Revision control
++ // Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include "attribute_p.h"
++ #include <Qt3DCore/private/qattribute_p.h>
++ #include <Qt3DRender/private/stringtoint_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DRender {
++ namespace Render {
++
++ using namespace Qt3DCore;
++
++ Attribute::Attribute()
++ : BackendNode(ReadOnly)
++ , m_nameId(0)
++ , m_vertexBaseType(QAttribute::Float)
++ , m_vertexSize(1)
++ , m_count(0)
++ , m_byteStride(0)
++ , m_byteOffset(0)
++ , m_divisor(0)
++ , m_attributeType(QAttribute::VertexAttribute)
++ , m_attributeDirty(false)
++ {
++ }
++
++ Attribute::~Attribute()
++ {
++ }
++
++ void Attribute::cleanup()
++ {
++ m_vertexBaseType = QAttribute::Float;
++ m_vertexSize = 1;
++ m_count = 0;
++ m_byteStride = 0;
++ m_byteOffset = 0;
++ m_divisor = 0;
++ m_attributeType = QAttribute::VertexAttribute;
++ m_bufferId = Qt3DCore::QNodeId();
++ m_name.clear();
++ m_attributeDirty = false;
++ m_nameId = 0;
++ }
++
++ void Attribute::syncFromFrontEnd(const QNode *frontEnd, bool firstTime)
++ {
++ BackendNode::syncFromFrontEnd(frontEnd, firstTime);
++ const QAttribute *node = qobject_cast<const QAttribute *>(frontEnd);
++ if (!node)
++ return;
++
++ m_attributeDirty = firstTime;
++ if (m_name != node->name()) {
++ m_name = node->name();
++ m_nameId = StringToInt::lookupId(m_name);
++ m_attributeDirty = true;
++ }
++ if (m_vertexBaseType != node->vertexBaseType()) {
++ m_vertexBaseType = node->vertexBaseType();
++ m_attributeDirty = true;
++ }
++ if (m_vertexSize != node->vertexSize()) {
++ m_vertexSize = node->vertexSize();
++ m_attributeDirty = true;
++ }
++ if (m_count != node->count()) {
++ m_count = node->count();
++ m_attributeDirty = true;
++ }
++ if (m_byteStride != node->byteStride()) {
++ m_byteStride = node->byteStride();
++ m_attributeDirty = true;
++ }
++ if (m_byteOffset != node->byteOffset()) {
++ m_byteOffset = node->byteOffset();
++ m_attributeDirty = true;
++ }
++ if (m_divisor != node->divisor()) {
++ m_divisor = node->divisor();
++ m_attributeDirty = true;
++ }
++ if (m_attributeType != node->attributeType()) {
++ m_attributeType = node->attributeType();
++ m_attributeDirty = true;
++ }
++ const auto bufferId = node->buffer() ? node->buffer()->id() : QNodeId{};
++ if (bufferId != m_bufferId) {
++ m_bufferId = bufferId;
++ m_attributeDirty = true;
++ }
++
++ markDirty(AbstractRenderer::AllDirty);
++ }
++
++ void Attribute::unsetDirty()
++ {
++ m_attributeDirty = false;
++ }
++
++ } // namespace Render
++ } // namespace Qt3DRender
++
++ QT_END_NAMESPACE