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++ // Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include "qstenciloperation.h"
++ #include "qstenciloperation_p.h"
++ #include "qstenciloperationarguments.h"
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DRender {
++
++ QStencilOperationPrivate::~QStencilOperationPrivate() = default;
++
++ /*!
++ \class Qt3DRender::QStencilOperation
++ \brief The QStencilOperation class specifies stencil operation.
++ \since 5.7
++ \ingroup renderstates
++ \inmodule Qt3DRender
++
++ A Qt3DRender::QStencilOperation class specifies the stencil operations
++ for the front- and back-facing polygons. The stencil operation control
++ what is done to fragment when the stencil and depth test pass or fail.
++
++ \sa Qt3DRender::QStencilTest
++ */
++
++ /*!
++ \qmltype StencilOperation
++ \brief The StencilOperation type specifies stencil operation.
++ \since 5.7
++ \ingroup renderstates
++ \inqmlmodule Qt3D.Render
++ \inherits RenderState
++ \nativetype Qt3DRender::QStencilOperation
++
++ A StencilOperation type specifies the stencil operations
++ for the front- and back-facing polygons. The stencil operation control
++ what is done to fragment when the stencil and depth test pass or fail.
++
++ \sa StencilTest
++ */
++
++ /*!
++ \qmlproperty StencilOperationArguments StencilOperation::front
++ Holds the stencil operation arguments for front-facing polygons.
++ */
++
++ /*!
++ \qmlproperty StencilOperationArguments StencilOperation::back
++ Holds the stencil operation arguments for back-facing polygons.
++ */
++
++ /*!
++ \property Qt3DRender::QStencilOperation::front
++ Holds the stencil operation arguments for front-facing polygons.
++ */
++
++ /*!
++ \property Qt3DRender::QStencilOperation::back
++ Holds the stencil operation arguments for back-facing polygons.
++ */
++
++ /*!
++ The constructor creates a new QStencilOperation::QStencilOperation instance with
++ the specified \a parent.
++ */
++ QStencilOperation::QStencilOperation(QNode *parent)
++ : QRenderState(*new QStencilOperationPrivate(), parent)
++ {
++ Q_D(QStencilOperation);
++
++ const auto resend = [d]() { d->update(); };
++
++ (void) connect(d->m_front, &QStencilOperationArguments::allTestsPassOperationChanged, this, resend);
++ (void) connect(d->m_front, &QStencilOperationArguments::depthTestFailureOperationChanged, this, resend);
++ (void) connect(d->m_front, &QStencilOperationArguments::stencilTestFailureOperationChanged, this, resend);
++ (void) connect(d->m_front, &QStencilOperationArguments::faceModeChanged, this, resend);
++
++ (void) connect(d->m_back, &QStencilOperationArguments::allTestsPassOperationChanged, this, resend);
++ (void) connect(d->m_back, &QStencilOperationArguments::depthTestFailureOperationChanged, this, resend);
++ (void) connect(d->m_back, &QStencilOperationArguments::stencilTestFailureOperationChanged, this, resend);
++ (void) connect(d->m_back, &QStencilOperationArguments::faceModeChanged, this, resend);
++ }
++
++ /*! \internal */
++ QStencilOperation::~QStencilOperation()
++ {
++ }
++
++ /*! \internal */
++ void QStencilOperationPrivate::fillData(QStencilOperationData &data) const
++ {
++ data.front.face = m_front->faceMode();
++ data.front.stencilTestFailureOperation = m_front->stencilTestFailureOperation();
++ data.front.depthTestFailureOperation = m_front->depthTestFailureOperation();
++ data.front.allTestsPassOperation = m_front->allTestsPassOperation();
++ data.back.face = m_back->faceMode();
++ data.back.stencilTestFailureOperation = m_back->stencilTestFailureOperation();
++ data.back.depthTestFailureOperation = m_back->depthTestFailureOperation();
++ data.back.allTestsPassOperation = m_back->allTestsPassOperation();
++ }
++
++ QStencilOperationArguments *QStencilOperation::front() const
++ {
++ Q_D(const QStencilOperation);
++ return d->m_front;
++ }
++
++ QStencilOperationArguments *QStencilOperation::back() const
++ {
++ Q_D(const QStencilOperation);
++ return d->m_back;
++ }
++
++ } // namespace Qt3DRender
++
++ QT_END_NAMESPACE
++
++ #include "moc_qstenciloperation.cpp"