Revision control

++ // Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include "shaderbuilder_p.h"
++
++ #include <Qt3DRender/private/qshaderprogrambuilder_p.h>
++ #include <Qt3DRender/qshaderprogram.h>
++ #include <Qt3DRender/private/qshaderprogram_p.h>
++ #include <Qt3DCore/private/qurlhelper_p.h>
++
++ #include <Qt3DRender/private/qshaderformat_p.h>
++ #include <Qt3DRender/private/qshadergraphloader_p.h>
++ #include <Qt3DRender/private/qshadergenerator_p.h>
++ #include <Qt3DRender/private/qshadernodesloader_p.h>
++ #include <Qt3DRender/private/renderlogging_p.h>
++
++ #include <QFile>
++ #include <QFileInfo>
++ #include <QUrl>
++ #include <QCryptographicHash>
++ #include <QDateTime>
++ #include <QStandardPaths>
++ #include <QDir>
++
++ static void initResources()
++ {
++ #ifdef QT_STATIC
++ Q_INIT_RESOURCE(materialsystem);
++ #endif
++ }
++
++ QT_BEGIN_NAMESPACE
++
++ class GlobalShaderPrototypes
++ {
++ public:
++ GlobalShaderPrototypes()
++ {
++ initResources();
++ setPrototypesFile(QStringLiteral(":/prototypes/default.json"));
++ }
++
++ QString prototypesFile() const
++ {
++ return m_fileName;
++ }
++
++ void setPrototypesFile(const QString &fileName)
++ {
++ m_fileName = fileName;
++ load();
++ }
++
++ QHash<QString, Qt3DRender::QShaderNode> prototypes() const
++ {
++ return m_prototypes;
++ }
++
++ private:
++ void load()
++ {
++ QFile file(m_fileName);
++ if (!file.open(QFile::ReadOnly)) {
++ qWarning() << "Couldn't open file:" << m_fileName;
++ return;
++ }
++
++ Qt3DRender::QShaderNodesLoader loader;
++ loader.setDevice(&file);
++ loader.load();
++ m_prototypes = loader.nodes();
++ }
++
++ QString m_fileName;
++ QHash<QString, Qt3DRender::QShaderNode> m_prototypes;
++ };
++
++ Q_GLOBAL_STATIC(GlobalShaderPrototypes, qt3dGlobalShaderPrototypes)
++
++ namespace Qt3DRender {
++ namespace Render {
++
++ using namespace Qt3DCore;
++
++ QString ShaderBuilder::getPrototypesFile()
++ {
++ return qt3dGlobalShaderPrototypes->prototypesFile();
++ }
++
++ void ShaderBuilder::setPrototypesFile(const QString &file)
++ {
++ qt3dGlobalShaderPrototypes->setPrototypesFile(file);
++ }
++
++ QStringList ShaderBuilder::getPrototypeNames()
++ {
++ return qt3dGlobalShaderPrototypes->prototypes().keys();
++ }
++
++ ShaderBuilder::ShaderBuilder()
++ : BackendNode(ReadWrite)
++ {
++ }
++
++ ShaderBuilder::~ShaderBuilder()
++ {
++ }
++
++ void ShaderBuilder::cleanup()
++ {
++ m_shaderProgramId = Qt3DCore::QNodeId();
++ m_enabledLayers.clear();
++ m_graphs.clear();
++ m_dirtyTypes.clear();
++ m_pendingUpdates.clear();
++ QBackendNode::setEnabled(false);
++ }
++
++ Qt3DCore::QNodeId ShaderBuilder::shaderProgramId() const
++ {
++ return m_shaderProgramId;
++ }
++
++ QStringList ShaderBuilder::enabledLayers() const
++ {
++ return m_enabledLayers;
++ }
++
++
++ void ShaderBuilder::setEnabledLayers(const QStringList &layers)
++ {
++ if (m_enabledLayers == layers)
++ return;
++
++ m_enabledLayers = layers;
++
++ for (auto it = m_graphs.cbegin(); it != m_graphs.cend(); ++it) {
++ if (!it.value().isEmpty())
++ m_dirtyTypes.insert(it.key());
++ }
++ }
++
++ GraphicsApiFilterData ShaderBuilder::graphicsApi() const
++ {
++ return m_graphicsApi;
++ }
++
++ void ShaderBuilder::setGraphicsApi(const GraphicsApiFilterData &graphicsApi)
++ {
++ if (m_graphicsApi == graphicsApi)
++ return;
++
++ m_graphicsApi = graphicsApi;
++ for (auto it = m_graphs.cbegin(); it != m_graphs.cend(); ++it) {
++ if (!it.value().isEmpty())
++ m_dirtyTypes.insert(it.key());
++ }
++ }
++
++ QUrl ShaderBuilder::shaderGraph(QShaderProgram::ShaderType type) const
++ {
++ return m_graphs.value(type);
++ }
++
++ void ShaderBuilder::setShaderGraph(QShaderProgram::ShaderType type, const QUrl &url)
++ {
++ if (url != m_graphs.value(type)) {
++ m_graphs.insert(type, url);
++ m_dirtyTypes.insert(type);
++ }
++ }
++
++ QByteArray ShaderBuilder::shaderCode(QShaderProgram::ShaderType type) const
++ {
++ return m_codes.value(type);
++ }
++
++ bool ShaderBuilder::isShaderCodeDirty(QShaderProgram::ShaderType type) const
++ {
++ return m_dirtyTypes.contains(type);
++ }
++
++ void ShaderBuilder::generateCode(QShaderProgram::ShaderType type)
++ {
++ const auto graphPath = Qt3DCore::QUrlHelper::urlToLocalFileOrQrc(shaderGraph(type));
++ QFile file(graphPath);
++ if (!file.open(QFile::ReadOnly)) {
++ qWarning() << "Couldn't open file:" << graphPath;
++ return;
++ }
++
++ auto updateShaderCodeAndClearDirty = [&] (const QByteArray &shaderCode) {
++ m_codes.insert(type, shaderCode);
++ m_dirtyTypes.remove(type);
++ m_pendingUpdates.push_back({ peerId(),
++ type,
++ m_codes.value(type) });
++ };
++
++ const QByteArray cacheKey = hashKeyForShaderGraph(type);
++ const bool forceRegenerate = qEnvironmentVariableIsSet("QT3D_REBUILD_SHADER_CACHE");
++ const bool useCache = !qEnvironmentVariableIsSet("QT3D_DISABLE_SHADER_CACHE") && !forceRegenerate;
++ const QByteArray userProvidedPath = qgetenv("QT3D_WRITABLE_CACHE_PATH");
++ const QString cachedFilterPath = QDir(userProvidedPath.isEmpty() ?
++ QStandardPaths::writableLocation(QStandardPaths::TempLocation)
++ : QString::fromUtf8(userProvidedPath)).absoluteFilePath(QString::fromUtf8(cacheKey) + QLatin1String(".qt3d"));
++ QFile cachedShaderFile(cachedFilterPath);
++
++ // Check our runtime cache to see if we have already loaded the shader previously
++ if (useCache) {
++ // We check if we already have generated a shader previously for the
++ // given type, the given graph, the given API and the current set of layer
++ // If that's the case it's faster to load the pre generated shader file
++
++ if (m_renderer && m_renderer->containsGeneratedShaderGraph(cacheKey)) {
++ qCDebug(ShaderCache) << "Using runtime cache for shader graph with key" << cacheKey;
++ updateShaderCodeAndClearDirty(m_renderer->cachedGeneratedShaderGraph(cacheKey));
++ return;
++ }
++
++ // else check if a cachedShader file exists
++ if (cachedShaderFile.exists()) {
++ if (!cachedShaderFile.open(QFile::ReadOnly)) {
++ qCWarning(ShaderCache) << "Couldn't open cached shader file:" << graphPath;
++ // Too bad, we have to generate the shader below
++ } else {
++ // Use cached shader
++ qCDebug(ShaderCache) << "Using cached shader file" << cachedFilterPath;
++ const QByteArray shaderCode = cachedShaderFile.readAll();
++ updateShaderCodeAndClearDirty(shaderCode);
++
++ // Record to runtime cache
++ if (m_renderer) {
++ qCDebug(ShaderCache) << "Insert shader " << cacheKey << "into runtime cache";
++ m_renderer->insertGeneratedShaderGraph(cacheKey, shaderCode);
++ }
++ return;
++ }
++ }
++ }
++
++ // Generate Shader and Cache the result for subsequent uses
++ auto graphLoader = QShaderGraphLoader();
++ graphLoader.setPrototypes(qt3dGlobalShaderPrototypes->prototypes());
++ graphLoader.setDevice(&file);
++ graphLoader.load();
++
++ if (graphLoader.status() == QShaderGraphLoader::Error)
++ return;
++
++ const auto graph = graphLoader.graph();
++
++ auto format = QShaderFormat();
++ format.setApi(m_graphicsApi.m_api == QGraphicsApiFilter::OpenGLES ? QShaderFormat::OpenGLES
++ : m_graphicsApi.m_api == QGraphicsApiFilter::Vulkan ? QShaderFormat::VulkanFlavoredGLSL
++ : m_graphicsApi.m_api == QGraphicsApiFilter::RHI ? QShaderFormat::RHI
++ : m_graphicsApi.m_profile == QGraphicsApiFilter::CoreProfile ? QShaderFormat::OpenGLCoreProfile
++ : m_graphicsApi.m_profile == QGraphicsApiFilter::CompatibilityProfile ? QShaderFormat::OpenGLCompatibilityProfile
++ : QShaderFormat::OpenGLNoProfile);
++ format.setVersion(QVersionNumber(m_graphicsApi.m_major, m_graphicsApi.m_minor));
++ format.setExtensions(m_graphicsApi.m_extensions);
++ format.setVendor(m_graphicsApi.m_vendor);
++
++ auto generator = QShaderGenerator();
++ generator.format = format;
++ generator.graph = graph;
++
++ const auto code = generator.createShaderCode(m_enabledLayers);
++ const auto deincludified = QShaderProgramPrivate::deincludify(code, graphPath + QStringLiteral(".glsl"));
++
++ updateShaderCodeAndClearDirty(deincludified);
++
++ // Record to runtime cache
++ if (useCache || forceRegenerate) {
++ if (m_renderer) {
++ qCDebug(ShaderCache) << "Insert shader " << cacheKey << "into runtime cache";
++ m_renderer->insertGeneratedShaderGraph(cacheKey, deincludified);
++ }
++
++ // Record to file cache
++ if (cachedShaderFile.open(QFile::WriteOnly)) {
++ cachedShaderFile.write(deincludified);
++ qCDebug(ShaderCache) << "Saving cached shader file" << cachedFilterPath;
++ } else {
++ qCWarning(ShaderCache) << "Unable to write cached shader file";
++ }
++ }
++ }
++
++ void ShaderBuilder::syncFromFrontEnd(const QNode *frontEnd, bool firstTime)
++ {
++ const QShaderProgramBuilder *node = qobject_cast<const QShaderProgramBuilder *>(frontEnd);
++ if (!node)
++ return;
++
++ const bool oldEnabled = isEnabled();
++ BackendNode::syncFromFrontEnd(frontEnd, firstTime);
++
++ if (oldEnabled != isEnabled()) {
++ markDirty(AbstractRenderer::ShadersDirty);
++ }
++
++ const Qt3DCore::QNodeId shaderProgramId = Qt3DCore::qIdForNode(node->shaderProgram());
++ if (shaderProgramId != m_shaderProgramId) {
++ m_shaderProgramId = shaderProgramId;
++ markDirty(AbstractRenderer::ShadersDirty);
++ }
++
++ if (node->enabledLayers() != m_enabledLayers) {
++ setEnabledLayers(node->enabledLayers());
++ markDirty(AbstractRenderer::ShadersDirty);
++ }
++
++ static const QVarLengthArray<std::pair<QShaderProgram::ShaderType, QUrl (QShaderProgramBuilder::*)() const>, 6> shaderTypesToGetters {
++ {QShaderProgram::Vertex, &QShaderProgramBuilder::vertexShaderGraph},
++ {QShaderProgram::TessellationControl, &QShaderProgramBuilder::tessellationControlShaderGraph},
++ {QShaderProgram::TessellationEvaluation, &QShaderProgramBuilder::tessellationEvaluationShaderGraph},
++ {QShaderProgram::Geometry, &QShaderProgramBuilder::geometryShaderGraph},
++ {QShaderProgram::Fragment, &QShaderProgramBuilder::fragmentShaderGraph},
++ {QShaderProgram::Compute, &QShaderProgramBuilder::computeShaderGraph},
++ };
++
++ for (auto it = shaderTypesToGetters.cbegin(), end = shaderTypesToGetters.cend(); it != end; ++it) {
++ const QUrl url = (node->*(it->second))();
++ if (url != m_graphs.value(it->first)) {
++ setShaderGraph(it->first, url);
++ markDirty(AbstractRenderer::ShadersDirty);
++ }
++ }
++ }
++
++ QByteArray ShaderBuilder::hashKeyForShaderGraph(QShaderProgram::ShaderType type) const
++ {
++ const auto graphPath = Qt3DCore::QUrlHelper::urlToLocalFileOrQrc(shaderGraph(type));
++ QFile file(graphPath);
++ if (!file.exists()) {
++ qWarning() << graphPath << "doesn't exist";
++ return {};
++ }
++
++ QCryptographicHash hashBuilder(QCryptographicHash::Sha1);
++ // Add graphPath
++ hashBuilder.addData(graphPath.toUtf8());
++ // Get TimeStamp and Graph file size
++ QFileInfo info(graphPath);
++ const QString fileInfo = QString::fromUtf8("%1_%2")
++ .arg(info.lastModified().toSecsSinceEpoch())
++ .arg(info.size());
++ hashBuilder.addData(fileInfo.toUtf8());
++
++ // Add Layers
++ for (const QString &layer : m_enabledLayers)
++ hashBuilder.addData(layer.toUtf8());
++
++ // Add GraphicsInfo
++ const QString graphicsInfo = QString::fromUtf8("API: %1 Profile: %2 Major: %3 Minor: %4")
++ .arg(int(m_graphicsApi.m_api))
++ .arg(int(m_graphicsApi.m_profile))
++ .arg(int(m_graphicsApi.m_major))
++ .arg(int(m_graphicsApi.m_minor));
++ hashBuilder.addData(graphicsInfo.toUtf8());
++
++ // Add Shader Type
++ hashBuilder.addData(QString::number(type).toUtf8());
++
++ return hashBuilder.result().toHex();
++ }
++
++ } // namespace Render
++ } // namespace Qt3DRender
++
++ QT_END_NAMESPACE