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++ // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #ifndef QT3DRENDER_QRENDERASPECT_P_H
++ #define QT3DRENDER_QRENDERASPECT_P_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists for the convenience
++ // of other Qt classes. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <Qt3DRender/qrenderaspect.h>
++ #include <Qt3DCore/private/qabstractaspect_p.h>
++ #include <Qt3DRender/private/qt3drender_global_p.h>
++ #include <Qt3DRender/private/expandboundingvolumejob_p.h>
++ #include <Qt3DRender/private/updateworldtransformjob_p.h>
++ #include <Qt3DRender/private/updateworldboundingvolumejob_p.h>
++ #include <Qt3DRender/private/calcboundingvolumejob_p.h>
++ #include <Qt3DRender/private/updateskinningpalettejob_p.h>
++ #include <Qt3DRender/private/updateentitylayersjob_p.h>
++ #include <Qt3DRender/private/updatetreeenabledjob_p.h>
++ #include <Qt3DRender/private/genericlambdajob_p.h>
++ #include <Qt3DRender/private/pickboundingvolumejob_p.h>
++ #include <Qt3DRender/private/raycastingjob_p.h>
++
++ #include <QtCore/qmutex.h>
++
++ QT_BEGIN_NAMESPACE
++
++ class QSurface;
++ class QScreen;
++ class QRhi;
++ namespace Qt3DRender {
++
++ class QSceneImporter;
++
++ namespace Render {
++ class AbstractRenderer;
++ class NodeManagers;
++ class QRenderPlugin;
++ }
++
++ namespace Render {
++ class OffscreenSurfaceHelper;
++ class PickEventFilter;
++
++ using SynchronizerJobPtr = GenericLambdaJobPtr<std::function<void()>>;
++
++ class UpdateLevelOfDetailJob;
++ typedef QSharedPointer<UpdateLevelOfDetailJob> UpdateLevelOfDetailJobPtr;
++ }
++
++ class Q_3DRENDERSHARED_PRIVATE_EXPORT QRenderAspectPrivate : public Qt3DCore::QAbstractAspectPrivate
++ {
++ public:
++ QRenderAspectPrivate(QRenderAspect::SubmissionType submissionType);
++ ~QRenderAspectPrivate();
++
++ Q_DECLARE_PUBLIC(QRenderAspect)
++
++ static QRenderAspectPrivate* findPrivate(Qt3DCore::QAspectEngine *engine);
++ static QRenderAspectPrivate *get(QRenderAspect *q);
++
++ void jobsDone() override;
++ void frameDone() override;
++
++ void createNodeManagers();
++ void onEngineStartup();
++ void onEngineAboutToShutdown() override;
++
++ void registerBackendTypes();
++ void unregisterBackendTypes();
++ void loadSceneImporters();
++ void loadRenderPlugin(const QString &pluginName);
++ void registerBackendType(const QMetaObject &, const Qt3DCore::QBackendNodeMapperPtr &functor);
++ std::vector<Qt3DCore::QAspectJobPtr> createGeometryRendererJobs() const;
++ std::vector<Qt3DCore::QAspectJobPtr> createPreRendererJobs() const;
++ std::vector<Qt3DCore::QAspectJobPtr> createRenderBufferJobs() const;
++ Render::AbstractRenderer *loadRendererPlugin();
++
++ bool processMouseEvent(QObject *obj, QMouseEvent *event);
++ bool processKeyEvent(QObject *obj, QKeyEvent *event);
++
++ Render::NodeManagers *m_nodeManagers;
++ Render::AbstractRenderer *m_renderer;
++
++ bool m_initialized;
++ const bool m_renderAfterJobs;
++ bool m_sceneImportersLoaded;
++ QList<QSceneImporter *> m_sceneImporters;
++ QList<QString> m_loadedPlugins;
++ std::vector<std::unique_ptr<Render::QRenderPlugin>> m_renderPlugins;
++ Render::OffscreenSurfaceHelper *m_offscreenHelper;
++ QScreen *m_screen = nullptr;
++
++ Render::UpdateTreeEnabledJobPtr m_updateTreeEnabledJob;
++ Render::UpdateWorldTransformJobPtr m_worldTransformJob;
++ Render::ExpandBoundingVolumeJobPtr m_expandBoundingVolumeJob;
++ Render::CalculateBoundingVolumeJobPtr m_calculateBoundingVolumeJob;
++ Render::UpdateWorldBoundingVolumeJobPtr m_updateWorldBoundingVolumeJob;
++ Render::UpdateSkinningPaletteJobPtr m_updateSkinningPaletteJob;
++ Render::UpdateLevelOfDetailJobPtr m_updateLevelOfDetailJob;
++ Render::UpdateEntityLayersJobPtr m_updateEntityLayersJob;
++ Render::SynchronizerJobPtr m_syncLoadingJobs;
++ Render::PickBoundingVolumeJobPtr m_pickBoundingVolumeJob;
++ Render::RayCastingJobPtr m_rayCastingJob;
++
++ QScopedPointer<Render::PickEventFilter> m_pickEventFilter;
++ QRenderAspect::SubmissionType m_submissionType;
++
++ static QMutex m_pluginLock;
++ static QList<QString> m_pluginConfig;
++ static QList<QRenderAspectPrivate *> m_instances;
++ static void configurePlugin(const QString &plugin);
++ };
++
++ }
++
++ QT_END_NAMESPACE
++
++ #endif // QT3DRENDER_QRENDERASPECT_P_H