Revision control
++ // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include "qabstractlight.h"
++ #include "qabstractlight_p.h"
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DRender
++ {
++
++ /*!
++ * \qmltype Light
++ * \inqmlmodule Qt3D.Render
++ * \nativetype Qt3DRender::QAbstractLight
++ * \brief Encapsulate a QAbstractLight object in a Qt 3D scene.
++ * \since 5.6
++ */
++
++ QAbstractLightPrivate::QAbstractLightPrivate(QAbstractLight::Type type)
++ : m_type(type)
++ , m_shaderData(new QShaderData)
++ {
++ m_shaderData->setProperty("type", type);
++ m_shaderData->setProperty("color", QColor(Qt::white));
++ m_shaderData->setProperty("intensity", 0.5f);
++ }
++
++ QAbstractLightPrivate::~QAbstractLightPrivate()
++ {
++ }
++
++ /*!
++ \qmlproperty enumeration Qt3D.Render::Light::type
++ \readonly
++
++ Holds the particular type of light.
++
++ \value Light.PointLight
++ A point light
++ \value Light.DirectionalLight
++ A directional light
++ \value Light.SpotLight
++ a spot light
++ */
++ /*!
++ \property Qt3DRender::QAbstractLight::type
++
++ The type of light.
++ */
++ /*!
++ \enum Qt3DRender::QAbstractLight::Type
++
++ Identifies the particular type of light.
++
++ \value PointLight
++ \value DirectionalLight
++ \value SpotLight
++ */
++
++ /*!
++ \class Qt3DRender::QAbstractLight
++ \inmodule Qt3DRender
++ \brief Encapsulate a QAbstractLight object in a Qt 3D scene.
++ \since 5.6
++ */
++
++ /*! \internal */
++ QAbstractLight::QAbstractLight(QAbstractLightPrivate &dd, QNode *parent)
++ : QComponent(dd, parent)
++ {
++ Q_D(QAbstractLight);
++ d->m_shaderData->setParent(this);
++ }
++
++ QAbstractLight::~QAbstractLight()
++ {
++ }
++
++ /*!
++ Holds the current QAbstractLight type.
++ */
++ QAbstractLight::Type QAbstractLight::type() const
++ {
++ Q_D(const QAbstractLight);
++ return d->m_type;
++ }
++
++ /*!
++ * \qmlproperty color Qt3D.Render::Light::color
++ *
++ * Holds the current Light color.
++ */
++ /*!
++ * \property Qt3DRender::QAbstractLight::color
++ *
++ * Holds the current QAbstractLight color.
++ */
++ QColor QAbstractLight::color() const
++ {
++ Q_D(const QAbstractLight);
++ return d->m_shaderData->property("color").value<QColor>();
++ }
++
++ void QAbstractLight::setColor(const QColor &c)
++ {
++ Q_D(QAbstractLight);
++ if (color() != c) {
++ d->m_shaderData->setProperty("color", c);
++ emit colorChanged(c);
++ }
++ }
++
++ /*!
++ \qmlproperty real Qt3D.Render::Light::intensity
++
++ Holds the current Light intensity.
++ */
++ /*!
++ \property Qt3DRender::QAbstractLight::intensity
++
++ Holds the current QAbstractLight intensity.
++ */
++ float QAbstractLight::intensity() const
++ {
++ Q_D(const QAbstractLight);
++ return d->m_shaderData->property("intensity").toFloat();
++ }
++
++ void QAbstractLight::setIntensity(float value)
++ {
++ Q_D(QAbstractLight);
++ if (intensity() != value) {
++ d->m_shaderData->setProperty("intensity", value);
++ emit intensityChanged(value);
++ }
++ }
++
++ } // namespace Qt3DRender
++
++ QT_END_NAMESPACE
++
++ #include "moc_qabstractlight.cpp"