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++ // Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include "qnopicking.h"
++
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DRender {
++
++ /*!
++ \class Qt3DRender::QNoPicking
++ \inmodule Qt3DRender
++ \since 5.14
++
++ \brief When a Qt3DRender::QNoPicking node is present in a FrameGraph
++ branch, this prevents the render aspect from performing picking selection
++ for the given branch.
++
++ When disabled, a Qt3DRender::QNoPicking node won't prevent picking from
++ being performed. Toggling the enabled property is therefore a way to make a
++ Qt3DRender::QNoPicking active or inactive.
++
++ When using multiple subviewports in the FrameGraph, QNoPicking can be
++ useful to prevent picking conflicts between overlapping viewports or non
++ visual ones. It can also be used as an optimization to prevent unnecessary
++ work for hidden viewports or for sections of the scenes which don't require
++ any picking.
++
++ \code
++ Qt3DRender::QViewport *viewport = new Qt3DRender::QViewport();
++ Qt3DRender::QCameraSelector *cameraSelector = new Qt3DRender::QCameraSelector(viewport);
++ Qt3DRender::QNoPicking *noPicking = new Qt3DRender::QNoPicking(cameraSelector);
++
++ Qt3DRender::QClearBuffers *clearBuffers = new Qt3DRender::QClearBuffers(noPicking);
++ clearBuffers->setBuffers(Qt3DRender::QClearBuffers::ColorDepthBuffer);
++
++ Qt3DRender::QRenderPassFilter *mainPass = new Qt3DRender::QRenderPassFilter(cameraSelector);
++ ....
++ Qt3DRender::QRenderPassFilter *previewPass = new Qt3DRender::QRenderPassFilter(cameraSelector);
++ ....
++ \endcode
++ \sa Qt3DRender::QObjectPicker, Qt3DRender::QRayCaster, Qt3DRender::QScreenRayCaster
++ */
++
++ /*!
++ \qmltype NoPicking
++ \nativetype Qt3DRender::QNoPicking
++ \inherits FrameGraphNode
++ \inqmlmodule Qt3D.Render
++ \since 5.14
++
++ \brief When a NoPicking node is present in a FrameGraph branch, this
++ prevents the render aspect from performing picking selection for the given
++ branch.
++
++ When disabled, a NoPicking node won't prevent picking from being performed.
++ Toggling the enabled property is therefore a way to make a NoPicking active
++ or inactive.
++
++ When using multiple subviewports in the FrameGraph, NoPicking can be useful
++ to prevent picking conflicts between overlapping viewports or non visual
++ ones. It can also be used as an optimization to prevent unnecessary work for
++ hidden viewports or for sections of the scenes which don't require any
++ picking.
++
++
++ \code
++
++ Viewport {
++ CameraSelector {
++ NoPicking {
++ ClearBuffers {
++ buffers: ClearBuffers.ColorDepthBuffer
++ NoDraw { } // Prevents from drawing anything
++ }
++ RenderPassFilter {
++ ...
++ }
++ RenderPassFilter {
++ ...
++ }
++ }
++ }
++ }
++
++ \endcode
++ \sa ObjectPicker, RayCaster, ScreenRayCaster
++
++ */
++
++ QNoPicking::QNoPicking(Qt3DCore::QNode *parent)
++ : QFrameGraphNode(parent)
++ {
++ }
++
++ QNoPicking::~QNoPicking()
++ {
++ }
++
++ } // namespace Qt3DRender
++
++ QT_END_NAMESPACE
++
++ #include "moc_qnopicking.cpp"