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++ // Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include "qtexturedataupdate.h"
++ #include "qtexturedataupdate_p.h"
++ #include <iostream>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DRender
++ {
++
++ static bool operator==(const QTextureDataUpdatePrivate &lhs, const QTextureDataUpdatePrivate &rhs) noexcept
++ {
++ return lhs.m_x == rhs.m_x &&
++ lhs.m_y == rhs.m_y &&
++ lhs.m_z == rhs.m_z &&
++ lhs.m_layer == rhs.m_layer &&
++ lhs.m_mipLevel == rhs.m_mipLevel &&
++ lhs.m_face == rhs.m_face &&
++ lhs.m_data == rhs.m_data;
++ }
++
++ /*!
++ \class Qt3DRender::QTextureDataUpdate
++ \inmodule Qt3DRender
++ \brief QTextureDataUpdate holds content and information required to perform
++ partial updates of a texture content.
++
++ The actual data content is contained in a QTextureImageDataPtr member.
++ Additional members allow to specify the x, y, z offset of the content update
++ as well as the eventual layer, mipLevel and face.
++
++ \sa QAbstractTexture
++ \since 5.14
++ */
++
++ QTextureDataUpdate::QTextureDataUpdate()
++ : d_ptr(new QTextureDataUpdatePrivate())
++ {
++ }
++
++ QTextureDataUpdate::QTextureDataUpdate(const QTextureDataUpdate &other)
++ = default;
++
++ QTextureDataUpdate &QTextureDataUpdate::operator=(const QTextureDataUpdate &other)
++ = default;
++
++ QTextureDataUpdate::~QTextureDataUpdate()
++ = default;
++
++ bool operator==(const QTextureDataUpdate &lhs, const QTextureDataUpdate &rhs) noexcept
++ {
++ return *lhs.d_func() == *rhs.d_func();
++ }
++
++ int QTextureDataUpdate::x() const
++ {
++ Q_D(const QTextureDataUpdate);
++ return d->m_x;
++ }
++
++ int QTextureDataUpdate::y() const
++ {
++ Q_D(const QTextureDataUpdate);
++ return d->m_y;
++ }
++
++ int QTextureDataUpdate::z() const
++ {
++ Q_D(const QTextureDataUpdate);
++ return d->m_z;
++ }
++
++ int QTextureDataUpdate::layer() const
++ {
++ Q_D(const QTextureDataUpdate);
++ return d->m_layer;
++ }
++
++ int QTextureDataUpdate::mipLevel() const
++ {
++ Q_D(const QTextureDataUpdate);
++ return d->m_mipLevel;
++ }
++
++ QAbstractTexture::CubeMapFace QTextureDataUpdate::face() const
++ {
++ Q_D(const QTextureDataUpdate);
++ return d->m_face;
++ }
++
++ QTextureImageDataPtr QTextureDataUpdate::data() const
++ {
++ Q_D(const QTextureDataUpdate);
++ return d->m_data;
++ }
++
++ void QTextureDataUpdate::setX(int x)
++ {
++ d_ptr.detach();
++ Q_D(QTextureDataUpdate);
++ d->m_x = x;
++ }
++
++ void QTextureDataUpdate::setY(int y)
++ {
++ d_ptr.detach();
++ Q_D(QTextureDataUpdate);
++ d->m_y = y;
++ }
++
++ void QTextureDataUpdate::setZ(int z)
++ {
++ d_ptr.detach();
++ Q_D(QTextureDataUpdate);
++ d->m_z = z;
++ }
++
++ void QTextureDataUpdate::setLayer(int layer)
++ {
++ d_ptr.detach();
++ Q_D(QTextureDataUpdate);
++ d->m_layer = layer;
++ }
++
++ void QTextureDataUpdate::setMipLevel(int mipLevel)
++ {
++ d_ptr.detach();
++ Q_D(QTextureDataUpdate);
++ d->m_mipLevel = mipLevel;
++ }
++
++ void QTextureDataUpdate::setFace(QAbstractTexture::CubeMapFace face)
++ {
++ d_ptr.detach();
++ Q_D(QTextureDataUpdate);
++ d->m_face = face;
++ }
++
++ void QTextureDataUpdate::setData(const QTextureImageDataPtr &data)
++ {
++ d_ptr.detach();
++ Q_D(QTextureDataUpdate);
++ d->m_data = data;
++ }
++
++ } // Qt3DRender
++
++ QT_END_NAMESPACE