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++ // Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #ifndef QT3DRENDER_QSHADERPROGRAMBUILDER_P_H
++ #define QT3DRENDER_QSHADERPROGRAMBUILDER_P_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists for the convenience
++ // of other Qt classes. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <private/qnode_p.h>
++ #include <Qt3DRender/private/qt3drender_global_p.h>
++ #include <Qt3DRender/qshaderprogram.h>
++ #include <Qt3DRender/qshaderprogrambuilder.h>
++
++ #include <QtCore/qurl.h>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DRender {
++
++ class Q_3DRENDERSHARED_PRIVATE_EXPORT QShaderProgramBuilderPrivate : public Qt3DCore::QNodePrivate
++ {
++ public:
++ QShaderProgramBuilderPrivate();
++
++ Q_DECLARE_PUBLIC(QShaderProgramBuilder)
++ QShaderProgram *m_shaderProgram;
++ QStringList m_enabledLayers;
++ QUrl m_vertexShaderGraph;
++ QUrl m_tessControlShaderGraph;
++ QUrl m_tessEvalShaderGraph;
++ QUrl m_geometryShaderGraph;
++ QUrl m_fragmentShaderGraph;
++ QUrl m_computeShaderGraph;
++ QByteArray m_vertexShaderCode;
++ QByteArray m_tessControlShaderCode;
++ QByteArray m_tessEvalShaderCode;
++ QByteArray m_geometryShaderCode;
++ QByteArray m_fragmentShaderCode;
++ QByteArray m_computeShaderCode;
++
++ void setShaderCode(const QByteArray &code, QShaderProgram::ShaderType type);
++ };
++
++ } // namespace Qt3DRender
++
++ QT_END_NAMESPACE
++
++ #endif // QT3DRENDER_QSHADERPROGRAMBUILDER_P_H