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++ // Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++
++ #include <QtTest/QTest>
++ #include <Qt3DRender/qcomputecommand.h>
++ #include <Qt3DRender/private/qcomputecommand_p.h>
++ #include <Qt3DRender/private/computecommand_p.h>
++ #include <Qt3DRender/private/nodemanagers_p.h>
++ #include <Qt3DRender/private/managers_p.h>
++ #include <Qt3DCore/private/qbackendnode_p.h>
++ #include <Qt3DCore/private/qaspectmanager_p.h>
++ #include <Qt3DCore/private/qscene_p.h>
++ #include <renderer_p.h>
++ #include "testrenderer.h"
++ #include "testarbiter.h"
++ #include "qbackendnodetester.h"
++
++ // tst_Renderer is a friend class of Renderer
++ class tst_Renderer : public Qt3DRender::Render::OpenGL::Renderer
++ {
++ public:
++ tst_Renderer()
++ : Qt3DRender::Render::OpenGL::Renderer()
++ {}
++
++ ~tst_Renderer() {
++ shutdown();
++ }
++ };
++
++
++ class tst_ComputeCommand : public Qt3DCore::QBackendNodeTester
++ {
++ Q_OBJECT
++
++ private Q_SLOTS:
++
++ void checkDisablesFrontend()
++ {
++ // GIVEN
++ Qt3DRender::Render::NodeManagers nodeManager;
++ tst_Renderer renderer;
++
++ Qt3DCore::QAspectManager manager;
++ Qt3DCore::QScene scene;
++
++ Qt3DCore::QEntity rootEntity;
++ Qt3DCore::QNodePrivate::get(&rootEntity)->setScene(&scene);
++
++ Qt3DRender::QComputeCommand computeCommand;
++ Qt3DRender::Render::ComputeCommand *backendComputeCommand = nullptr;
++
++ renderer.setNodeManagers(&nodeManager);
++
++ // WHEN
++ computeCommand.setParent(&rootEntity);
++ // RootEntity is the entry point to retrieve the scene instance for lookups
++ manager.setRootEntity(&rootEntity, {});
++
++ // THEN
++ QVERIFY(scene.lookupNode(computeCommand.id()) != nullptr);
++
++ // WHEN
++ auto handle = nodeManager.computeJobManager()->getOrAcquireHandle(computeCommand.id());
++ backendComputeCommand = nodeManager.computeJobManager()->data(handle);
++
++ // WHEN
++ computeCommand.setWorkGroupX(256);
++ computeCommand.setWorkGroupY(512);
++ computeCommand.setWorkGroupZ(128);
++ computeCommand.setRunType(Qt3DRender::QComputeCommand::Manual);
++ computeCommand.trigger(1);
++
++ backendComputeCommand->setRenderer(&renderer);
++ simulateInitializationSync(&computeCommand, backendComputeCommand);
++
++ // THEN
++ QCOMPARE(backendComputeCommand->frameCount(),1);
++ QCOMPARE(backendComputeCommand->isEnabled(), true);
++ QCOMPARE(computeCommand.isEnabled(), true);
++ QCOMPARE(backendComputeCommand->hasReachedFrameCount(), false);
++
++ // WHEN
++ backendComputeCommand->updateFrameCount();
++
++ // THEN
++ QCOMPARE(backendComputeCommand->frameCount(), 0);
++ QCOMPARE(backendComputeCommand->hasReachedFrameCount(), true);
++
++
++ // Still enabled as we have yet to notify the fronted
++ QCOMPARE(backendComputeCommand->isEnabled(), true);
++ QCOMPARE(computeCommand.isEnabled(), true);
++
++ // WHEN
++ renderer.jobsDone(&manager); // so Renderer::sendDisablesToFrontend gets called
++
++ // THEN
++ QCOMPARE(computeCommand.isEnabled(), false);
++ QCOMPARE(backendComputeCommand->hasReachedFrameCount(), false);
++
++ // WHEN
++ backendComputeCommand->syncFromFrontEnd(&computeCommand, false);
++
++ // THEN
++ QCOMPARE(backendComputeCommand->frameCount(), 0);
++ QCOMPARE(backendComputeCommand->isEnabled(), false);
++ }
++ };
++
++ QTEST_MAIN(tst_ComputeCommand)
++
++ #include "tst_computecommand.moc"