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++ // Copyright (C) 2016 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #ifndef QT3DRENDER_RENDER_LIGHT_P_H
++ #define QT3DRENDER_RENDER_LIGHT_P_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists for the convenience
++ // of other Qt classes. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <Qt3DRender/private/backendnode_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DRender {
++
++ namespace Render {
++
++ class NodeManagers;
++
++ class Q_3DRENDERSHARED_PRIVATE_EXPORT Light : public BackendNode
++ {
++ public:
++ Qt3DCore::QNodeId shaderData() const;
++
++ void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override;
++
++ private:
++ Qt3DCore::QNodeId m_shaderDataId;
++ };
++
++ class RenderLightFunctor : public Qt3DCore::QBackendNodeMapper
++ {
++ public:
++ explicit RenderLightFunctor(AbstractRenderer *renderer, NodeManagers *managers);
++
++ Qt3DCore::QBackendNode *create(Qt3DCore::QNodeId id) const override;
++ Qt3DCore::QBackendNode *get(Qt3DCore::QNodeId id) const final;
++ void destroy(Qt3DCore::QNodeId id) const final;
++
++ private:
++ NodeManagers *m_managers;
++ AbstractRenderer *m_renderer;
++ };
++
++ } // namespace Render
++
++ } // namespace Qt3DRender
++
++ QT_END_NAMESPACE
++
++ Q_DECLARE_METATYPE(Qt3DRender::Render::Light*) // LCOV_EXCL_LINE
++
++ #endif // QT3DRENDER_RENDER_LIGHT_P_H