Revision control
++ // Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include "qabstractcollisionqueryservice_p.h"
++
++ #include "qcollisionqueryresult_p.h"
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DRender {
++ namespace RayCasting {
++
++ QAbstractCollisionQueryService::QAbstractCollisionQueryService(const QString &description)
++ : QAbstractServiceProvider(*new QAbstractCollisionQueryServicePrivate(description))
++ {
++ }
++
++ QAbstractCollisionQueryService::QAbstractCollisionQueryService(QAbstractCollisionQueryServicePrivate &dd)
++ : QAbstractServiceProvider(dd)
++ {
++ }
++
++ void QAbstractCollisionQueryService::setResultHandle(QCollisionQueryResult &result, const QQueryHandle &handle)
++ {
++ result.d_func()->setHandle(handle);
++ }
++
++ void QAbstractCollisionQueryService::addEntityHit(QCollisionQueryResult &result, Qt3DCore::QNodeId entity,
++ const Vector3D& intersection, float distance,
++ const Vector3D& uvw)
++ {
++ result.d_func()->addEntityHit(entity, intersection, distance, uvw);
++ }
++
++ } // RayCasting
++ } // Qt3DRender
++
++ QT_END_NAMESPACE
++
++ #include "moc_qabstractcollisionqueryservice_p.cpp"