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++ // Copyright (C) 2015 Paul Lemire
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include "loadgeometryjob_p.h"
++ #include <Qt3DRender/private/nodemanagers_p.h>
++ #include <Qt3DRender/private/geometryrenderermanager_p.h>
++ #include <Qt3DRender/private/job_common_p.h>
++ #include <Qt3DCore/private/qaspectmanager_p.h>
++ #include <Qt3DCore/private/vector_helper_p.h>
++ #include <Qt3DRender/private/qmesh_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DRender {
++
++ namespace Render {
++
++ class LoadGeometryJobPrivate : public Qt3DCore::QAspectJobPrivate
++ {
++ public:
++ LoadGeometryJobPrivate() {}
++ ~LoadGeometryJobPrivate() {}
++
++ void postFrame(Qt3DCore::QAspectManager *manager) override;
++
++ QList<std::pair<Qt3DCore::QNodeId, GeometryFunctorResult>> m_updates;
++ };
++
++ LoadGeometryJob::LoadGeometryJob(const HGeometryRenderer &handle)
++ : QAspectJob(*new LoadGeometryJobPrivate)
++ , m_handle(handle)
++ , m_nodeManagers(nullptr)
++ {
++ SET_JOB_RUN_STAT_TYPE(this, JobTypes::LoadGeometry, 0)
++ }
++
++ LoadGeometryJob::~LoadGeometryJob()
++ {
++ }
++
++ void LoadGeometryJob::run()
++ {
++ Q_D(LoadGeometryJob);
++ GeometryRenderer *geometryRenderer = m_nodeManagers->geometryRendererManager()->data(m_handle);
++ if (geometryRenderer != nullptr)
++ d->m_updates.push_back({ geometryRenderer->peerId(), geometryRenderer->executeFunctor() });
++ }
++
++ void LoadGeometryJobPrivate::postFrame(Qt3DCore::QAspectManager *manager)
++ {
++ const auto updates = Qt3DCore::moveAndClear(m_updates);
++ for (const auto &update : updates) {
++ QGeometryRenderer *gR = static_cast<decltype(gR)>(manager->lookupNode(update.first));
++ const GeometryFunctorResult &result = update.second;
++ gR->setGeometry(result.geometry);
++
++ // Set status if gR is a QMesh instance
++ QMesh *mesh = qobject_cast<QMesh *>(gR);
++ if (mesh) {
++ QMeshPrivate *dMesh = static_cast<decltype(dMesh)>(Qt3DCore::QNodePrivate::get(mesh));
++ dMesh->setStatus(result.status);
++ }
++ }
++ }
++
++ } // namespace Render
++
++ } // namespace Qt3DRender
++
++ QT_END_NAMESPACE