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++ // Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #ifndef QT3DRENDER_QSHADERPROGRAMBUILDER_H
++ #define QT3DRENDER_QSHADERPROGRAMBUILDER_H
++
++ #include <Qt3DCore/qnode.h>
++ #include <Qt3DRender/qt3drender_global.h>
++ #include <Qt3DRender/qshaderprogram.h>
++
++ #include <QtCore/qurl.h>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DRender {
++
++ class QShaderProgramBuilderPrivate;
++
++ class Q_3DRENDERSHARED_EXPORT QShaderProgramBuilder : public Qt3DCore::QNode
++ {
++ Q_OBJECT
++ Q_PROPERTY(Qt3DRender::QShaderProgram* shaderProgram READ shaderProgram WRITE setShaderProgram NOTIFY shaderProgramChanged)
++ Q_PROPERTY(QStringList enabledLayers READ enabledLayers WRITE setEnabledLayers NOTIFY enabledLayersChanged)
++ Q_PROPERTY(QUrl vertexShaderGraph READ vertexShaderGraph WRITE setVertexShaderGraph NOTIFY vertexShaderGraphChanged)
++ Q_PROPERTY(QUrl tessellationControlShaderGraph READ tessellationControlShaderGraph WRITE setTessellationControlShaderGraph NOTIFY tessellationControlShaderGraphChanged)
++ Q_PROPERTY(QUrl tessellationEvaluationShaderGraph READ tessellationEvaluationShaderGraph WRITE setTessellationEvaluationShaderGraph NOTIFY tessellationEvaluationShaderGraphChanged)
++ Q_PROPERTY(QUrl geometryShaderGraph READ geometryShaderGraph WRITE setGeometryShaderGraph NOTIFY geometryShaderGraphChanged)
++ Q_PROPERTY(QUrl fragmentShaderGraph READ fragmentShaderGraph WRITE setFragmentShaderGraph NOTIFY fragmentShaderGraphChanged)
++ Q_PROPERTY(QUrl computeShaderGraph READ computeShaderGraph WRITE setComputeShaderGraph NOTIFY computeShaderGraphChanged)
++ Q_PROPERTY(QByteArray vertexShaderCode READ vertexShaderCode NOTIFY vertexShaderCodeChanged REVISION(2, 13))
++ Q_PROPERTY(QByteArray tessellationControlShaderCode READ tessellationControlShaderCode NOTIFY tessellationControlShaderCodeChanged REVISION(2, 13))
++ Q_PROPERTY(QByteArray tessellationEvaluationShaderCode READ tessellationEvaluationShaderCode NOTIFY tessellationEvaluationShaderCodeChanged REVISION(2, 13))
++ Q_PROPERTY(QByteArray geometryShaderCode READ geometryShaderCode NOTIFY geometryShaderCodeChanged REVISION(2, 13))
++ Q_PROPERTY(QByteArray fragmentShaderCode READ fragmentShaderCode NOTIFY fragmentShaderCodeChanged REVISION(2, 13))
++ Q_PROPERTY(QByteArray computeShaderCode READ computeShaderCode NOTIFY computeShaderCodeChanged REVISION(2, 13))
++
++ public:
++ explicit QShaderProgramBuilder(Qt3DCore::QNode *parent = nullptr);
++ ~QShaderProgramBuilder();
++
++ QShaderProgram *shaderProgram() const;
++ QStringList enabledLayers() const;
++ QUrl vertexShaderGraph() const;
++ QUrl tessellationControlShaderGraph() const;
++ QUrl tessellationEvaluationShaderGraph() const;
++ QUrl geometryShaderGraph() const;
++ QUrl fragmentShaderGraph() const;
++ QUrl computeShaderGraph() const;
++ QByteArray vertexShaderCode() const;
++ QByteArray tessellationControlShaderCode() const;
++ QByteArray tessellationEvaluationShaderCode() const;
++ QByteArray geometryShaderCode() const;
++ QByteArray fragmentShaderCode() const;
++ QByteArray computeShaderCode() const;
++
++ public Q_SLOTS:
++ void setShaderProgram(Qt3DRender::QShaderProgram *program);
++ void setEnabledLayers(const QStringList &layers);
++ void setVertexShaderGraph(const QUrl &vertexShaderGraph);
++ void setTessellationControlShaderGraph(const QUrl &tessellationControlShaderGraph);
++ void setTessellationEvaluationShaderGraph(const QUrl &tessellationEvaluationShaderGraph);
++ void setGeometryShaderGraph(const QUrl &geometryShaderGraph);
++ void setFragmentShaderGraph(const QUrl &fragmentShaderGraph);
++ void setComputeShaderGraph(const QUrl &computeShaderGraph);
++
++ Q_SIGNALS:
++ void shaderProgramChanged(Qt3DRender::QShaderProgram *shaderProgram);
++ void enabledLayersChanged(const QStringList &layers);
++ void vertexShaderGraphChanged(const QUrl &vertexShaderGraph);
++ void tessellationControlShaderGraphChanged(const QUrl &tessellationControlShaderGraph);
++ void tessellationEvaluationShaderGraphChanged(const QUrl &tessellationEvaluationShaderGraph);
++ void geometryShaderGraphChanged(const QUrl &geometryShaderGraph);
++ void fragmentShaderGraphChanged(const QUrl &fragmentShaderGraph);
++ void computeShaderGraphChanged(const QUrl &computeShaderGraph);
++ Q_REVISION(13) void vertexShaderCodeChanged(const QByteArray &vertexShaderCode);
++ Q_REVISION(13) void tessellationControlShaderCodeChanged(const QByteArray &tessellationControlShaderCode);
++ Q_REVISION(13) void tessellationEvaluationShaderCodeChanged(const QByteArray &tessellationEvaluationShaderCode);
++ Q_REVISION(13) void geometryShaderCodeChanged(const QByteArray &geometryShaderCode);
++ Q_REVISION(13) void fragmentShaderCodeChanged(const QByteArray &fragmentShaderCode);
++ Q_REVISION(13) void computeShaderCodeChanged(const QByteArray &computeShaderCode);
++
++ protected:
++ explicit QShaderProgramBuilder(QShaderProgramBuilderPrivate &dd, Qt3DCore::QNode *parent = nullptr);
++
++ private:
++ Q_DECLARE_PRIVATE(QShaderProgramBuilder)
++ };
++
++ }
++
++ QT_END_NAMESPACE
++
++ #endif // QT3DRENDER_QSHADERPROGRAMBUILDER_H