Revision control

++ // Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include "textureimage_p.h"
++ #include <Qt3DRender/qtextureimage.h>
++ #include <Qt3DRender/private/managers_p.h>
++ #include <Qt3DRender/private/qabstracttextureimage_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DRender {
++ namespace Render {
++
++ using namespace Qt3DCore;
++
++ TextureImage::TextureImage()
++ : BackendNode(ReadWrite)
++ , m_dirty(false)
++ , m_layer(0)
++ , m_mipLevel(0)
++ , m_face(QAbstractTexture::CubeMapPositiveX)
++ {
++ }
++
++ TextureImage::~TextureImage()
++ {
++ }
++
++ void TextureImage::cleanup()
++ {
++ m_generator.reset();
++ m_dirty = false;
++ m_layer = 0;
++ m_mipLevel = 0;
++ m_face = QAbstractTexture::CubeMapPositiveX;
++ }
++
++ void TextureImage::syncFromFrontEnd(const QNode *frontEnd, bool firstTime)
++ {
++ const QAbstractTextureImage *node = qobject_cast<const QAbstractTextureImage *>(frontEnd);
++ if (!node)
++ return;
++
++ const bool oldEnabled = isEnabled();
++ BackendNode::syncFromFrontEnd(frontEnd, firstTime);
++ m_dirty |= (oldEnabled != isEnabled());
++
++ if (node->layer() != m_layer) {
++ m_layer = node->layer();
++ m_dirty = true;
++ }
++
++ if (node->mipLevel() != m_mipLevel) {
++ m_mipLevel = node->mipLevel();
++ m_dirty = true;
++ }
++
++ if (node->face() != m_face) {
++ m_face = node->face();
++ m_dirty = true;
++ }
++
++ const QAbstractTextureImagePrivate *d = static_cast<const QAbstractTextureImagePrivate *>(QNodePrivate::get(node));
++ if (d->dataGenerator() != m_generator) {
++ m_generator = d->dataGenerator();
++ m_dirty = true;
++ }
++
++ if (m_dirty)
++ markDirty(AbstractRenderer::AllDirty);
++ }
++
++ void TextureImage::unsetDirty()
++ {
++ m_dirty = false;
++ }
++
++ TextureImageFunctor::TextureImageFunctor(AbstractRenderer *renderer,
++ TextureImageManager *textureImageManager)
++ : m_renderer(renderer)
++ , m_textureImageManager(textureImageManager)
++ {
++ }
++
++ Qt3DCore::QBackendNode *TextureImageFunctor::create(Qt3DCore::QNodeId id) const
++ {
++ TextureImage *backend = m_textureImageManager->getOrCreateResource(id);
++ backend->setRenderer(m_renderer);
++ return backend;
++ }
++
++ Qt3DCore::QBackendNode *TextureImageFunctor::get(Qt3DCore::QNodeId id) const
++ {
++ return m_textureImageManager->lookupResource(id);
++ }
++
++ void TextureImageFunctor::destroy(Qt3DCore::QNodeId id) const
++ {
++ m_textureImageManager->releaseResource(id);
++ }
++
++ } // namespace Render
++ } // namespace Qt3DRender
++
++ QT_END_NAMESPACE