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++ // Copyright (C) 2017 Juan José Casafranca
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include <Qt3DRender/qbuffercapture.h>
++ #include <Qt3DRender/private/qbuffercapture_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DRender
++ {
++ //Documentation here
++
++ /*!
++ * \internal
++ */
++ QBufferCapturePrivate::QBufferCapturePrivate()
++ : QFrameGraphNodePrivate()
++ {
++
++ }
++
++ /*!
++ \class Qt3DRender::QBufferCapture
++ \inmodule Qt3DRender
++ \brief Exchanges buffer data between GPU and CPU.
++ */
++
++ /*!
++ \qmltype BufferCapture
++ \inqmlmodule Qt3D.Render
++ \nativetype Qt3DRender::QBufferCapture
++ \brief Exchanges buffer data between GPU and CPU.
++ */
++
++ QBufferCapture::QBufferCapture(Qt3DCore::QNode *parent)
++ : QFrameGraphNode(*new QBufferCapturePrivate, parent)
++ {
++
++ }
++
++ QBufferCapture::~QBufferCapture()
++ {
++ }
++
++ } //Qt3DRender
++
++ QT_END_NAMESPACE
++
++ #include "moc_qbuffercapture.cpp"