderer, Qt3DCore::QNodeId());
++
++ // THEN
++ QCOMPARE(visitor.segmentCount(), uint(3));
++ QVERIFY(visitor.verifySegment(0, 0,1, Vector3D(0,0,0), Vector3D(1,0,0)));
++ QVERIFY(visitor.verifySegment(1, 1,2, Vector3D(1,0,0), Vector3D(1,1,0)));
++ QVERIFY(visitor.verifySegment(2, 2,3, Vector3D(1,1,0), Vector3D(0,1,0)));
++ }
++
++ void testVisitListStripIndexed()
++ {
++ QScopedPointer<NodeManagers> nodeManagers(new NodeManagers());
++ Qt3DCore::QGeometry *geometry = new Qt3DCore::QGeometry();
++ QScopedPointer<Qt3DRender::QGeometryRenderer> geometryRenderer(new Qt3DRender::QGeometryRenderer());
++ QScopedPointer<Qt3DCore::QAttribute> positionAttribute(new Qt3DCore::QAttribute());
++ QScopedPointer<Qt3DCore::QAttribute> indexAttribute(new Qt3DCore::QAttribute());
++ QScopedPointer<Qt3DCore::QBuffer> dataBuffer(new Qt3DCore::QBuffer());
++ QScopedPointer<Qt3DCore::QBuffer> indexDataBuffer(new Qt3DCore::QBuffer());
++ TestVisitor visitor(nodeManagers.data());
++ TestRenderer renderer;
++
++ QByteArray data;
++ data.resize(sizeof(float) * 3 * 4);
++ float *dataPtr = reinterpret_cast<float *>(data.data());
++ dataPtr[0] = 0;
++ dataPtr[1] = 0;
++ dataPtr[2] = 0.0f;
++ dataPtr[3] = 1.0f;
++ dataPtr[4] = 0;
++ dataPtr[5] = 0;
++ dataPtr[6] = 1.0;
++ dataPtr[7] = 1.0f;
++ dataPtr[8] = 0;
++ dataPtr[9] = 0;
++ dataPtr[10] = 1.0f;
++ dataPtr[11] = 0;
++ dataBuffer->setData(data);
++ Buffer *backendBuffer = nodeManagers->bufferManager()->getOrCreateResource(dataBuffer->id());
++ backendBuffer->setRenderer(&renderer);
++ backendBuffer->setManager(nodeManagers->bufferManager());
++ simulateInitializationSync(dataBuffer.data(), backendBuffer);
++
++ QByteArray indexData;
++ indexData.resize(sizeof(uint) * 7);
++ uint *iDataPtr = reinterpret_cast<uint *>(indexData.data());
++ iDataPtr[0] = 0;
++ iDataPtr[1] = 1;
++ iDataPtr[2] = 2;
++ iDataPtr[3] = 3;
++ iDataPtr[4] = static_cast<uint>(-1);
++ iDataPtr[5] = 0;
++ iDataPtr[6] = 1;
++ indexDataBuffer->setData(indexData);
++
++ Buffer *backendIndexBuffer = nodeManagers->bufferManager()->getOrCreateResource(indexDataBuffer->id());
++ backendIndexBuffer->setRenderer(&renderer);
++ backendIndexBuffer->setManager(nodeManagers->bufferManager());
++ simulateInitializationSync(indexDataBuffer.data(), backendIndexBuffer);
++
++ positionAttribute->setBuffer(dataBuffer.data());
++ positionAttribute->setName(Qt3DCore::QAttribute::defaultPositionAttributeName());
++ positionAttribute->setVertexBaseType(Qt3DCore::QAttribute::Float);
++ positionAttribute->setVertexSize(3);
++ positionAttribute->setCount(4);
++ positionAttribute->setByteStride(3*sizeof(float));
++ positionAttribute->setByteOffset(0);
++ positionAttribute->setAttributeType(Qt3DCore::QAttribute::VertexAttribute);
++
++ indexAttribute->setBuffer(indexDataBuffer.data());
++ indexAttribute->setVertexBaseType(Qt3DCore::QAttribute::UnsignedInt);
++ indexAttribute->setCount(7);
++ indexAttribute->setAttributeType(Qt3DCore::QAttribute::IndexAttribute);
++
++ geometry->addAttribute(positionAttribute.data());
++ geometry->addAttribute(indexAttribute.data());
++
++ geometryRenderer->setGeometry(geometry);
++ geometryRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::LineStrip);
++ geometryRenderer->setPrimitiveRestartEnabled(true);
++ geometryRenderer->setRestartIndexValue(-1);
++
++ Attribute *backendAttribute = nodeManagers->attributeManager()->getOrCreateResource(positionAttribute->id());
++ backendAttribute->setRenderer(&renderer);
++ simulateInitializationSync(positionAttribute.data(), backendAttribute);
++
++ Attribute *backendIndexAttribute = nodeManagers->attributeManager()->getOrCreateResource(indexAttribute->id());
++ backendIndexAttribute->setRenderer(&renderer);
++ simulateInitializationSync(indexAttribute.data(), backendIndexAttribute);
++
++ Geometry *backendGeometry = nodeManagers->geometryManager()->getOrCreateResource(geometry->id());
++ backendGeometry->setRenderer(&renderer);
++ simulateInitializationSync(geometry, backendGeometry);
++
++ GeometryRenderer *backendRenderer = nodeManagers->geometryRendererManager()->getOrCreateResource(geometryRenderer->id());
++ backendRenderer->setRenderer(&renderer);
++ backendRenderer->setManager(nodeManagers->geometryRendererManager());
++ simulateInitializationSync(geometryRenderer.data(), backendRenderer);
++
++ // WHEN
++ visitor.apply(backendRenderer, Qt3DCore::QNodeId());
++
++ // THEN
++ QCOMPARE(visitor.segmentCount(), uint(4));
++ QVERIFY(visitor.verifySegment(0, 0,1, Vector3D(0,0,0), Vector3D(1,0,0)));
++ QVERIFY(visitor.verifySegment(1, 1,2, Vector3D(1,0,0), Vector3D(1,1,0)));
++ QVERIFY(visitor.verifySegment(2, 2,3, Vector3D(1,1,0), Vector3D(0,1,0)));
++ QVERIFY(visitor.verifySegment(3, 0,1, Vector3D(0,0,0), Vector3D(1,0,0)));
++ }
++
++ void testVisitLineLoop()
++ {
++ QScopedPointer<NodeManagers> nodeManagers(new NodeManagers());
++ Qt3DCore::QGeometry *geometry = new Qt3DCore::QGeometry();
++ QScopedPointer<Qt3DRender::QGeometryRenderer> geometryRenderer(new Qt3DRender::QGeometryRenderer());
++ QScopedPointer<Qt3DCore::QAttribute> positionAttribute(new Qt3DCore::QAttribute());
++ QScopedPointer<Qt3DCore::QBuffer> dataBuffer(new Qt3DCore::QBuffer());
++ TestVisitor visitor(nodeManagers.data());
++ TestRenderer renderer;
++
++ QByteArray data;
++ data.resize(sizeof(float) * 3 * 4);
++ float *dataPtr = reinterpret_cast<float *>(data.data());
++ dataPtr[0] = 0;
++ dataPtr[1] = 0;
++ dataPtr[2] = 0.0f;
++ dataPtr[3] = 1.0f;
++ dataPtr[4] = 0;
++ dataPtr[5] = 0;
++ dataPtr[6] = 1.0f;
++ dataPtr[7] = 1.0f;
++ dataPtr[8] = 0;
++ dataPtr[9] = 0;
++ dataPtr[10] = 1.0f;
++ dataPtr[11] = 0;
++ dataBuffer->setData(data);
++ Buffer *backendBuffer = nodeManagers->bufferManager()->getOrCreateResource(dataBuffer->id());
++ backendBuffer->setRenderer(&renderer);
++ backendBuffer->setManager(nodeManagers->bufferManager());
++ simulateInitializationSync(dataBuffer.data(), backendBuffer);
++
++ positionAttribute->setBuffer(dataBuffer.data());
++ positionAttribute->setName(Qt3DCore::QAttribute::defaultPositionAttributeName());
++ positionAttribute->setVertexBaseType(Qt3DCore::QAttribute::Float);
++ positionAttribute->setVertexSize(3);
++ positionAttribute->setCount(4);
++ positionAttribute->setByteStride(3*4);
++ positionAttribute->setByteOffset(0);
++ positionAttribute->setAttributeType(Qt3DCore::QAttribute::VertexAttribute);
++ geometry->addAttribute(positionAttribute.data());
++
++ geometryRenderer->setGeometry(geometry);
++ geometryRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::LineLoop);
++
++ Attribute *backendAttribute = nodeManagers->attributeManager()->getOrCreateResource(positionAttribute->id());
++ backendAttribute->setRenderer(&renderer);
++ simulateInitializationSync(positionAttribute.data(), backendAttribute);
++
++ Geometry *backendGeometry = nodeManagers->geometryManager()->getOrCreateResource(geometry->id());
++ backendGeometry->setRenderer(&renderer);
++ simulateInitializationSync(geometry, backendGeometry);
++
++ GeometryRenderer *backendRenderer = nodeManagers->geometryRendererManager()->getOrCreateResource(geometryRenderer->id());
++ backendRenderer->setRenderer(&renderer);
++ backendRenderer->setManager(nodeManagers->geometryRendererManager());
++ simulateInitializationSync(geometryRenderer.data(), backendRenderer);
++
++ // WHEN
++ visitor.apply(backendRenderer, Qt3DCore::QNodeId());
++
++ // THEN
++ QCOMPARE(visitor.segmentCount(), uint(4));
++ QVERIFY(visitor.verifySegment(0, 0,1, Vector3D(0,0,0), Vector3D(1,0,0)));
++ QVERIFY(visitor.verifySegment(1, 1,2, Vector3D(1,0,0), Vector3D(1,1,0)));
++ QVERIFY(visitor.verifySegment(2, 2,3, Vector3D(1,1,0), Vector3D(0,1,0)));
++ QVERIFY(visitor.verifySegment(3, 3,0, Vector3D(0,1,0), Vector3D(0,0,0)));
++ }
++
++ void testVisitLineLoopIndexed()
++ {
++ QScopedPointer<NodeManagers> nodeManagers(new NodeManagers());
++ Qt3DCore::QGeometry *geometry = new Qt3DCore::QGeometry();
++ QScopedPointer<Qt3DRender::QGeometryRenderer> geometryRenderer(new Qt3DRender::QGeometryRenderer());
++ QScopedPointer<Qt3DCore::QAttribute> positionAttribute(new Qt3DCore::QAttribute());
++ QScopedPointer<Qt3DCore::QAttribute> indexAttribute(new Qt3DCore::QAttribute());
++ QScopedPointer<Qt3DCore::QBuffer> dataBuffer(new Qt3DCore::QBuffer());
++ QScopedPointer<Qt3DCore::QBuffer> indexDataBuffer(new Qt3DCore::QBuffer());
++ TestVisitor visitor(nodeManagers.data());
++ TestRenderer renderer;
++
++ QByteArray data;
++ data.resize(sizeof(float) * 3 * 4);
++ float *dataPtr = reinterpret_cast<float *>(data.data());
++ dataPtr[0] = 0;
++ dataPtr[1] = 0;
++ dataPtr[2] = 0.0f;
++ dataPtr[3] = 1.0f;
++ dataPtr[4] = 0;
++ dataPtr[5] = 0;
++ dataPtr[6] = 1.0;
++ dataPtr[7] = 1.0f;
++ dataPtr[8] = 0;
++ dataPtr[9] = 0;
++ dataPtr[10] = 1.0f;
++ dataPtr[11] = 0;
++ dataBuffer->setData(data);
++ Buffer *backendBuffer = nodeManagers->bufferManager()->getOrCreateResource(dataBuffer->id());
++ backendBuffer->setRenderer(&renderer);
++ backendBuffer->setManager(nodeManagers->bufferManager());
++ simulateInitializationSync(dataBuffer.data(), backendBuffer);
++
++ QByteArray indexData;
++ indexData.resize(sizeof(uint) * 8);
++ uint *iDataPtr = reinterpret_cast<uint *>(indexData.data());
++ iDataPtr[0] = 0;
++ iDataPtr[1] = 1;
++ iDataPtr[2] = 2;
++ iDataPtr[3] = 3;
++ iDataPtr[4] = static_cast<uint>(-1);
++ iDataPtr[5] = 0;
++ iDataPtr[6] = 1;
++ iDataPtr[7] = 2;
++ indexDataBuffer->setData(indexData);
++
++ Buffer *backendIndexBuffer = nodeManagers->bufferManager()->getOrCreateResource(indexDataBuffer->id());
++ backendIndexBuffer->setRenderer(&renderer);
++ backendIndexBuffer->setManager(nodeManagers->bufferManager());
++ simulateInitializationSync(indexDataBuffer.data(), backendIndexBuffer);
++
++ positionAttribute->setBuffer(dataBuffer.data());
++ positionAttribute->setName(Qt3DCore::QAttribute::defaultPositionAttributeName());
++ positionAttribute->setVertexBaseType(Qt3DCore::QAttribute::Float);
++ positionAttribute->setVertexSize(3);
++ positionAttribute->setCount(4);
++ positionAttribute->setByteStride(3*sizeof(float));
++ positionAttribute->setByteOffset(0);
++ positionAttribute->setAttributeType(Qt3DCore::QAttribute::VertexAttribute);
++
++ indexAttribute->setBuffer(indexDataBuffer.data());
++ indexAttribute->setVertexBaseType(Qt3DCore::QAttribute::UnsignedInt);
++ indexAttribute->setCount(8);
++ indexAttribute->setAttributeType(Qt3DCore::QAttribute::IndexAttribute);
++
++ geometry->addAttribute(positionAttribute.data());
++ geometry->addAttribute(indexAttribute.data());
++
++ geometryRenderer->setGeometry(geometry);
++ geometryRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::LineLoop);
++ geometryRenderer->setPrimitiveRestartEnabled(true);
++ geometryRenderer->setRestartIndexValue(-1);
++
++ Attribute *backendAttribute = nodeManagers->attributeManager()->getOrCreateResource(positionAttribute->id());
++ backendAttribute->setRenderer(&renderer);
++ simulateInitializationSync(positionAttribute.data(), backendAttribute);
++
++ Attribute *backendIndexAttribute = nodeManagers->attributeManager()->getOrCreateResource(indexAttribute->id());
++ backendIndexAttribute->setRenderer(&renderer);
++ simulateInitializationSync(indexAttribute.data(), backendIndexAttribute);
++
++ Geometry *backendGeometry = nodeManagers->geometryManager()->getOrCreateResource(geometry->id());
++ backendGeometry->setRenderer(&renderer);
++ simulateInitializationSync(geometry, backendGeometry);
++
++ GeometryRenderer *backendRenderer = nodeManagers->geometryRendererManager()->getOrCreateResource(geometryRenderer->id());
++ backendRenderer->setRenderer(&renderer);
++ backendRenderer->setManager(nodeManagers->geometryRendererManager());
++ simulateInitializationSync(geometryRenderer.data(), backendRenderer);
++
++ // WHEN
++ visitor.apply(backendRenderer, Qt3DCore::QNodeId());
++
++ // THEN
++ QCOMPARE(visitor.segmentCount(), uint(7));
++ QVERIFY(visitor.verifySegment(0, 0,1, Vector3D(0,0,0), Vector3D(1,0,0)));
++ QVERIFY(visitor.verifySegment(1, 1,2, Vector3D(1,0,0), Vector3D(1,1,0)));
++ QVERIFY(visitor.verifySegment(2, 2,3, Vector3D(1,1,0), Vector3D(0,1,0)));
++ QVERIFY(visitor.verifySegment(3, 3,0, Vector3D(0,1,0), Vector3D(0,0,0)));
++ QVERIFY(visitor.verifySegment(4, 0,1, Vector3D(0,0,0), Vector3D(1,0,0)));
++ QVERIFY(visitor.verifySegment(5, 1,2, Vector3D(1,0,0), Vector3D(1,1,0)));
++ QVERIFY(visitor.verifySegment(6, 2,0, Vector3D(1,1,0), Vector3D(0,0,0)));
++ }
++
++ void testVisitLineAdjacency()
++ {
++ QScopedPointer<NodeManagers> nodeManagers(new NodeManagers());
++ Qt3DCore::QGeometry *geometry = new Qt3DCore::QGeometry();
++ QScopedPointer<Qt3DRender::QGeometryRenderer> geometryRenderer(new Qt3DRender::QGeometryRenderer());
++ QScopedPointer<Qt3DCore::QAttribute> positionAttribute(new Qt3DCore::QAttribute());
++ QScopedPointer<Qt3DCore::QBuffer> dataBuffer(new Qt3DCore::QBuffer());
++ TestVisitor visitor(nodeManagers.data());
++ TestRenderer renderer;
++
++ QByteArray data;
++ data.resize(sizeof(float) * 3 * 2 * 2);
++ float *dataPtr = reinterpret_cast<float *>(data.data());
++ dataPtr[0] = 0;
++ dataPtr[1] = 0;
++ dataPtr[2] = 1.0f;
++ dataPtr[3] = 1.0f;
++ dataPtr[4] = 0;
++ dataPtr[5] = 0;
++
++ dataPtr[6] = 0;
++ dataPtr[7] = 1.0f;
++ dataPtr[8] = 0;
++ dataPtr[9] = 1.0f;
++ dataPtr[10] = 0;
++ dataPtr[12] = 0;
++ dataBuffer->setData(data);
++ Buffer *backendBuffer = nodeManagers->bufferManager()->getOrCreateResource(dataBuffer->id());
++ backendBuffer->setRenderer(&renderer);
++ backendBuffer->setManager(nodeManagers->bufferManager());
++ simulateInitializationSync(dataBuffer.data(), backendBuffer);
++
++ positionAttribute->setBuffer(dataBuffer.data());
++ positionAttribute->setName(Qt3DCore::QAttribute::defaultPositionAttributeName());
++ positionAttribute->setVertexBaseType(Qt3DCore::QAttribute::Float);
++ positionAttribute->setVertexSize(3);
++ positionAttribute->setCount(4);
++ positionAttribute->setByteStride(3*4);
++ positionAttribute->setByteOffset(0);
++ positionAttribute->setAttributeType(Qt3DCore::QAttribute::VertexAttribute);
++ geometry->addAttribute(positionAttribute.data());
++
++ geometryRenderer->setGeometry(geometry);
++ geometryRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::LinesAdjacency);
++
++ Attribute *backendAttribute = nodeManagers->attributeManager()->getOrCreateResource(positionAttribute->id());
++ backendAttribute->setRenderer(&renderer);
++ simulateInitializationSync(positionAttribute.data(), backendAttribute);
++
++ Geometry *backendGeometry = nodeManagers->geometryManager()->getOrCreateResource(geometry->id());
++ backendGeometry->setRenderer(&renderer);
++ simulateInitializationSync(geometry, backendGeometry);
++
++ GeometryRenderer *backendRenderer = nodeManagers->geometryRendererManager()->getOrCreateResource(geometryRenderer->id());
++ backendRenderer->setRenderer(&renderer);
++ backendRenderer->setManager(nodeManagers->geometryRendererManager());
++ simulateInitializationSync(geometryRenderer.data(), backendRenderer);
++
++ // WHEN
++ visitor.apply(backendRenderer, Qt3DCore::QNodeId());
++
++ // THEN
++ QCOMPARE(visitor.segmentCount(), uint(1));
++ QVERIFY(visitor.verifySegment(0, 1, 2, Vector3D(1,0,0), Vector3D(0,1,0)));
++ }
++
++ void testVisitLinesAdjacencyIndexed()
++ {
++ QScopedPointer<NodeManagers> nodeManagers(new NodeManagers());
++ Qt3DCore::QGeometry *geometry = new Qt3DCore::QGeometry();
++ QScopedPointer<Qt3DRender::QGeometryRenderer> geometryRenderer(new Qt3DRender::QGeometryRenderer());
++ QScopedPointer<Qt3DCore::QAttribute> positionAttribute(new Qt3DCore::QAttribute());
++ QScopedPointer<Qt3DCore::QAttribute> indexAttribute(new Qt3DCore::QAttribute());
++ QScopedPointer<Qt3DCore::QBuffer> dataBuffer(new Qt3DCore::QBuffer());
++ QScopedPointer<Qt3DCore::QBuffer> indexDataBuffer(new Qt3DCore::QBuffer());
++ TestVisitor visitor(nodeManagers.data());
++ TestRenderer renderer;
++
++ QByteArray data;
++ data.resize(sizeof(float) * 3 * 2 * 2);
++ float *dataPtr = reinterpret_cast<float *>(data.data());
++ dataPtr[0] = 0;
++ dataPtr[1] = 0;
++ dataPtr[2] = 1.0f;
++ dataPtr[3] = 1.0f;
++ dataPtr[4] = 0;
++ dataPtr[5] = 0;
++
++ dataPtr[6] = 0;
++ dataPtr[7] = 1.0f;
++ dataPtr[8] = 0;
++ dataPtr[9] = 1.0f;
++ dataPtr[10] = 0;
++ dataPtr[12] = 0;
++ dataBuffer->setData(data);
++ Buffer *backendBuffer = nodeManagers->bufferManager()->getOrCreateResource(dataBuffer->id());
++ backendBuffer->setRenderer(&renderer);
++ backendBuffer->setManager(nodeManagers->bufferManager());
++ simulateInitializationSync(dataBuffer.data(), backendBuffer);
++
++ QByteArray indexData;
++ indexData.resize(sizeof(uint) * 4);
++ uint *iDataPtr = reinterpret_cast<uint *>(indexData.data());
++ iDataPtr[0] = 0;
++ iDataPtr[1] = 1;
++ iDataPtr[2] = 2;
++ iDataPtr[3] = 3;
++ indexDataBuffer->setData(indexData);
++
++ Buffer *backendIndexBuffer = nodeManagers->bufferManager()->getOrCreateResource(indexDataBuffer->id());
++ backendIndexBuffer->setRenderer(&renderer);
++ backendIndexBuffer->setManager(nodeManagers->bufferManager());
++ simulateInitializationSync(indexDataBuffer.data(), backendIndexBuffer);
++
++ positionAttribute->setBuffer(dataBuffer.data());
++ positionAttribute->setName(Qt3DCore::QAttribute::defaultPositionAttributeName());
++ positionAttribute->setVertexBaseType(Qt3DCore::QAttribute::Float);
++ positionAttribute->setVertexSize(3);
++ positionAttribute->setCount(4);
++ positionAttribute->setByteStride(3*sizeof(float));
++ positionAttribute->setByteOffset(0);
++ positionAttribute->setAttributeType(Qt3DCore::QAttribute::VertexAttribute);
++
++ indexAttribute->setBuffer(indexDataBuffer.data());
++ indexAttribute->setVertexBaseType(Qt3DCore::QAttribute::UnsignedInt);
++ indexAttribute->setCount(4);
++ indexAttribute->setAttributeType(Qt3DCore::QAttribute::IndexAttribute);
++
++ geometry->addAttribute(positionAttribute.data());
++ geometry->addAttribute(indexAttribute.data());
++
++ geometryRenderer->setGeometry(geometry);
++ geometryRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::LinesAdjacency);
++
++ Attribute *backendAttribute = nodeManagers->attributeManager()->getOrCreateResource(positionAttribute->id());
++ backendAttribute->setRenderer(&renderer);
++ simulateInitializationSync(positionAttribute.data(), backendAttribute);
++
++ Attribute *backendIndexAttribute = nodeManagers->attributeManager()->getOrCreateResource(indexAttribute->id());
++ backendIndexAttribute->setRenderer(&renderer);
++ simulateInitializationSync(indexAttribute.data(), backendIndexAttribute);
++
++ Geometry *backendGeometry = nodeManagers->geometryManager()->getOrCreateResource(geometry->id());
++ backendGeometry->setRenderer(&renderer);
++ simulateInitializationSync(geometry, backendGeometry);
++
++ GeometryRenderer *backendRenderer = nodeManagers->geometryRendererManager()->getOrCreateResource(geometryRenderer->id());
++ backendRenderer->setRenderer(&renderer);
++ backendRenderer->setManager(nodeManagers->geometryRendererManager());
++ simulateInitializationSync(geometryRenderer.data(), backendRenderer);
++
++ // WHEN
++ visitor.apply(backendRenderer, Qt3DCore::QNodeId());
++
++ // THEN
++ QCOMPARE(visitor.segmentCount(), uint(1));
++ QVERIFY(visitor.verifySegment(0, 1, 2, Vector3D(1,0,0), Vector3D(0,1,0)));
++ }
++ };
++
++ QTEST_MAIN(tst_SegmentVisitor)
++
++ #include "tst_segmentvisitor.moc"