Revision control
++ // Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include "shaderimage_p.h"
++ #include <Qt3DRender/private/qshaderimage_p.h>
++ #include <Qt3DRender/qabstracttexture.h>
++
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DRender {
++
++ namespace Render {
++
++ ShaderImage::ShaderImage()
++ : BackendNode(BackendNode::ReadOnly)
++ , m_textureId()
++ , m_mipLevel(0)
++ , m_layer(0)
++ , m_layered(false)
++ , m_access(QShaderImage::ReadWrite)
++ , m_format(QShaderImage::NoFormat)
++ {
++ }
++
++ void ShaderImage::cleanup()
++ {
++ QBackendNode::setEnabled(false);
++ m_textureId = Qt3DCore::QNodeId();
++ m_mipLevel = 0;
++ m_layer = 0;
++ m_layered = false;
++ m_access = QShaderImage::ReadWrite;
++ m_format = QShaderImage::NoFormat;
++ }
++
++ void ShaderImage::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime)
++ {
++ const QShaderImage *node = qobject_cast<const QShaderImage *>(frontEnd);
++ if (!node)
++ return;
++
++ BackendNode::syncFromFrontEnd(frontEnd, firstTime);
++
++ const Qt3DCore::QNodeId textureNodeId = Qt3DCore::qIdForNode(node->texture());
++ if (textureNodeId != m_textureId) {
++ m_textureId = textureNodeId;
++ markDirty(AbstractRenderer::ParameterDirty);
++ }
++
++ if (node->mipLevel() != m_mipLevel) {
++ m_mipLevel = node->mipLevel();
++ markDirty(AbstractRenderer::ParameterDirty);
++ }
++
++ if (node->layer() != m_layer) {
++ m_layer = node->layer();
++ markDirty(AbstractRenderer::ParameterDirty);
++ }
++
++ if (node->layered() != m_layered) {
++ m_layered = node->layered();
++ markDirty(AbstractRenderer::ParameterDirty);
++ }
++
++ if (node->format() != m_format) {
++ m_format = node->format();
++ markDirty(AbstractRenderer::ParameterDirty);
++ }
++ if (node->access() != m_access) {
++ m_access = node->access();
++ markDirty(AbstractRenderer::ParameterDirty);
++ }
++
++ }
++
++ } // namespace Render
++
++ } // namespace Qt3DRender
++
++ QT_END_NAMESPACE