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++ // Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #ifndef QT3DRENDER_RENDER_JOINT_H
++ #define QT3DRENDER_RENDER_JOINT_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists for the convenience
++ // of other Qt classes. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <Qt3DRender/private/backendnode_p.h>
++ #include <Qt3DCore/private/sqt_p.h>
++ #include <Qt3DRender/private/handle_types_p.h>
++
++ #include <QtGui/qquaternion.h>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DRender {
++ namespace Render {
++
++ class JointManager;
++ class SkeletonManager;
++
++ class Q_3DRENDERSHARED_PRIVATE_EXPORT Joint : public BackendNode
++ {
++ public:
++ Joint();
++
++ void cleanup();
++ void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override;
++
++ Qt3DCore::Sqt localPose() const { return m_localPose; }
++ QMatrix4x4 inverseBindMatrix() const { return m_inverseBindMatrix; }
++ QString name() const { return m_name; }
++ QList<Qt3DCore::QNodeId> childJointIds() const { return m_childJointIds; }
++
++ QVector3D translation() const { return m_localPose.translation; }
++ QQuaternion rotation() const { return m_localPose.rotation; }
++ QVector3D scale() const { return m_localPose.scale; }
++
++ void setOwningSkeleton(HSkeleton skeletonHandle) { m_owningSkeleton = skeletonHandle; }
++ HSkeleton owningSkeleton() const { return m_owningSkeleton; }
++
++ void setJointManager(JointManager *jointManager) { m_jointManager = jointManager; }
++ JointManager *jointManager() const { return m_jointManager; }
++
++ void setSkeletonManager(SkeletonManager *skeletonManager) { m_skeletonManager = skeletonManager; }
++ SkeletonManager *skeletonManager() const { return m_skeletonManager; }
++
++ private:
++ QMatrix4x4 m_inverseBindMatrix;
++ Qt3DCore::Sqt m_localPose;
++ QList<Qt3DCore::QNodeId> m_childJointIds;
++ QString m_name;
++ JointManager *m_jointManager;
++ SkeletonManager *m_skeletonManager;
++ HSkeleton m_owningSkeleton;
++ };
++
++ class JointFunctor : public Qt3DCore::QBackendNodeMapper
++ {
++ public:
++ explicit JointFunctor(AbstractRenderer *renderer,
++ JointManager *jointManager,
++ SkeletonManager *skeletonManager);
++ Qt3DCore::QBackendNode *create(Qt3DCore::QNodeId id) const final;
++ Qt3DCore::QBackendNode *get(Qt3DCore::QNodeId id) const final;
++ void destroy(Qt3DCore::QNodeId id) const final;
++
++ private:
++ AbstractRenderer *m_renderer;
++ JointManager *m_jointManager;
++ SkeletonManager *m_skeletonManager;
++ };
++
++ } // namespace Render
++ } // namespace Qt3DRender
++
++
++ QT_END_NAMESPACE
++
++ #endif // QT3DRENDER_RENDER_JOINT_H