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++ // Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #ifndef QT3DRENDER_RENDER_SKELETON_H
++ #define QT3DRENDER_RENDER_SKELETON_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists for the convenience
++ // of other Qt classes. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <Qt3DRender/private/backendnode_p.h>
++ #include <Qt3DRender/private/skeletondata_p.h>
++ #include <Qt3DRender/private/handle_types_p.h>
++ #include <Qt3DCore/qskeletonloader.h>
++
++ #include <QtGui/qmatrix4x4.h>
++ #include <QDebug>
++
++ #if defined(QT_BUILD_INTERNAL)
++ class tst_Skeleton;
++ #endif
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DCore {
++ class QJoint;
++ }
++
++ namespace Qt3DRender {
++ namespace Render {
++
++ class JointManager;
++ class SkeletonManager;
++
++ class Q_3DRENDERSHARED_PRIVATE_EXPORT Skeleton : public BackendNode
++ {
++ public:
++ enum SkeletonDataType {
++ Unknown,
++ File,
++ Data
++ };
++
++ Skeleton();
++
++ void setSkeletonManager(SkeletonManager *skeletonManager) { m_skeletonManager = skeletonManager; }
++ SkeletonManager *skeletonManager() const { return m_skeletonManager; }
++
++ void setJointManager(JointManager *jointManager) { m_jointManager = jointManager; }
++ JointManager *jointManager() const { return m_jointManager; }
++
++ void cleanup();
++ void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override;
++ void setStatus(Qt3DCore::QSkeletonLoader::Status status);
++ Qt3DCore::QSkeletonLoader::Status status() const { return m_status; }
++
++ QUrl source() const { return m_source; }
++ SkeletonDataType dataType() const { return m_dataType; }
++ bool createJoints() const { return m_createJoints; }
++
++ void setName(const QString &name) { m_name = name; }
++ QString name() const { return m_name; }
++
++ qsizetype jointCount() const { return m_skeletonData.joints.size(); }
++ QVector<JointInfo> joints() const { return m_skeletonData.joints; }
++ QVector<QString> jointNames() const { return m_skeletonData.jointNames; }
++ QVector<Qt3DCore::Sqt> localPoses() const { return m_skeletonData.localPoses; }
++
++ Qt3DCore::QNodeId rootJointId() const { return m_rootJointId; }
++
++ // Called from jobs
++ void setLocalPose(HJoint jointHandle, const Qt3DCore::Sqt &localPose);
++ QVector<QMatrix4x4> calculateSkinningMatrixPalette();
++
++ void clearData();
++ void setSkeletonData(const SkeletonData &data);
++ const SkeletonData &skeletonData() const { return m_skeletonData; }
++ SkeletonData skeletonData() { return m_skeletonData; }
++
++ // Allow unit tests to set the data type
++ #if defined(QT_BUILD_INTERNAL)
++ public:
++ void setDataType(SkeletonDataType dataType) { m_dataType = dataType; }
++ #endif
++
++ private:
++ QVector<QMatrix4x4> m_skinningPalette;
++
++ // QSkeletonLoader Properties
++ QUrl m_source;
++ Qt3DCore::QSkeletonLoader::Status m_status;
++ bool m_createJoints;
++
++ // QSkeleton properties
++ Qt3DCore::QNodeId m_rootJointId;
++
++ SkeletonDataType m_dataType;
++
++ QString m_name;
++ SkeletonData m_skeletonData;
++ SkeletonManager *m_skeletonManager;
++ JointManager *m_jointManager;
++ HSkeleton m_skeletonHandle; // Our own handle to set on joints
++
++ #if defined(QT_BUILD_INTERNAL)
++ friend class ::tst_Skeleton;
++ #endif
++ };
++
++ #ifndef QT_NO_DEBUG_STREAM
++ inline QDebug operator<<(QDebug dbg, const Skeleton &skeleton)
++ {
++ QDebugStateSaver saver(dbg);
++ dbg << "QNodeId =" << skeleton.peerId() << Qt::endl
++ << "Name =" << skeleton.name() << Qt::endl;
++ return dbg;
++ }
++ #endif
++
++ class SkeletonFunctor : public Qt3DCore::QBackendNodeMapper
++ {
++ public:
++ explicit SkeletonFunctor(AbstractRenderer *renderer,
++ SkeletonManager *skeletonManager,
++ JointManager *jointManager);
++ Qt3DCore::QBackendNode *create(Qt3DCore::QNodeId id) const final;
++ Qt3DCore::QBackendNode *get(Qt3DCore::QNodeId id) const final;
++ void destroy(Qt3DCore::QNodeId id) const final;
++
++ private:
++ AbstractRenderer *m_renderer;
++ SkeletonManager *m_skeletonManager;
++ JointManager *m_jointManager;
++ };
++
++ } // namespace Render
++ } // namespace Qt3DRender
++
++
++ QT_END_NAMESPACE
++
++ #endif // QT3DRENDER_RENDER_SKELETON_H