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++ // Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #ifndef QT3DRENDER_QSHADERIMAGE_H
++ #define QT3DRENDER_QSHADERIMAGE_H
++
++ #include <Qt3DCore/qnode.h>
++ #include <Qt3DRender/qt3drender_global.h>
++ #include <Qt3DRender/qabstracttexture.h>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DRender {
++
++ class QShaderImagePrivate;
++
++ class Q_3DRENDERSHARED_EXPORT QShaderImage : public Qt3DCore::QNode
++ {
++ Q_OBJECT
++ Q_PROPERTY(Qt3DRender::QAbstractTexture *texture READ texture WRITE setTexture NOTIFY textureChanged)
++ Q_PROPERTY(bool layered READ layered WRITE setLayered NOTIFY layeredChanged)
++ Q_PROPERTY(int mipLevel READ mipLevel WRITE setMipLevel NOTIFY mipLevelChanged)
++ Q_PROPERTY(int layer READ layer WRITE setLayer NOTIFY layerChanged)
++ Q_PROPERTY(Access access READ access WRITE setAccess NOTIFY accessChanged)
++ Q_PROPERTY(ImageFormat format READ format WRITE setFormat NOTIFY formatChanged)
++
++ public:
++ enum Access {
++ ReadOnly = 0,
++ WriteOnly,
++ ReadWrite
++ };
++ Q_ENUM(Access)
++
++ enum ImageFormat {
++ NoFormat = 0, // GL_NONE
++ Automatic = 1, // The Qt3D engine automatically determines the best format
++
++ // Unsigned normalized formats
++ R8_UNorm = 0x8229, // GL_R8
++ RG8_UNorm = 0x822B, // GL_RG8
++ RGBA8_UNorm = 0x8058, // GL_RGBA8
++
++ R16_UNorm = 0x822A, // GL_R16
++ RG16_UNorm = 0x822C, // GL_RG16
++ RGBA16_UNorm = 0x805B, // GL_RGBA16
++
++ // Signed normalized formats
++ R8_SNorm = 0x8F94, // GL_R8_SNORM
++ RG8_SNorm = 0x8F95, // GL_RG8_SNORM
++ RGBA8_SNorm = 0x8F97, // GL_RGBA8_SNORM
++
++ R16_SNorm = 0x8F98, // GL_R16_SNORM
++ RG16_SNorm = 0x8F99, // GL_RG16_SNORM
++ RGBA16_SNorm = 0x8F9B, // GL_RGBA16_SNORM
++
++ // Unsigned integer formats
++ R8U = 0x8232, // GL_R8UI
++ RG8U = 0x8238, // GL_RG8UI
++ RGBA8U = 0x8D7C, // GL_RGBA8UI
++
++ R16U = 0x8234, // GL_R16UI
++ RG16U = 0x823A, // GL_RG16UI
++ RGBA16U = 0x8D76, // GL_RGBA16UI
++
++ R32U = 0x8236, // GL_R32UI
++ RG32U = 0x823C, // GL_RG32UI
++ RGBA32U = 0x8D70, // GL_RGBA32UI
++
++ // Signed integer formats
++ R8I = 0x8231, // GL_R8I
++ RG8I = 0x8237, // GL_RG8I
++ RGBA8I = 0x8D8E, // GL_RGBA8I
++
++ R16I = 0x8233, // GL_R16I
++ RG16I = 0x8239, // GL_RG16I
++ RGBA16I = 0x8D88, // GL_RGBA16I
++
++ R32I = 0x8235, // GL_R32I
++ RG32I = 0x823B, // GL_RG32I
++ RGBA32I = 0x8D82, // GL_RGBA32I
++
++ // Floating point formats
++ R16F = 0x822D, // GL_R16F
++ RG16F = 0x822F, // GL_RG16F
++ RGBA16F = 0x881A, // GL_RGBA16F
++
++ R32F = 0x822E, // GL_R32F
++ RG32F = 0x8230, // GL_RG32F
++ RGBA32F = 0x8814, // GL_RGBA32F
++
++ // Packed formats
++ RG11B10F = 0x8C3A, // GL_R11F_G11F_B10F
++ RGB10A2 = 0x8059, // GL_RGB10_A2
++ RGB10A2U = 0x906F, // GL_RGB10_A2_UI
++ };
++ Q_ENUM(ImageFormat)
++
++ explicit QShaderImage(Qt3DCore::QNode *parent = nullptr);
++ ~QShaderImage();
++
++ Qt3DRender::QAbstractTexture *texture() const;
++ bool layered() const;
++ int mipLevel() const;
++ int layer() const;
++ Access access() const;
++ ImageFormat format() const;
++
++ public Q_SLOTS:
++ void setTexture(Qt3DRender::QAbstractTexture *texture);
++ void setLayered(bool layered);
++ void setMipLevel(int mipLevel);
++ void setLayer(int layer);
++ void setAccess(Access access);
++ void setFormat(ImageFormat format);
++
++ Q_SIGNALS:
++ void textureChanged(Qt3DRender::QAbstractTexture *texture);
++ void layeredChanged(bool layered);
++ void mipLevelChanged(int mipLevel);
++ void layerChanged(int layer);
++ void accessChanged(Access access);
++ void formatChanged(ImageFormat format);
++
++ private:
++ Q_DECLARE_PRIVATE(QShaderImage)
++ };
++
++ } // namespace Qt3DRender
++
++ QT_END_NAMESPACE
++
++ #endif // QT3DRENDER_QSHADERIMAGE_H