Revision control
++ // Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #ifndef QT3DRENDER_QTEXTURE_P_H
++ #define QT3DRENDER_QTEXTURE_P_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists for the convenience
++ // of other Qt classes. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <Qt3DCore/QNodeId>
++ #include <Qt3DCore/private/qdownloadhelperservice_p.h>
++ #include <Qt3DRender/private/qabstracttexture_p.h>
++ #include <Qt3DRender/private/qtexturegenerator_p.h>
++ #include <Qt3DRender/qtexture.h>
++ #include <Qt3DRender/private/qt3drender_global_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DRender {
++
++ class Q_3DRENDERSHARED_PRIVATE_EXPORT QTextureLoaderPrivate : public QAbstractTexturePrivate
++ {
++ public:
++ QTextureLoaderPrivate();
++
++ Q_DECLARE_PUBLIC(QTextureLoader)
++
++ void setScene(Qt3DCore::QScene *scene) override;
++ void updateGenerator();
++
++ QUrl m_source;
++ bool m_mirrored;
++ };
++
++ class QTextureFromSourceGenerator;
++ typedef QSharedPointer<QTextureFromSourceGenerator> QTextureFromSourceGeneratorPtr;
++
++ class Q_AUTOTEST_EXPORT TextureDownloadRequest : public Qt3DCore::QDownloadRequest
++ {
++ public:
++ TextureDownloadRequest(const QTextureFromSourceGeneratorPtr &functor,
++ const QUrl &url,
++ Qt3DCore::QAspectEngine *engine,
++ Qt3DCore::QNodeId texNodeId);
++
++ void onCompleted() override;
++
++ private:
++ QTextureFromSourceGeneratorPtr m_functor;
++ Qt3DCore::QAspectEngine *m_engine;
++ Qt3DCore::QNodeId m_texNodeId;
++ };
++
++ class Q_AUTOTEST_EXPORT QTextureFromSourceGenerator : public QTextureGenerator,
++ public QEnableSharedFromThis<QTextureFromSourceGenerator>
++ {
++ public:
++ explicit QTextureFromSourceGenerator(QTextureLoader *textureLoader,
++ Qt3DCore::QAspectEngine *engine,
++ Qt3DCore::QNodeId textureId);
++
++ QTextureFromSourceGenerator(const QTextureFromSourceGenerator &other);
++
++ QTextureDataPtr operator ()() override;
++ bool operator ==(const QTextureGenerator &other) const override;
++ inline QAbstractTexture::Status status() const { return m_status; }
++
++ QT3D_FUNCTOR(QTextureFromSourceGenerator)
++
++ QUrl url() const;
++ bool isMirrored() const;
++
++ private:
++ friend class TextureDownloadRequest;
++
++ QUrl m_url;
++ QAbstractTexture::Status m_status;
++ bool m_mirrored;
++
++ QByteArray m_sourceData;
++ Qt3DCore::QNodeId m_texture;
++ Qt3DCore::QAspectEngine *m_engine;
++
++ // Options that can be overridden on TextureLoader when loading
++ QAbstractTexture::TextureFormat m_format;
++ };
++
++ class Q_AUTOTEST_EXPORT TextureLoadingHelper
++ {
++ public:
++ static QTextureImageDataPtr loadTextureData(const QUrl &source, bool allow3D, bool mirrored);
++ static QTextureImageDataPtr loadTextureData(QIODevice *data, const QString& suffix,
++ bool allow3D, bool mirrored);
++ };
++
++ } // namespace Qt3DRender
++
++ QT_END_NAMESPACE
++
++ #endif // QT3DRENDER_QTEXTURE_P_H