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++ // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
++ // Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #ifndef QT3DRENDER_RENDER_RENDERPASS_H
++ #define QT3DRENDER_RENDER_RENDERPASS_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists for the convenience
++ // of other Qt classes. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <Qt3DRender/private/backendnode_p.h>
++ #include <Qt3DRender/qt3drender_global.h>
++ #include <Qt3DRender/private/parameterpack_p.h>
++ #include <Qt3DCore/private/qabstractaspect_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DRender {
++
++ class QRenderPass;
++ class QAbstractShader;
++ class QFilterKey;
++ class QRenderState;
++
++ namespace Render {
++
++ class RenderPassManager;
++ class RenderState;
++
++ class Q_3DRENDERSHARED_PRIVATE_EXPORT RenderPass : public BackendNode
++ {
++ public:
++ RenderPass();
++ ~RenderPass();
++
++ void cleanup();
++
++ void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override;
++
++ Qt3DCore::QNodeId shaderProgram() const;
++ QList<Qt3DCore::QNodeId> filterKeys() const;
++ QList<Qt3DCore::QNodeId> parameters() const;
++ QList<Qt3DCore::QNodeId> renderStates() const;
++
++ inline bool hasRenderStates() const { return !m_renderStates.empty(); }
++
++ private:
++ void appendFilterKey(Qt3DCore::QNodeId filterKeyId);
++ void removeFilterKey(Qt3DCore::QNodeId filterKeyId);
++
++ void addRenderState(Qt3DCore::QNodeId renderStateId);
++ void removeRenderState(Qt3DCore::QNodeId renderStateId);
++
++ Qt3DCore::QNodeId m_shaderUuid;
++ QList<Qt3DCore::QNodeId> m_filterKeyList;
++ ParameterPack m_parameterPack;
++ QList<Qt3DCore::QNodeId> m_renderStates;
++ };
++
++ } // namespace Render
++
++ } // namespace Qt3DRender
++
++ QT_END_NAMESPACE
++
++ #endif // QT3DRENDER_RENDER_RENDERPASS_H