Revision control
++ // Copyright (C) 2016 Paul Lemire
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include "lightsource_p.h"
++ #include <Qt3DRender/private/entity_p.h>
++ #include <Qt3DRender/private/light_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DRender {
++
++ namespace Render {
++
++ LightSource::LightSource() : entity(nullptr)
++ {
++ }
++
++ LightSource::LightSource(const Entity *entity, const std::vector<Light *> &lights)
++ : entity(entity)
++ , lights(lights)
++ {
++ }
++
++ } // Render
++
++ } // Qt3DRender
++
++ QT_END_NAMESPACE