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++ // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #ifndef QT3DRENDER_QSHADERPROGRAM_H
++ #define QT3DRENDER_QSHADERPROGRAM_H
++
++ #include <Qt3DCore/qnode.h>
++ #include <Qt3DRender/qt3drender_global.h>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DRender {
++
++ class QShaderProgramPrivate;
++
++ class Q_3DRENDERSHARED_EXPORT QShaderProgram : public Qt3DCore::QNode
++ {
++ Q_OBJECT
++ Q_PROPERTY(QByteArray vertexShaderCode READ vertexShaderCode WRITE setVertexShaderCode NOTIFY vertexShaderCodeChanged)
++ Q_PROPERTY(QByteArray tessellationControlShaderCode READ tessellationControlShaderCode WRITE setTessellationControlShaderCode NOTIFY tessellationControlShaderCodeChanged)
++ Q_PROPERTY(QByteArray tessellationEvaluationShaderCode READ tessellationEvaluationShaderCode WRITE setTessellationEvaluationShaderCode NOTIFY tessellationEvaluationShaderCodeChanged)
++ Q_PROPERTY(QByteArray geometryShaderCode READ geometryShaderCode WRITE setGeometryShaderCode NOTIFY geometryShaderCodeChanged)
++ Q_PROPERTY(QByteArray fragmentShaderCode READ fragmentShaderCode WRITE setFragmentShaderCode NOTIFY fragmentShaderCodeChanged)
++ Q_PROPERTY(QByteArray computeShaderCode READ computeShaderCode WRITE setComputeShaderCode NOTIFY computeShaderCodeChanged)
++ Q_PROPERTY(QString log READ log NOTIFY logChanged REVISION(2, 9))
++ Q_PROPERTY(Status status READ status NOTIFY statusChanged REVISION(2, 9))
++ Q_PROPERTY(Format format READ format WRITE setFormat NOTIFY formatChanged REVISION(2, 15))
++
++ public:
++ explicit QShaderProgram(Qt3DCore::QNode *parent = nullptr);
++ ~QShaderProgram();
++
++ enum ShaderType {
++ Vertex = 0,
++ Fragment,
++ TessellationControl,
++ TessellationEvaluation,
++ Geometry,
++ Compute
++ };
++ Q_ENUM(ShaderType) // LCOV_EXCL_LINE
++
++ enum Status {
++ NotReady = 0,
++ Ready,
++ Error
++ };
++ Q_ENUM(Status) // LCOV_EXCL_LINE
++
++ enum Format {
++ GLSL = 0,
++ SPIRV
++ };
++ Q_ENUM(Format) // LCOV_EXCL_LINE
++
++ // Source code in-line
++ QByteArray vertexShaderCode() const;
++ QByteArray tessellationControlShaderCode() const;
++ QByteArray tessellationEvaluationShaderCode() const;
++ QByteArray geometryShaderCode() const;
++ QByteArray fragmentShaderCode() const;
++ QByteArray computeShaderCode() const;
++
++ void setShaderCode(ShaderType type, const QByteArray &shaderCode);
++ QByteArray shaderCode(ShaderType type) const;
++
++ QString log() const;
++ Status status() const;
++
++ void setFormat(Format format);
++ Format format() const;
++
++ Q_INVOKABLE static QByteArray loadSource(const QUrl &sourceUrl);
++
++ public Q_SLOTS:
++ void setVertexShaderCode(const QByteArray &vertexShaderCode);
++ void setTessellationControlShaderCode(const QByteArray &tessellationControlShaderCode);
++ void setTessellationEvaluationShaderCode(const QByteArray &tessellationEvaluationShaderCode);
++ void setGeometryShaderCode(const QByteArray &geometryShaderCode);
++ void setFragmentShaderCode(const QByteArray &fragmentShaderCode);
++ void setComputeShaderCode(const QByteArray &computeShaderCode);
++
++ Q_SIGNALS:
++ void vertexShaderCodeChanged(const QByteArray &vertexShaderCode);
++ void tessellationControlShaderCodeChanged(const QByteArray &tessellationControlShaderCode);
++ void tessellationEvaluationShaderCodeChanged(const QByteArray &tessellationEvaluationShaderCode);
++ void geometryShaderCodeChanged(const QByteArray &geometryShaderCode);
++ void fragmentShaderCodeChanged(const QByteArray &fragmentShaderCode);
++ void computeShaderCodeChanged(const QByteArray &computeShaderCode);
++ void logChanged(const QString &log);
++ void statusChanged(Status status);
++ void formatChanged(Format format);
++
++ protected:
++ explicit QShaderProgram(QShaderProgramPrivate &dd, Qt3DCore::QNode *parent = nullptr);
++
++ private:
++ Q_DECLARE_PRIVATE(QShaderProgram)
++ };
++
++ }
++
++ QT_END_NAMESPACE
++
++ #endif // QT3DRENDER_QSHADERPROGRAM_H