Revision control

++ // Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include "geometry_p.h"
++ #include <Qt3DCore/private/qgeometry_p.h>
++ #include <Qt3DCore/qattribute.h>
++ #include <Qt3DCore/qgeometry.h>
++
++ #include <algorithm>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DRender {
++ namespace Render {
++
++ using namespace Qt3DCore;
++
++ Geometry::Geometry()
++ : BackendNode(ReadWrite)
++ , m_geometryDirty(false)
++ {
++ }
++
++ Geometry::~Geometry()
++ {
++ }
++
++ void Geometry::cleanup()
++ {
++ QBackendNode::setEnabled(false);
++ m_attributes.clear();
++ m_geometryDirty = false;
++ m_boundingPositionAttribute = Qt3DCore::QNodeId();
++ m_min = QVector3D();
++ m_max = QVector3D();
++ }
++
++ void Geometry::syncFromFrontEnd(const QNode *frontEnd, bool firstTime)
++ {
++ BackendNode::syncFromFrontEnd(frontEnd, firstTime);
++ const QGeometry *node = qobject_cast<const QGeometry *>(frontEnd);
++ if (!node)
++ return;
++
++ m_geometryDirty |= firstTime;
++
++ QNodeIdVector attribs = qIdsForNodes(node->attributes());
++ std::sort(std::begin(attribs), std::end(attribs));
++ if (m_attributes != attribs) {
++ m_attributes = attribs;
++ m_geometryDirty = true;
++ }
++
++ if ((node->boundingVolumePositionAttribute() && node->boundingVolumePositionAttribute()->id() != m_boundingPositionAttribute) ||
++ // Note: doesn't set dirtyness as this parameter changing doesn't need a new VAO update.
++ (!node->boundingVolumePositionAttribute() && !m_boundingPositionAttribute.isNull())) {
++ m_boundingPositionAttribute = node->boundingVolumePositionAttribute() ? node->boundingVolumePositionAttribute()->id() : QNodeId{};
++ }
++
++ markDirty(AbstractRenderer::GeometryDirty);
++ }
++
++ void Geometry::unsetDirty()
++ {
++ m_geometryDirty = false;
++ }
++
++ // Called from calcboundingvolumejob (in a QtConcurrent thead (can't send
++ // update changes from such a thread))
++ void Geometry::updateExtent(const QVector3D &min, const QVector3D &max)
++ {
++ // Send notification to frontend
++ if (m_min != min) {
++ m_min = min;
++ }
++
++ if (m_max != max) {
++ m_max = max;
++ }
++ }
++
++ } // namespace Render
++ } // namespace Qt3DRender
++
++ QT_END_NAMESPACE