Revision control
++ // Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include "computefilteredboundingvolumejob_p.h"
++
++ #include <Qt3DRender/private/entity_p.h>
++ #include <Qt3DRender/private/renderlogging_p.h>
++ #include <Qt3DRender/private/sphere_p.h>
++ #include <Qt3DRender/private/job_common_p.h>
++ #include <Qt3DRender/private/managers_p.h>
++ #include <Qt3DRender/private/nodemanagers_p.h>
++
++ #include <QThread>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DRender {
++ namespace Render {
++
++ namespace {
++
++ void expandWorldBoundingVolume(NodeManagers *manager,
++ Qt3DRender::Render::Sphere *sphere,
++ Qt3DRender::Render::Entity *node,
++ Qt3DRender::Render::Entity *excludeSubTree)
++ {
++ Qt3DRender::Render::Sphere childSphere(*node->worldBoundingVolume());
++ // Go to the nodes that have the most depth
++ const auto &childrenHandles = node->childrenHandles();
++ for (const HEntity &handle : childrenHandles) {
++ Entity *c = manager->renderNodesManager()->data(handle);
++ if (c && c != excludeSubTree)
++ expandWorldBoundingVolume(manager, &childSphere, c, excludeSubTree);
++ }
++ sphere->expandToContain(childSphere);
++ }
++
++ } // namespace
++
++ class ComputeFilteredBoundingVolumeJobPrivate : public Qt3DCore::QAspectJobPrivate
++ {
++ public:
++ ComputeFilteredBoundingVolumeJobPrivate(ComputeFilteredBoundingVolumeJob *job) : Qt3DCore::QAspectJobPrivate(), m_job(job) {}
++ ~ComputeFilteredBoundingVolumeJobPrivate() {}
++
++ void postFrame(Qt3DCore::QAspectManager *aspectManager) override;
++
++ ComputeFilteredBoundingVolumeJob *m_job;
++ Qt3DRender::Render::Sphere m_sphere;
++ };
++
++ ComputeFilteredBoundingVolumeJob::ComputeFilteredBoundingVolumeJob()
++ : Qt3DCore::QAspectJob(*new ComputeFilteredBoundingVolumeJobPrivate(this))
++ , m_root(nullptr)
++ , m_ignoreSubTree(nullptr)
++ , m_manager(nullptr)
++ {
++ SET_JOB_RUN_STAT_TYPE(this, JobTypes::ExpandBoundingVolume, 0)
++ }
++
++ void ComputeFilteredBoundingVolumeJob::setRoot(Entity *root)
++ {
++ m_root = root;
++ }
++
++ void ComputeFilteredBoundingVolumeJob::setManagers(NodeManagers *manager)
++ {
++ m_manager = manager;
++ }
++
++ void ComputeFilteredBoundingVolumeJob::ignoreSubTree(Entity *node)
++ {
++ m_ignoreSubTree = node;
++ }
++
++ void ComputeFilteredBoundingVolumeJob::run()
++ {
++ qCDebug(Jobs) << "Entering" << Q_FUNC_INFO << QThread::currentThread();
++ Q_D(ComputeFilteredBoundingVolumeJob);
++ d->m_sphere = {};
++
++ if (!m_root)
++ return;
++ if (!m_ignoreSubTree) {
++ d->m_sphere = *m_root->worldBoundingVolumeWithChildren();
++ return;
++ }
++
++ bool isFilterChildOfRoot = false;
++ Entity *parent = m_ignoreSubTree->parent();
++ while (parent) {
++ if (parent == m_root) {
++ isFilterChildOfRoot = true;
++ break;
++ }
++ parent = parent->parent();
++ }
++ if (!isFilterChildOfRoot) {
++ d->m_sphere = *m_root->worldBoundingVolumeWithChildren();
++ return;
++ }
++
++ expandWorldBoundingVolume(m_manager, &d->m_sphere, m_root, m_ignoreSubTree);
++
++ qCDebug(Jobs) << "Exiting" << Q_FUNC_INFO << QThread::currentThread();
++ }
++
++ void ComputeFilteredBoundingVolumeJob::finished(Qt3DCore::QAspectManager *aspectManager, const Qt3DRender::Render::Sphere &sphere)
++ {
++ Q_UNUSED(aspectManager);
++ Q_UNUSED(sphere);
++ }
++
++ void ComputeFilteredBoundingVolumeJobPrivate::postFrame(Qt3DCore::QAspectManager *aspectManager)
++ {
++ m_job->finished(aspectManager, m_sphere);
++ }
++
++ } // namespace Render
++ } // namespace Qt3DRender
++
++ QT_END_NAMESPACE