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++ // Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ #include <QtTest/QTest>
++ #include <qbackendnodetester.h>
++ #include "testdevice.h"
++
++ #include <Qt3DInput/private/actioninput_p.h>
++ #include <Qt3DInput/private/inputhandler_p.h>
++ #include <Qt3DInput/private/inputmanagers_p.h>
++ #include <Qt3DInput/private/inputsequence_p.h>
++ #include <Qt3DInput/QActionInput>
++ #include <Qt3DInput/QInputSequence>
++
++ class tst_InputSequence : public Qt3DCore::QBackendNodeTester
++ {
++ Q_OBJECT
++ private Q_SLOTS:
++ void shouldMirrorPeerProperties()
++ {
++ // GIVEN
++ Qt3DInput::Input::InputSequence backendInputSequence;
++ Qt3DInput::QInputSequence inputSequence;
++ Qt3DInput::QActionInput actionInput;
++
++ inputSequence.setTimeout(250);
++ inputSequence.setButtonInterval(100);
++ inputSequence.addSequence(&actionInput);
++
++ // WHEN
++ simulateInitializationSync(&inputSequence, &backendInputSequence);
++
++ // THEN
++ QCOMPARE(backendInputSequence.peerId(), inputSequence.id());
++ QCOMPARE(backendInputSequence.isEnabled(), inputSequence.isEnabled());
++ QCOMPARE(backendInputSequence.timeout(), inputSequence.timeout() * 1000000);
++ QCOMPARE(backendInputSequence.buttonInterval(), inputSequence.buttonInterval() * 1000000);
++ QCOMPARE(backendInputSequence.sequences().size(), inputSequence.sequences().size());
++
++ const int inputsCount = backendInputSequence.sequences().size();
++ if (inputsCount > 0) {
++ for (int i = 0; i < inputsCount; ++i)
++ QCOMPARE(backendInputSequence.sequences().at(i), inputSequence.sequences().at(i)->id());
++ }
++ }
++
++ void shouldHaveInitialAndCleanedUpStates()
++ {
++ // GIVEN
++ Qt3DInput::Input::InputSequence backendInputSequence;
++
++ // THEN
++ QVERIFY(backendInputSequence.peerId().isNull());
++ QCOMPARE(backendInputSequence.isEnabled(), false);
++ QCOMPARE(backendInputSequence.timeout(), 0);
++ QCOMPARE(backendInputSequence.buttonInterval(), 0);
++ QCOMPARE(backendInputSequence.sequences().size(), 0);
++
++ // GIVEN
++ Qt3DInput::QInputSequence inputSequence;
++ Qt3DInput::QActionInput actionInput;
++
++ inputSequence.setTimeout(250);
++ inputSequence.setButtonInterval(100);
++ inputSequence.addSequence(&actionInput);
++
++ // WHEN
++ simulateInitializationSync(&inputSequence, &backendInputSequence);
++ backendInputSequence.cleanup();
++
++ // THEN
++ QCOMPARE(backendInputSequence.isEnabled(), false);
++ QCOMPARE(backendInputSequence.timeout(), 0);
++ QCOMPARE(backendInputSequence.buttonInterval(), 0);
++ QCOMPARE(backendInputSequence.sequences().size(), 0);
++ }
++
++ void shouldHandlePropertyChanges()
++ {
++ // GIVEN
++ Qt3DInput::QInputSequence inputSequence;
++ Qt3DInput::Input::InputSequence backendInputSequence;
++ simulateInitializationSync(&inputSequence, &backendInputSequence);
++
++ // WHEN
++ inputSequence.setTimeout(250);
++ backendInputSequence.syncFromFrontEnd(&inputSequence, false);
++
++ // THEN
++ QCOMPARE(backendInputSequence.timeout(), 250000000);
++
++ // WHEN
++ inputSequence.setButtonInterval(150);
++ backendInputSequence.syncFromFrontEnd(&inputSequence, false);
++
++ // THEN
++ QCOMPARE(backendInputSequence.buttonInterval(), 150000000);
++
++ // WHEN
++ inputSequence.setEnabled(false);
++ backendInputSequence.syncFromFrontEnd(&inputSequence, false);
++
++ // THEN
++ QCOMPARE(backendInputSequence.isEnabled(), false);
++
++ // WHEN
++ Qt3DInput::QActionInput input;
++ const Qt3DCore::QNodeId inputId = input.id();
++ inputSequence.addSequence(&input);
++ backendInputSequence.syncFromFrontEnd(&inputSequence, false);
++
++ // THEN
++ QCOMPARE(backendInputSequence.sequences().size(), 1);
++ QCOMPARE(backendInputSequence.sequences().first(), inputId);
++
++ // WHEN
++ inputSequence.removeSequence(&input);
++ backendInputSequence.syncFromFrontEnd(&inputSequence, false);
++
++ // THEN
++ QCOMPARE(backendInputSequence.sequences().size(), 0);
++ }
++
++ void shouldActivateWhenSequenceIsConsumedInOrderOnly()
++ {
++ // GIVEN
++ TestDeviceIntegration deviceIntegration;
++ TestDevice *device = deviceIntegration.createPhysicalDevice("keyboard");
++ TestDeviceBackendNode *deviceBackend = deviceIntegration.physicalDevice(device->id());
++ Qt3DInput::Input::InputHandler handler;
++ handler.addInputDeviceIntegration(&deviceIntegration);
++
++ auto firstInput = new Qt3DInput::QActionInput;
++ firstInput->setButtons(QList<int> { Qt::Key_Q, Qt::Key_A });
++ firstInput->setSourceDevice(device);
++ auto backendFirstInput = handler.actionInputManager()->getOrCreateResource(firstInput->id());
++ simulateInitializationSync(firstInput, backendFirstInput);
++
++ auto secondInput = new Qt3DInput::QActionInput;
++ secondInput->setButtons(QList<int> { Qt::Key_S, Qt::Key_W });
++ secondInput->setSourceDevice(device);
++ auto backendSecondInput = handler.actionInputManager()->getOrCreateResource(secondInput->id());
++ simulateInitializationSync(secondInput, backendSecondInput);
++
++ auto thirdInput = new Qt3DInput::QActionInput;
++ thirdInput->setButtons(QList<int> { Qt::Key_D, Qt::Key_E });
++ thirdInput->setSourceDevice(device);
++ auto backendThirdInput = handler.actionInputManager()->getOrCreateResource(thirdInput->id());
++ simulateInitializationSync(thirdInput, backendThirdInput);
++
++ Qt3DInput::Input::InputSequence backendInputSequence;
++ Qt3DInput::QInputSequence inputSequence;
++ inputSequence.setEnabled(true);
++ inputSequence.setButtonInterval(150);
++ inputSequence.setTimeout(450);
++ inputSequence.addSequence(firstInput);
++ inputSequence.addSequence(secondInput);
++ inputSequence.addSequence(thirdInput);
++ simulateInitializationSync(&inputSequence, &backendInputSequence);
++
++ // WHEN
++ deviceBackend->setButtonPressed(Qt::Key_Up, true);
++
++ // THEN
++ QCOMPARE(backendInputSequence.process(&handler, 1000000000), false);
++
++ // WHEN
++ deviceBackend->setButtonPressed(Qt::Key_Up, false);
++ deviceBackend->setButtonPressed(Qt::Key_Q, true);
++
++ // THEN
++ QCOMPARE(backendInputSequence.process(&handler, 1100000000), false);
++
++ // WHEN
++ deviceBackend->setButtonPressed(Qt::Key_Q, false);
++ deviceBackend->setButtonPressed(Qt::Key_S, true);
++
++ // THEN
++ QCOMPARE(backendInputSequence.process(&handler, 1200000000), false);
++
++ // WHEN
++ deviceBackend->setButtonPressed(Qt::Key_S, false);
++ deviceBackend->setButtonPressed(Qt::Key_E, true);
++
++ // THEN
++ QCOMPARE(backendInputSequence.process(&handler, 1300000000), true);
++
++ // WHEN
++ deviceBackend->setButtonPressed(Qt::Key_E, false);
++
++ // THEN
++ QCOMPARE(backendInputSequence.process(&handler, 1400000000), false);
++
++ // WHEN
++ deviceBackend->setButtonPressed(Qt::Key_Q, true);
++
++ // THEN
++ QCOMPARE(backendInputSequence.process(&handler, 1500000000), false);
++
++ // WHEN
++ deviceBackend->setButtonPressed(Qt::Key_Q, false);
++ deviceBackend->setButtonPressed(Qt::Key_S, true);
++
++ // THEN
++ QCOMPARE(backendInputSequence.process(&handler, 1600000000), false);
++
++ // WHEN
++ deviceBackend->setButtonPressed(Qt::Key_S, false);
++ deviceBackend->setButtonPressed(Qt::Key_E, true);
++
++ // THEN
++ QCOMPARE(backendInputSequence.process(&handler, 1700000000), true);
++
++ // WHEN
++ deviceBackend->setButtonPressed(Qt::Key_E, false);
++
++ // THEN
++ QCOMPARE(backendInputSequence.process(&handler, 1800000000), false);
++
++
++ // Now out of order
++
++ // WHEN
++ deviceBackend->setButtonPressed(Qt::Key_S, true);
++
++ // THEN
++ QCOMPARE(backendInputSequence.process(&handler, 1900000000), false);
++
++ // WHEN
++ deviceBackend->setButtonPressed(Qt::Key_S, false);
++ deviceBackend->setButtonPressed(Qt::Key_Q, true);
++
++ // THEN
++ QCOMPARE(backendInputSequence.process(&handler, 2000000000), false);
++
++ // WHEN
++ deviceBackend->setButtonPressed(Qt::Key_Q, false);
++ deviceBackend->setButtonPressed(Qt::Key_D, true);
++
++ // THEN
++ QCOMPARE(backendInputSequence.process(&handler, 2100000000), false);
++
++ // WHEN
++ deviceBackend->setButtonPressed(Qt::Key_D, false);
++
++ // THEN
++ QCOMPARE(backendInputSequence.process(&handler, 22000000000), false);
++ }
++
++ void shouldRespectSequenceTimeout()
++ {
++ // GIVEN
++ TestDeviceIntegration deviceIntegration;
++ TestDevice *device = deviceIntegration.createPhysicalDevice("keyboard");
++ TestDeviceBackendNode *deviceBackend = deviceIntegration.physicalDevice(device->id());
++ Qt3DInput::Input::InputHandler handler;
++ handler.addInputDeviceIntegration(&deviceIntegration);
++
++ auto firstInput = new Qt3DInput::QActionInput;
++ firstInput->setButtons(QList<int> { Qt::Key_Q, Qt::Key_A });
++ firstInput->setSourceDevice(device);
++ auto backendFirstInput = handler.actionInputManager()->getOrCreateResource(firstInput->id());
++ simulateInitializationSync(firstInput, backendFirstInput);
++
++ auto secondInput = new Qt3DInput::QActionInput;
++ secondInput->setButtons(QList<int> { Qt::Key_S, Qt::Key_W });
++ secondInput->setSourceDevice(device);
++ auto backendSecondInput = handler.actionInputManager()->getOrCreateResource(secondInput->id());
++ simulateInitializationSync(secondInput, backendSecondInput);
++
++ auto thirdInput = new Qt3DInput::QActionInput;
++ thirdInput->setButtons(QList<int> { Qt::Key_D, Qt::Key_E });
++ thirdInput->setSourceDevice(device);
++ auto backendThirdInput = handler.actionInputManager()->getOrCreateResource(thirdInput->id());
++ simulateInitializationSync(thirdInput, backendThirdInput);
++
++ Qt3DInput::Input::InputSequence backendInputSequence;
++ Qt3DInput::QInputSequence inputSequence;
++ inputSequence.setEnabled(true);
++ inputSequence.setButtonInterval(250);
++ inputSequence.setTimeout(450);
++ inputSequence.addSequence(firstInput);
++ inputSequence.addSequence(secondInput);
++ inputSequence.addSequence(thirdInput);
++ simulateInitializationSync(&inputSequence, &backendInputSequence);
++
++ // WHEN
++ deviceBackend->setButtonPressed(Qt::Key_Q, true);
++
++ // THEN
++ QCOMPARE(backendInputSequence.process(&handler, 1100000000), false);
++
++ // WHEN
++ deviceBackend->setButtonPressed(Qt::Key_Q, false);
++ deviceBackend->setButtonPressed(Qt::Key_S, true);
++
++ // THEN
++ QCOMPARE(backendInputSequence.process(&handler, 1300000000), false);
++
++ // WHEN
++ deviceBackend->setButtonPressed(Qt::Key_S, false);
++ deviceBackend->setButtonPressed(Qt::Key_E, true);
++
++ // THEN
++ QCOMPARE(backendInputSequence.process(&handler, 1600000000), false); // Too late
++ }
++
++ void shouldRespectSequenceButtonInterval()
++ {
++ // GIVEN
++ TestDeviceIntegration deviceIntegration;
++ TestDevice *device = deviceIntegration.createPhysicalDevice("keyboard");
++ TestDeviceBackendNode *deviceBackend = deviceIntegration.physicalDevice(device->id());
++ Qt3DInput::Input::InputHandler handler;
++ handler.addInputDeviceIntegration(&deviceIntegration);
++
++ auto firstInput = new Qt3DInput::QActionInput;
++ firstInput->setButtons(QList<int> { Qt::Key_Q, Qt::Key_A });
++ firstInput->setSourceDevice(device);
++ auto backendFirstInput = handler.actionInputManager()->getOrCreateResource(firstInput->id());
++ simulateInitializationSync(firstInput, backendFirstInput);
++
++ auto secondInput = new Qt3DInput::QActionInput;
++ secondInput->setButtons(QList<int> { Qt::Key_S, Qt::Key_W });
++ secondInput->setSourceDevice(device);
++ auto backendSecondInput = handler.actionInputManager()->getOrCreateResource(secondInput->id());
++ simulateInitializationSync(secondInput, backendSecondInput);
++
++ auto thirdInput = new Qt3DInput::QActionInput;
++ thirdInput->setButtons(QList<int> { Qt::Key_D, Qt::Key_E });
++ thirdInput->setSourceDevice(device);
++ auto backendThirdInput = handler.actionInputManager()->getOrCreateResource(thirdInput->id());
++ simulateInitializationSync(thirdInput, backendThirdInput);
++
++ Qt3DInput::Input::InputSequence backendInputSequence;
++ Qt3DInput::QInputSequence inputSequence;
++ inputSequence.setEnabled(true);
++ inputSequence.setButtonInterval(100);
++ inputSequence.setTimeout(450);
++ inputSequence.addSequence(firstInput);
++ inputSequence.addSequence(secondInput);
++ inputSequence.addSequence(thirdInput);
++ simulateInitializationSync(&inputSequence, &backendInputSequence);
++
++ // WHEN
++ deviceBackend->setButtonPressed(Qt::Key_Q, true);
++
++ // THEN
++ QCOMPARE(backendInputSequence.process(&handler, 1100000000), false);
++
++ // WHEN
++ deviceBackend->setButtonPressed(Qt::Key_Q, false);
++ deviceBackend->setButtonPressed(Qt::Key_S, true);
++
++ // THEN
++ QCOMPARE(backendInputSequence.process(&handler, 1250000000), false); // Too late
++
++ // WHEN
++ deviceBackend->setButtonPressed(Qt::Key_S, false);
++ deviceBackend->setButtonPressed(Qt::Key_E, true);
++
++ // THEN
++ QCOMPARE(backendInputSequence.process(&handler, 1300000000), false);
++ }
++
++ void shouldNotProcessWhenDisabled()
++ {
++ // GIVEN
++ TestDeviceIntegration deviceIntegration;
++ TestDevice *device = deviceIntegration.createPhysicalDevice("keyboard");
++ TestDeviceBackendNode *deviceBackend = deviceIntegration.physicalDevice(device->id());
++ Qt3DInput::Input::InputHandler handler;
++ handler.addInputDeviceIntegration(&deviceIntegration);
++
++ auto firstInput = new Qt3DInput::QActionInput;
++ firstInput->setButtons(QList<int> { Qt::Key_Q });
++ firstInput->setSourceDevice(device);
++ auto backendFirstInput = handler.actionInputManager()->getOrCreateResource(firstInput->id());
++ simulateInitializationSync(firstInput, backendFirstInput);
++
++ auto secondInput = new Qt3DInput::QActionInput;
++ secondInput->setButtons(QList<int> { Qt::Key_S });
++ secondInput->setSourceDevice(device);
++ auto backendSecondInput = handler.actionInputManager()->getOrCreateResource(secondInput->id());
++ simulateInitializationSync(secondInput, backendSecondInput);
++
++ Qt3DInput::Input::InputSequence backendInputSequence;
++ Qt3DInput::QInputSequence inputSequence;
++ inputSequence.setEnabled(false);
++ inputSequence.setButtonInterval(150);
++ inputSequence.setTimeout(450);
++ inputSequence.addSequence(firstInput);
++ inputSequence.addSequence(secondInput);
++ simulateInitializationSync(&inputSequence, &backendInputSequence);
++
++ // WHEN
++ deviceBackend->setButtonPressed(Qt::Key_Q, true);
++
++ // THEN
++ QCOMPARE(backendInputSequence.process(&handler, 1000000000), false);
++
++ // WHEN
++ deviceBackend->setButtonPressed(Qt::Key_Q, false);
++ deviceBackend->setButtonPressed(Qt::Key_S, true);
++
++ // THEN
++ QCOMPARE(backendInputSequence.process(&handler, 1100000000), false);
++ }
++ };
++
++ QTEST_APPLESS_MAIN(tst_InputSequence)
++
++ #include "tst_inputsequence.moc"