Revision control
++ // Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ #include <QtTest/QTest>
++ #include <qbackendnodetester.h>
++ #include <Qt3DRender/private/renderpass_p.h>
++
++ #include <Qt3DRender/QFilterKey>
++ #include <Qt3DRender/QRenderPass>
++ #include <Qt3DRender/QShaderProgram>
++ #include <Qt3DRender/QParameter>
++
++ #include <Qt3DRender/QAlphaCoverage>
++ #include <Qt3DRender/QAlphaTest>
++ #include <Qt3DRender/QBlendEquation>
++ #include <Qt3DRender/QBlendEquationArguments>
++ #include <Qt3DRender/QColorMask>
++ #include <Qt3DRender/QCullFace>
++ #include <Qt3DRender/QNoDepthMask>
++ #include <Qt3DRender/QDepthTest>
++ #include <Qt3DRender/QDithering>
++ #include <Qt3DRender/QFrontFace>
++ #include <Qt3DRender/QPolygonOffset>
++ #include <Qt3DRender/QScissorTest>
++ #include <Qt3DRender/QStencilTest>
++ #include <Qt3DRender/QStencilTestArguments>
++ #include <Qt3DRender/QStencilMask>
++ #include <Qt3DRender/QStencilOperation>
++ #include <Qt3DRender/QStencilOperationArguments>
++ #include <Qt3DRender/QClipPlane>
++
++ #include <Qt3DRender/private/renderstates_p.h>
++ #include <Qt3DRender/private/managers_p.h>
++
++ #include "testrenderer.h"
++
++ using namespace Qt3DCore;
++ using namespace Qt3DRender;
++ using namespace Qt3DRender::Render;
++
++ class tst_RenderRenderPass : public Qt3DCore::QBackendNodeTester
++ {
++ Q_OBJECT
++
++ public:
++ tst_RenderRenderPass()
++ : m_renderStateManager(new RenderStateManager())
++ {
++ qRegisterMetaType<Qt3DCore::QNode *>();
++ }
++ ~tst_RenderRenderPass() {}
++
++ private slots:
++ void shouldHaveInitialState()
++ {
++ // GIVEN
++ RenderPass backend;
++
++ // THEN
++ QVERIFY(!backend.isEnabled());
++ QVERIFY(backend.shaderProgram().isNull());
++ QVERIFY(backend.filterKeys().isEmpty());
++ QVERIFY(backend.renderStates().isEmpty());
++ QVERIFY(backend.parameters().isEmpty());
++ }
++
++ void checkCleanupState()
++ {
++ // GIVEN
++ RenderPass backend;
++ TestRenderer renderer;
++ backend.setRenderer(&renderer);
++
++ // WHEN
++ backend.setEnabled(true);
++
++ {
++ QRenderPass frontend;
++ QShaderProgram program;
++ QBlendEquationArguments state;
++ QParameter parameter;
++ QFilterKey filterKey;
++
++ frontend.addFilterKey(&filterKey);
++ frontend.addParameter(¶meter);
++ frontend.addRenderState(&state);
++ frontend.setShaderProgram(&program);
++
++ simulateInitializationSync(&frontend, &backend);
++ }
++
++ backend.cleanup();
++
++ // THEN
++ QVERIFY(!backend.isEnabled());
++ QVERIFY(backend.shaderProgram().isNull());
++ QVERIFY(backend.filterKeys().isEmpty());
++ QVERIFY(backend.renderStates().isEmpty());
++ QVERIFY(backend.parameters().isEmpty());
++ QVERIFY(!backend.hasRenderStates());
++ }
++
++ void shouldHavePropertiesMirroringItsPeer()
++ {
++ // GIVEN
++ QRenderPass frontend;
++ frontend.setShaderProgram(new QShaderProgram(&frontend));
++
++ frontend.addFilterKey(new QFilterKey(&frontend));
++
++ frontend.addParameter(new QParameter(&frontend));
++
++ QRenderState *frontendState = new QBlendEquationArguments();
++ frontendState->setParent(&frontend);
++ frontend.addRenderState(frontendState);
++
++ RenderPass backend;
++ TestRenderer renderer;
++ backend.setRenderer(&renderer);
++
++ RenderStateNode *backendState = m_renderStateManager->getOrCreateResource(frontendState->id());
++ backendState->setRenderer(&renderer);
++ simulateInitializationSync(frontendState, backendState);
++
++ // WHEN
++ simulateInitializationSync(&frontend, &backend);
++
++ // THEN
++ QCOMPARE(backend.shaderProgram(), frontend.shaderProgram()->id());
++
++ QCOMPARE(backend.filterKeys().size(), 1);
++ QCOMPARE(backend.filterKeys().first(), frontend.filterKeys().first()->id());
++
++ QCOMPARE(backend.parameters().size(), 1);
++ QCOMPARE(backend.parameters().first(), frontend.parameters().first()->id());
++
++ QCOMPARE(backend.renderStates().size(), 1);
++ QCOMPARE(backend.renderStates().first(), backendState->peerId());
++ QVERIFY(backend.hasRenderStates());
++ }
++
++ void shouldHandleShaderPropertyChangeEvents()
++ {
++ // GIVEN
++ QShaderProgram *shader = new QShaderProgram;
++
++ RenderPass backend;
++ TestRenderer renderer;
++ backend.setRenderer(&renderer);
++
++ QRenderPass frontend;
++ simulateInitializationSync(&frontend, &backend);
++
++ // WHEN
++ frontend.setShaderProgram(shader);
++ backend.syncFromFrontEnd(&frontend, false);
++
++ // THEN
++ QCOMPARE(backend.shaderProgram(), shader->id());
++ QVERIFY(renderer.dirtyBits() != 0);
++
++ // WHEN
++ frontend.setShaderProgram(nullptr);
++ backend.syncFromFrontEnd(&frontend, false);
++
++ // THEN
++ QVERIFY(backend.shaderProgram().isNull());
++ }
++
++ void shouldHandleAnnotationsPropertyChangeEvents()
++ {
++ // GIVEN
++ QFilterKey *annotation = new QFilterKey;
++
++ RenderPass backend;
++ TestRenderer renderer;
++ backend.setRenderer(&renderer);
++
++ QRenderPass frontend;
++ simulateInitializationSync(&frontend, &backend);
++
++ // WHEN
++ frontend.addFilterKey(annotation);
++ backend.syncFromFrontEnd(&frontend, false);
++
++ // THEN
++ QCOMPARE(backend.filterKeys().size(), 1);
++ QCOMPARE(backend.filterKeys().first(), annotation->id());
++ QVERIFY(renderer.dirtyBits() != 0);
++
++ // WHEN
++ frontend.removeFilterKey(annotation);
++ backend.syncFromFrontEnd(&frontend, false);
++
++ // THEN
++ QVERIFY(backend.filterKeys().isEmpty());
++ }
++
++ void shouldHandleParametersPropertyChangeEvents()
++ {
++ // GIVEN
++ QParameter *parameter = new QParameter;
++
++ RenderPass backend;
++ TestRenderer renderer;
++ backend.setRenderer(&renderer);
++
++ QRenderPass frontend;
++ simulateInitializationSync(&frontend, &backend);
++
++ // WHEN
++ frontend.addParameter(parameter);
++ backend.syncFromFrontEnd(&frontend, false);
++
++ // THEN
++ QCOMPARE(backend.parameters().size(), 1);
++ QCOMPARE(backend.parameters().first(), parameter->id());
++ QVERIFY(renderer.dirtyBits() != 0);
++
++ // WHEN
++ frontend.removeParameter(parameter);
++ backend.syncFromFrontEnd(&frontend, false);
++
++ // THEN
++ QVERIFY(backend.parameters().isEmpty());
++ }
++
++ void shouldHandleRenderStatePropertyChangeEvents()
++ {
++ QRenderState *frontendState = new QBlendEquationArguments();
++
++ RenderPass backend;
++ TestRenderer renderer;
++ backend.setRenderer(&renderer);
++
++ RenderStateNode *backendState = m_renderStateManager->getOrCreateResource(frontendState->id());
++ backendState->setRenderer(&renderer);
++ simulateInitializationSync(frontendState, backendState);
++
++ QRenderPass frontend;
++ simulateInitializationSync(&frontend, &backend);
++
++ // WHEN
++ frontend.addRenderState(frontendState);
++ backend.syncFromFrontEnd(&frontend, false);
++
++ // THEN
++ QCOMPARE(backend.renderStates().size(), 1);
++ QCOMPARE(backend.renderStates().first(), backendState->peerId());
++ QVERIFY(renderer.dirtyBits() != 0);
++
++ // WHEN
++ frontend.removeRenderState(frontendState);
++ backend.syncFromFrontEnd(&frontend, false);
++
++ // THEN
++ QVERIFY(backend.renderStates().isEmpty());
++ }
++
++ private:
++ RenderStateManager *m_renderStateManager;
++ };
++
++ QTEST_APPLESS_MAIN(tst_RenderRenderPass)
++
++ #include "tst_renderpass.moc"