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++ // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #ifndef QT3DRENDER_QSHADERDATA_P_H
++ #define QT3DRENDER_QSHADERDATA_P_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists for the convenience
++ // of other Qt classes. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <private/qcomponent_p.h>
++ #include <Qt3DRender/qshaderdata.h>
++ #include <Qt3DRender/private/qt3drender_global_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DRender {
++
++ namespace {
++
++ const int qVectorShaderDataTypeId = qMetaTypeId<QList<QShaderData *>>();
++
++ }
++
++ class QShaderDataPropertyReader: public PropertyReaderInterface
++ {
++ QVariant readProperty(const QVariant &v) override
++ {
++ const auto node = v.value<Qt3DCore::QNode *>();
++
++ if (node) {
++ return QVariant::fromValue(node->id());
++ } else if (v.userType() == qVectorShaderDataTypeId) {
++ QVariantList vlist;
++ const auto data_ = v.value<QList<QShaderData *>>();
++ for (QShaderData *data : data_) {
++ if (data)
++ vlist.append(QVariant::fromValue(data->id()));
++ }
++ return vlist;
++ }
++ return v;
++ }
++ };
++
++ class Q_3DRENDERSHARED_PRIVATE_EXPORT QShaderDataPrivate : public Qt3DCore::QComponentPrivate
++ {
++ public:
++ QShaderDataPrivate();
++ QShaderDataPrivate(PropertyReaderInterfacePtr reader);
++ PropertyReaderInterfacePtr m_propertyReader;
++
++ Q_DECLARE_PUBLIC(QShaderData)
++ };
++
++ } // namespace Qt3DRender
++
++ QT_END_NAMESPACE
++
++ #endif // QT3DRENDER_QSHADERDATA_P_H