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++ // Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ #include <QtTest/QTest>
++ #include <Qt3DCore/qentity.h>
++ #include <Qt3DCore/private/qnode_p.h>
++ #include <Qt3DCore/private/qscene_p.h>
++ #include <Qt3DCore/qtransform.h>
++
++ #include <Qt3DRender/qsceneloader.h>
++ #include <Qt3DRender/qcameralens.h>
++ #include <Qt3DRender/qmaterial.h>
++ #include <Qt3DRender/qgeometryrenderer.h>
++ #include <Qt3DRender/qspotlight.h>
++ #include <Qt3DRender/private/qsceneloader_p.h>
++ #include <QSignalSpy>
++
++ #include "testarbiter.h"
++
++ class tst_QSceneLoader: public QObject
++ {
++ Q_OBJECT
++
++ private Q_SLOTS:
++
++ void checkInitialState()
++ {
++ // GIVEN
++ Qt3DRender::QSceneLoader sceneLoader;
++
++ // THEN
++ QCOMPARE(sceneLoader.status(), Qt3DRender::QSceneLoader::None);
++ QVERIFY(sceneLoader.source().isEmpty());
++ QVERIFY(static_cast<Qt3DRender::QSceneLoaderPrivate *>(Qt3DCore::QNodePrivate::get(&sceneLoader))->m_subTreeRoot == nullptr);
++ }
++
++ void checkSourcePropertyUpdate()
++ {
++ // GIVEN
++ TestArbiter arbiter;
++ QScopedPointer<Qt3DRender::QSceneLoader> sceneLoader(new Qt3DRender::QSceneLoader());
++ arbiter.setArbiterOnNode(sceneLoader.data());
++
++ // WHEN
++ const QUrl sourceUrl = QUrl(QStringLiteral("Milwaukee"));
++ sceneLoader->setSource(sourceUrl);
++ QCoreApplication::processEvents();
++
++ // THEN
++ QCOMPARE(arbiter.dirtyNodes().size(), 1);
++ QCOMPARE(arbiter.dirtyNodes().front(), sceneLoader.data());
++
++ arbiter.clear();
++ }
++
++ void checkEntities()
++ {
++ // GIVEN
++ const QString e1Name = QStringLiteral("e1");
++ const QString e2Name = QStringLiteral("e2");
++ const QString e3Name = QStringLiteral("e3");
++ const QString e4Name = QStringLiteral("e4");
++ Qt3DRender::QSceneLoader loader;
++ Qt3DCore::QEntity e1; // Scene container entity, will not be listed among scene entities
++ Qt3DCore::QEntity e2(&e1);
++ Qt3DCore::QEntity e3(&e1);
++ Qt3DCore::QEntity e4(&e3);
++ e1.setObjectName(e1Name);
++ e2.setObjectName(e2Name);
++ e3.setObjectName(e3Name);
++ e4.setObjectName(e4Name);
++ Qt3DCore::QTransform trans;
++ Qt3DRender::QMaterial mat;
++ Qt3DRender::QCameraLens cam;
++ Qt3DRender::QSpotLight light;
++ Qt3DRender::QGeometryRenderer mesh;
++ e2.addComponent(&trans);
++ e2.addComponent(&cam);
++ e3.addComponent(&mat);
++ e3.addComponent(&mesh);
++ e4.addComponent(&light);
++
++ // WHEN
++ static_cast<Qt3DRender::QSceneLoaderPrivate *>(
++ Qt3DCore::QNodePrivate::get(&loader))->populateEntityMap(&e1);
++
++ // THEN
++ QStringList entityNames = loader.entityNames();
++ entityNames.sort();
++ QVERIFY(entityNames.size() == 3);
++ QCOMPARE(entityNames.at(0), e2Name);
++ QCOMPARE(entityNames.at(1), e3Name);
++ QCOMPARE(entityNames.at(2), e4Name);
++
++ QCOMPARE(loader.entity(e1Name), nullptr);
++ QCOMPARE(loader.entity(e2Name), &e2);
++ QCOMPARE(loader.entity(e3Name), &e3);
++ QCOMPARE(loader.entity(e4Name), &e4);
++
++ QCOMPARE(loader.component(e1Name, Qt3DRender::QSceneLoader::UnknownComponent), nullptr);
++ QCOMPARE(loader.component(e1Name, Qt3DRender::QSceneLoader::TransformComponent), nullptr);
++ QCOMPARE(loader.component(e1Name, Qt3DRender::QSceneLoader::GeometryRendererComponent), nullptr);
++ QCOMPARE(loader.component(e1Name, Qt3DRender::QSceneLoader::MaterialComponent), nullptr);
++ QCOMPARE(loader.component(e1Name, Qt3DRender::QSceneLoader::LightComponent), nullptr);
++ QCOMPARE(loader.component(e1Name, Qt3DRender::QSceneLoader::CameraLensComponent), nullptr);
++
++ QCOMPARE(loader.component(e2Name, Qt3DRender::QSceneLoader::UnknownComponent), nullptr);
++ QCOMPARE(loader.component(e2Name, Qt3DRender::QSceneLoader::TransformComponent), &trans);
++ QCOMPARE(loader.component(e2Name, Qt3DRender::QSceneLoader::GeometryRendererComponent), nullptr);
++ QCOMPARE(loader.component(e2Name, Qt3DRender::QSceneLoader::MaterialComponent), nullptr);
++ QCOMPARE(loader.component(e2Name, Qt3DRender::QSceneLoader::LightComponent), nullptr);
++ QCOMPARE(loader.component(e2Name, Qt3DRender::QSceneLoader::CameraLensComponent), &cam);
++
++ QCOMPARE(loader.component(e3Name, Qt3DRender::QSceneLoader::UnknownComponent), nullptr);
++ QCOMPARE(loader.component(e3Name, Qt3DRender::QSceneLoader::TransformComponent), nullptr);
++ QCOMPARE(loader.component(e3Name, Qt3DRender::QSceneLoader::GeometryRendererComponent), &mesh);
++ QCOMPARE(loader.component(e3Name, Qt3DRender::QSceneLoader::MaterialComponent), &mat);
++ QCOMPARE(loader.component(e3Name, Qt3DRender::QSceneLoader::LightComponent), nullptr);
++ QCOMPARE(loader.component(e3Name, Qt3DRender::QSceneLoader::CameraLensComponent), nullptr);
++
++ QCOMPARE(loader.component(e4Name, Qt3DRender::QSceneLoader::UnknownComponent), nullptr);
++ QCOMPARE(loader.component(e4Name, Qt3DRender::QSceneLoader::TransformComponent), nullptr);
++ QCOMPARE(loader.component(e4Name, Qt3DRender::QSceneLoader::GeometryRendererComponent), nullptr);
++ QCOMPARE(loader.component(e4Name, Qt3DRender::QSceneLoader::MaterialComponent), nullptr);
++ QCOMPARE(loader.component(e4Name, Qt3DRender::QSceneLoader::LightComponent), &light);
++ QCOMPARE(loader.component(e4Name, Qt3DRender::QSceneLoader::CameraLensComponent), nullptr);
++ }
++ };
++
++ QTEST_MAIN(tst_QSceneLoader)
++
++ #include "tst_qsceneloader.moc"
++