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++ // Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #ifndef QT3DRENDER_QABSTRACTTEXTURE_P_H
++ #define QT3DRENDER_QABSTRACTTEXTURE_P_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists for the convenience
++ // of other Qt classes. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <Qt3DRender/qt3drender_global.h>
++ #include <Qt3DCore/private/qnode_p.h>
++ #include <Qt3DRender/qabstracttexture.h>
++ #include <Qt3DRender/qtexturewrapmode.h>
++ #include <Qt3DRender/qtexturedataupdate.h>
++ #include <Qt3DRender/private/qtexturegenerator_p.h>
++ #include <Qt3DRender/private/qt3drender_global_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DRender {
++
++ class Q_3DRENDERSHARED_PRIVATE_EXPORT QAbstractTexturePrivate : public Qt3DCore::QNodePrivate
++ {
++ public :
++ QAbstractTexturePrivate();
++
++ Q_DECLARE_PUBLIC(QAbstractTexture)
++
++ QAbstractTexture::Target m_target;
++ QAbstractTexture::TextureFormat m_format;
++ int m_width, m_height, m_depth;
++ bool m_autoMipMap;
++
++ QList<QTextureImageDataPtr> m_data;
++
++ QAbstractTexture::Filter m_minFilter, m_magFilter;
++ // FIXME, store per direction
++ QTextureWrapMode m_wrapMode;
++ QAbstractTexture::Status m_status;
++ float m_maximumAnisotropy;
++ QAbstractTexture::ComparisonFunction m_comparisonFunction;
++ QAbstractTexture::ComparisonMode m_comparisonMode;
++ QList<QAbstractTextureImage *> m_textureImages;
++ int m_layers;
++ int m_samples;
++ int m_mipmapLevels;
++
++ int m_sharedTextureId;
++
++ QAbstractTexture::HandleType m_handleType;
++ QVariant m_handle;
++
++ QTextureGeneratorPtr dataFunctor() const;
++ void setDataFunctor(const QTextureGeneratorPtr &generator);
++
++ void setStatus(QAbstractTexture::Status status);
++ void setHandle(const QVariant &handle);
++ void setHandleType(QAbstractTexture::HandleType type);
++
++ QList<QTextureDataUpdate> m_pendingDataUpdates;
++
++ private:
++ QTextureGeneratorPtr m_dataFunctor;
++ };
++
++ } // QT3D
++
++ QT_END_NAMESPACE
++
++ #endif // QT3DRENDER_QABSTRACTTEXTURE_P_H
++