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++ // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
++ // Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include "qdithering.h"
++ #include "qrenderstate_p.h"
++ #include <private/qnode_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DRender {
++
++ /*!
++ \class Qt3DRender::QDithering
++ \since 5.7
++ \inmodule Qt3DRender
++ \brief Enable dithering.
++
++ A Qt3DRender::QDithering class enables dithering. Dithering adds noise to the
++ color values to randomize quantization error in order to prevent large scale
++ patterns in the final image, such as banding. Dithering is most useful when
++ rendering to a surface with low color bit depth, such as RGB565 or RGBA4444.
++ */
++
++ /*!
++ \qmltype Dithering
++ \since 5.7
++ \inqmlmodule Qt3D.Render
++ \inherits RenderState
++ \nativetype Qt3DRender::QDithering
++ \brief Enable dithering.
++
++ A Dithering type enables dithering. Dithering adds noise to the
++ color values to randomize quantization error in order to prevent large scale
++ patterns in the final image, such as banding. Dithering is most useful when
++ rendering to a surface with low color bit depth, such as RGB565 or RGBA4444.
++ */
++
++ class QDitheringPrivate : public QRenderStatePrivate
++ {
++ public:
++ QDitheringPrivate()
++ : QRenderStatePrivate(Render::DitheringStateMask)
++ {}
++
++ Q_DECLARE_PUBLIC(QDithering)
++ };
++
++ /*!
++ The constructor creates a new QDithering::QDithering instance with
++ the specified \a parent.
++ */
++ QDithering::QDithering(QNode *parent)
++ : QRenderState(*new QDitheringPrivate, parent)
++ {
++ }
++
++ /*! \internal */
++ QDithering::~QDithering()
++ {
++ }
++
++ } // namespace Qt3DRender
++
++ QT_END_NAMESPACE
++
++ #include "moc_qdithering.cpp"