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++ // Copyright (C) 2016 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include "light_p.h"
++ #include "qabstractlight.h"
++ #include "qabstractlight_p.h"
++ #include <private/abstractrenderer_p.h>
++ #include <private/nodemanagers_p.h>
++ #include <private/qbackendnode_p.h>
++ #include <private/managers_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DRender {
++ namespace Render {
++
++ using namespace Qt3DCore;
++
++ QNodeId Light::shaderData() const
++ {
++ return m_shaderDataId;
++ }
++
++ void Light::syncFromFrontEnd(const QNode *frontEnd, bool firstTime)
++ {
++ BackendNode::syncFromFrontEnd(frontEnd, firstTime);
++ const QAbstractLight *node = qobject_cast<const QAbstractLight *>(frontEnd);
++ if (!node)
++ return;
++
++ if (firstTime) {
++ QAbstractLightPrivate *d = static_cast<QAbstractLightPrivate *>(QAbstractLightPrivate::get(const_cast<Qt3DCore::QNode *>(frontEnd)));
++ m_shaderDataId = d->m_shaderData ? d->m_shaderData->id() : QNodeId{};
++ BackendNode::markDirty(AbstractRenderer::LightsDirty);
++ }
++ }
++
++ RenderLightFunctor::RenderLightFunctor(AbstractRenderer *renderer, NodeManagers *managers)
++ : m_managers(managers)
++ , m_renderer(renderer)
++ {
++ }
++
++ Qt3DCore::QBackendNode *RenderLightFunctor::create(Qt3DCore::QNodeId id) const
++ {
++ Light *backend = m_managers->lightManager()->getOrCreateResource(id);
++ backend->setRenderer(m_renderer);
++ return backend;
++ }
++
++ Qt3DCore::QBackendNode *RenderLightFunctor::get(Qt3DCore::QNodeId id) const
++ {
++ return m_managers->lightManager()->lookupResource(id);
++ }
++
++ void RenderLightFunctor::destroy(Qt3DCore::QNodeId id) const
++ {
++ Light *backend = m_managers->lightManager()->getOrCreateResource(id);
++ m_renderer->markDirty(AbstractRenderer::LightsDirty, backend);
++ m_managers->lightManager()->releaseResource(id);
++ }
++
++ } // namespace Render
++ } // namespace Qt3DRender
++
++ QT_END_NAMESPACE