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++ // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #ifndef QT3DRENDER_QSHADERPROGRAM_P_H
++ #define QT3DRENDER_QSHADERPROGRAM_P_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists for the convenience
++ // of other Qt classes. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <Qt3DCore/private/qnode_p.h>
++ #include <Qt3DRender/qshaderprogram.h>
++ #include <Qt3DRender/private/qt3drender_global_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DRender {
++
++ class Q_3DRENDERSHARED_PRIVATE_EXPORT QShaderProgramPrivate : public Qt3DCore::QNodePrivate
++ {
++ public:
++ QShaderProgramPrivate();
++
++ Q_DECLARE_PUBLIC(QShaderProgram)
++ QByteArray m_vertexShaderCode;
++ QByteArray m_tessControlShaderCode;
++ QByteArray m_tessEvalShaderCode;
++ QByteArray m_geometryShaderCode;
++ QByteArray m_fragmentShaderCode;
++ QByteArray m_computeShaderCode;
++ QString m_log;
++ QShaderProgram::Status m_status;
++ QShaderProgram::Format m_format;
++
++ void setLog(const QString &log);
++ void setStatus(QShaderProgram::Status status);
++
++ static QByteArray deincludify(const QByteArray &contents, const QString &filePath);
++ static QByteArray deincludify(const QString &filePath);
++ static QByteArray resolveAutoBindingIndices(const QByteArray &content,
++ int &currentBinding,
++ int &currentInputLocation,
++ int &currentOutputLocation);
++ static QByteArray resolveAutoBindingIndices(const QByteArray &content);
++ };
++
++ } // namespace Qt3DRender
++
++ QT_END_NAMESPACE
++
++ #endif // QT3DRENDER_QSHADERPROGRAM_P_H