Revision control
++ // Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include "environmentlight_p.h"
++ #include "qenvironmentlight.h"
++ #include "qenvironmentlight_p.h"
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DRender {
++ namespace Render {
++
++ using namespace Qt3DCore;
++
++ QNodeId EnvironmentLight::shaderData() const
++ {
++ return m_shaderDataId;
++ }
++
++ void EnvironmentLight::syncFromFrontEnd(const QNode *frontEnd, bool firstTime)
++ {
++ BackendNode::syncFromFrontEnd(frontEnd, firstTime);
++ const QEnvironmentLight *node = qobject_cast<const QEnvironmentLight *>(frontEnd);
++ if (!node)
++ return;
++
++ if (firstTime) {
++ QEnvironmentLightPrivate *d = static_cast<QEnvironmentLightPrivate *>(QEnvironmentLightPrivate::get(const_cast<Qt3DCore::QNode *>(frontEnd)));
++ m_shaderDataId = d->m_shaderData ? d->m_shaderData->id() : QNodeId{};
++ }
++ }
++
++ } // namespace Render
++ } // namespace Qt3DRender
++
++ QT_END_NAMESPACE