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++ // Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #ifndef QT3DRENDER_QSHADERFORMAT_P_H
++ #define QT3DRENDER_QSHADERFORMAT_P_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <Qt3DRender/private/qt3drender_global_p.h>
++
++ #include <QtCore/qstringlist.h>
++ #include <QtCore/qversionnumber.h>
++
++ QT_BEGIN_NAMESPACE
++ namespace Qt3DRender
++ {
++ class QShaderFormat
++ {
++ public:
++ enum Api : int {
++ NoApi,
++ OpenGLNoProfile,
++ OpenGLCoreProfile,
++ OpenGLCompatibilityProfile,
++ OpenGLES,
++ VulkanFlavoredGLSL,
++ RHI
++ };
++
++ enum ShaderType : int {
++ Vertex = 0,
++ TessellationControl,
++ TessellationEvaluation,
++ Geometry,
++ Fragment,
++ Compute
++ };
++
++ Q_3DRENDERSHARED_PRIVATE_EXPORT QShaderFormat() noexcept;
++
++ Q_3DRENDERSHARED_PRIVATE_EXPORT Api api() const noexcept;
++ Q_3DRENDERSHARED_PRIVATE_EXPORT void setApi(Api api) noexcept;
++
++ Q_3DRENDERSHARED_PRIVATE_EXPORT QVersionNumber version() const noexcept;
++ Q_3DRENDERSHARED_PRIVATE_EXPORT void setVersion(const QVersionNumber &version) noexcept;
++
++ Q_3DRENDERSHARED_PRIVATE_EXPORT QStringList extensions() const noexcept;
++ Q_3DRENDERSHARED_PRIVATE_EXPORT void setExtensions(const QStringList &extensions) noexcept;
++
++ Q_3DRENDERSHARED_PRIVATE_EXPORT QString vendor() const noexcept;
++ Q_3DRENDERSHARED_PRIVATE_EXPORT void setVendor(const QString &vendor) noexcept;
++
++ Q_3DRENDERSHARED_PRIVATE_EXPORT bool isValid() const noexcept;
++ Q_3DRENDERSHARED_PRIVATE_EXPORT bool supports(const QShaderFormat &other) const noexcept;
++
++ Q_3DRENDERSHARED_PRIVATE_EXPORT ShaderType shaderType() const noexcept;
++ Q_3DRENDERSHARED_PRIVATE_EXPORT void setShaderType(ShaderType shaderType) noexcept;
++
++ private:
++ Api m_api;
++ QVersionNumber m_version;
++ QStringList m_extensions;
++ QString m_vendor;
++ ShaderType m_shaderType;
++ };
++
++ Q_3DRENDERSHARED_PRIVATE_EXPORT bool operator==(const QShaderFormat &lhs, const QShaderFormat &rhs) noexcept;
++
++ inline bool operator!=(const QShaderFormat &lhs, const QShaderFormat &rhs) noexcept
++ {
++ return !(lhs == rhs);
++ }
++
++
++ }
++ Q_DECLARE_TYPEINFO(Qt3DRender::QShaderFormat, Q_RELOCATABLE_TYPE);
++ QT_END_NAMESPACE
++
++ Q_DECLARE_METATYPE(Qt3DRender::QShaderFormat)
++
++ #endif // QT3DRENDER_QSHADERFORMAT_P_H